Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
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||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -4858,7 +4858,7 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastTarget: 0
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
|
@ -5566,7 +5566,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -3, y: 18}
|
||||
m_AnchoredPosition: {x: -3, y: -7.76}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &1678615009062229048
|
||||
|
|
@ -20410,7 +20410,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -3, y: 18}
|
||||
m_AnchoredPosition: {x: -3, y: -7.76}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &2760722859159995628
|
||||
|
|
@ -45881,7 +45881,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -3, y: 18}
|
||||
m_AnchoredPosition: {x: -3, y: -7.76}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &6135583457126003566
|
||||
|
|
@ -45920,7 +45920,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -3, y: 18}
|
||||
m_AnchoredPosition: {x: -3, y: -7.76}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &6215982957646203541
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -0.90999985, y: 114.19994}
|
||||
m_AnchoredPosition: {x: 5.21, y: 114.19994}
|
||||
m_SizeDelta: {x: 43.07, y: 59.43}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1925641199812895373
|
||||
|
|
@ -306,7 +306,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -0.90999985, y: 114.19994}
|
||||
m_AnchoredPosition: {x: 5.21, y: 114.19994}
|
||||
m_SizeDelta: {x: 43.07, y: 59.43}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3167309878778146257
|
||||
|
|
@ -5994,7 +5994,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -0.000038214017}
|
||||
m_AnchoredPosition: {x: 0, y: -0.000016443777}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1537562228229781123
|
||||
|
|
@ -6068,7 +6068,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -0.90999985, y: 114.19994}
|
||||
m_AnchoredPosition: {x: 5.21, y: 114.19994}
|
||||
m_SizeDelta: {x: 43.07, y: 59.43}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7957820441571695271
|
||||
|
|
|
|||
|
|
@ -601,6 +601,7 @@ SHOP_TYPE = {
|
|||
SHIBUKEDANG_SHOP = 75,--势不可挡商店
|
||||
XUANJIMIAOSUAN_SHOP = 76,--旋即妙算商店
|
||||
QIJIE_SHOP = 81,--七界商店
|
||||
honglushangdian = 87,
|
||||
}
|
||||
|
||||
PropertyTypeIconDef = {
|
||||
|
|
@ -1167,6 +1168,7 @@ JumpType = {
|
|||
linglongBaojing = 10067,
|
||||
|
||||
JiTianHaoLi = 20014, --积天豪礼
|
||||
honglushop = 20274
|
||||
}
|
||||
|
||||
NPCPosType={
|
||||
|
|
@ -2368,6 +2370,8 @@ RecruitType = {
|
|||
|
||||
PrayerSingle = 50, --限时召唤单抽
|
||||
PrayerTen = 51, --限时召唤十连
|
||||
|
||||
tiandihonglu = 52, --天地洪炉
|
||||
}
|
||||
ItemBaseType = {
|
||||
Special = 1, --特殊
|
||||
|
|
@ -2513,6 +2517,8 @@ PRE_REWARD_POOL_TYPE = {
|
|||
TIME_LIMITED_NEW=15,--限时招募
|
||||
TIME_LIMITED_NEW_UP=16,--限时招募UP
|
||||
LINGLONG = 17, --玲珑宝镜
|
||||
TIANDIHONGLU = 18,--天地洪炉
|
||||
TIANDIHONGLU_UP = 19,--天地洪炉
|
||||
}
|
||||
DirectBuyType = {
|
||||
XSHL = 11,--限时豪礼
|
||||
|
|
|
|||
|
|
@ -537,6 +537,17 @@ function SetHeroStars(spLoader, starGrid, star, type,_starSize,_scale,_pivot,rot
|
|||
ForceRebuildLayout(starGrid.transform)
|
||||
end
|
||||
|
||||
--设置英雄立绘朝向
|
||||
function SetHEeroLiveToward(go,toward)
|
||||
if go and toward==1 then
|
||||
go.transform.rotation=Vector3.New(0,180,0)
|
||||
else
|
||||
go.transform.rotation=Vector3.New(0,0,0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function SetHeroBg(spLoader, bg,cardBg,star,quality)
|
||||
local hong = Util.GetGameObject(bg,"Effect_UI_yansekuang_HongSe")
|
||||
local bai = Util.GetGameObject(bg,"Effect_UI_yansekuang_BaiSe")
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ function this:OnOpen(heroTId, skinId, damageValue, allDamage, func,_func2)
|
|||
func2 = _func2
|
||||
-- 创建立绘
|
||||
local heroTData = {}
|
||||
local toward=0
|
||||
if heroTId > 0 then
|
||||
--如果有皮肤读取皮肤表里面的数据,没有读取hero表
|
||||
local data = nil
|
||||
|
|
@ -43,6 +44,7 @@ function this:OnOpen(heroTId, skinId, damageValue, allDamage, func,_func2)
|
|||
data = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",skinId)
|
||||
else
|
||||
data= ConfigManager.GetConfigData(ConfigName.HeroConfig,heroTId)
|
||||
toward=data.Toward
|
||||
end
|
||||
heroTData.Live = GetResourcePath(data.Live)
|
||||
heroTData.Scale = data.Scale
|
||||
|
|
@ -64,6 +66,7 @@ function this:OnOpen(heroTId, skinId, damageValue, allDamage, func,_func2)
|
|||
this.liveName = heroTData.Live
|
||||
this.liveNode = poolManager:LoadLive(this.liveName, this.firstRole.transform, Vector3.one * heroTData.Scale, Vector3.New(heroTData.Position[1], heroTData.Position[2]))
|
||||
this.liveNode.transform.sizeDelta = Vector2.New(10, 10)
|
||||
SetHEeroLiveToward(this.liveNode,toward)
|
||||
local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
|
||||
local idle = function()
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
|
|
|
|||
|
|
@ -645,9 +645,9 @@ function this.BattleOrderChange(order)
|
|||
enemyPos.localScale = Vector3.zero
|
||||
enemyLivePos.localScale = Vector3.zero
|
||||
|
||||
local myPos = Util.GetTransform(this.PlayerPanel,i.."/root")
|
||||
myPos:GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinkapaifan")
|
||||
myPos.localScale = Vector3.one
|
||||
-- local myPos = Util.GetTransform(this.PlayerPanel,tostring(i))--.."/root")
|
||||
-- myPos:GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinkapaifan")
|
||||
-- myPos.localScale = Vector3.one
|
||||
end
|
||||
|
||||
end
|
||||
|
|
@ -655,7 +655,7 @@ end
|
|||
function this.OnAddRole(data)
|
||||
local go
|
||||
if data.camp == 0 then
|
||||
local parent = Util.GetTransform(this.PlayerPanel,data.position.."/root")
|
||||
local parent = Util.GetTransform(this.PlayerPanel,tostring(data.position))--.."/root")
|
||||
go = BattlePool.GetItem(parent, BATTLE_POOL_TYPE.MY_ROLE)
|
||||
playerHP = playerHP + data:GetRoleData(RoleDataName.Hp)
|
||||
playerMaxHP = playerMaxHP + data:GetRoleData(RoleDataName.MaxHp)
|
||||
|
|
|
|||
|
|
@ -125,7 +125,7 @@ function BuffCtrl:AddBuffEffect(buffName, isTrigger, offset)
|
|||
-- node.transform.localScale = Vector3.one
|
||||
node.transform:SetParent(self.owner.GameObject.transform)
|
||||
node.transform.localScale = Vector3.one
|
||||
node.transform.localPosition = offset and Vector3.New(offset[1], offset[2], 0) or Vector3.zero--self.GameObject.transform.localPosition
|
||||
node.transform.localPosition = offset and Vector3.New(offset[1], offset[2] + 50, 0) or Vector3.New(0, 50, 0)--self.GameObject.transform.localPosition
|
||||
self.BuffEffectList[buffName].node = node
|
||||
end
|
||||
self.BuffEffectList[buffName].node:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -69,6 +69,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
|
|||
self.nameText.text = SubString2(self.readingName,9)
|
||||
self.level.text = role:GetRoleData(RoleDataName.Level)
|
||||
self.elementImg.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(role.roleData.element))
|
||||
LogError("加战斗ID::::"..tostring(self.enemysId))
|
||||
if self.enemysId and self.enemysId==1017 then
|
||||
Util.GetGameObject(go, "Name"):GetComponent("RectTransform").anchoredPosition=Vector3.New(20,-180,0)
|
||||
Util.GetGameObject(go, "Pro"):GetComponent("RectTransform").anchoredPosition=Vector3.New(-77,-180,0)
|
||||
|
|
@ -313,7 +314,7 @@ function EnemyView:DoScale(scale, dur, func)
|
|||
end
|
||||
--local liveScale = self.role.position <= 3 and 0.6 or 0.5
|
||||
local liveScale=0.6
|
||||
self.dsTween2 = self.RoleLiveGO.transform.parent:DOScale(Vector3.one * liveScale * scale, dur)
|
||||
-- self.dsTween2 = self.RoleLiveGO.transform.parent:DOScale(Vector3.one * liveScale * scale, dur)
|
||||
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -106,7 +106,6 @@ function PlayerView:onCreate(go, role, position, root)
|
|||
self.RoleLiveGOTran.sizeDelta = Vector2.New(1000, 1000)
|
||||
self.RoleLiveGOGraphic = self.RoleLiveGO:GetComponent("SkeletonGraphic")
|
||||
self.RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
--self.RootPanel.PlayerPanel, "live_"..position
|
||||
self.RoleLiveGO:SetActive(true)
|
||||
|
||||
-- 卡牌立绘显示
|
||||
|
|
@ -162,9 +161,9 @@ function PlayerView:onCreate(go, role, position, root)
|
|||
self.rageText.text = ""
|
||||
self.lvHpObj=Util.GetGameObject(go, "lvObj")
|
||||
if position<=3 then
|
||||
self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,385,0)
|
||||
self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,469,0)
|
||||
else
|
||||
self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,-100,0)
|
||||
self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,0,0)
|
||||
end
|
||||
-- 伤害文字显示
|
||||
self.LastBuffFloatingTime = Time.realtimeSinceStartup
|
||||
|
|
@ -326,7 +325,7 @@ function PlayerView:DoScale(scale, dur, func)
|
|||
end
|
||||
--local liveScale = self.role.position <= 3 and 0.6 or 0.5
|
||||
local liveScale = 0.6
|
||||
self.dsTween2 = self.RoleLiveGO.transform.parent:DOScale(Vector3.one * liveScale * scale, dur)
|
||||
-- self.dsTween2 = self.RoleLiveGO.transform.parent:DOScale(Vector3.one * liveScale * scale, dur)
|
||||
end
|
||||
|
||||
--角色被放逐
|
||||
|
|
|
|||
|
|
@ -182,6 +182,7 @@ function TimeLimitUpHero:RefreshHeroData()
|
|||
end
|
||||
lastLiveName=GetResourcePath(curConfig.Live)
|
||||
heroLiveObj=HeroManager.LoadHerolive1(curConfig,self.heroPar)
|
||||
SetHEeroLiveToward(heroLiveObj,curConfig.Toward)
|
||||
local reMaintimes = ActivityGiftManager.GetActivityValueInfo(self.actId)
|
||||
local totalTimes = 0
|
||||
for i = 1, #wishConfig.UpList do
|
||||
|
|
|
|||
|
|
@ -520,6 +520,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
|
|||
local scale = roleConfig.play_liveScale
|
||||
local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
|
||||
live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
|
||||
SetHEeroLiveToward(live,heroData.heroConfig.Toward)
|
||||
live.transform.localScale = Vector3.one
|
||||
live.transform.localPosition = Vector3.zero
|
||||
|
||||
|
|
|
|||
|
|
@ -116,6 +116,18 @@ function this:OnShow(_parent,_Data)
|
|||
break
|
||||
end
|
||||
end
|
||||
elseif activityType == ActivityTypeDef.tiandihonglu then
|
||||
UpItemList = {}
|
||||
itemList = RecruitManager.GetRewardPreviewData(poolType)
|
||||
local souls = RecruitManager.GetWishTailsManSoulChips()
|
||||
for i = 1,#itemList do
|
||||
for k,v in pairs(souls) do
|
||||
if itemList[i].Reward[1] == v then
|
||||
table.insert(UpItemList,itemList[i])
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
UpItemList = RecruitManager.GetRewardPreviewData(poolUpType)
|
||||
itemList = RecruitManager.GetRewardPreviewData(poolType)
|
||||
|
|
@ -188,6 +200,14 @@ function this:BuildRateData(actType,UpItem,upItemList)
|
|||
local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig, m.Reward[1])
|
||||
table.insert(rateList,{id = m.Reward[1],tag = itemConfig.Name, name=m.Reward[2],value = m.Weight,color = "BDB69C" })
|
||||
end
|
||||
elseif actType == ActivityTypeDef.tiandihonglu then
|
||||
LogGreen("#upItemList"..#upItemList)
|
||||
for n,m in ipairs(upItemList) do
|
||||
local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig, m.Reward[1])
|
||||
table.insert(_upRateList,{id = m.Reward[1],tag = "法宝碎片UP!", name=itemConfig.Name,value = m.Weight,color = "AD4152"})
|
||||
end
|
||||
LogGreen("#_upRateList"..#_upRateList)
|
||||
rateList = this:RefreshNewHeroRate(upItemList,_upRateList,"法宝碎片UP!",ConfigName.HeroConfig)
|
||||
end
|
||||
|
||||
for k,v in ipairs(this.ratePreList) do
|
||||
|
|
|
|||
|
|
@ -39,7 +39,10 @@ function this:OnShow(_parent)
|
|||
sortingOrder = _parent.sortingOrder
|
||||
self.selectData = RecruitManager.GetWishTailsManSoulChips()
|
||||
self.curData = TailsManSoulManager.GetTailsmanSoulDatas(6)
|
||||
this:RefreshData()
|
||||
end
|
||||
|
||||
function this:RefreshData()
|
||||
for i = 1, math.max(#itemList,#self.curData) do
|
||||
if not self.curData[i] then
|
||||
itemList[i].go.gameObject:SetActive(false)
|
||||
|
|
@ -52,15 +55,15 @@ function this:OnShow(_parent)
|
|||
itemList[i].selectBtn = Util.GetGameObject(itemList[i].go, "selectBtn")
|
||||
itemList[i].itemGrid = Util.GetGameObject(itemList[i].go, "itemGrid")
|
||||
itemList[i].items = {}
|
||||
for i = 1,4 do
|
||||
itemList[i].items[i] = {}
|
||||
itemList[i].items[i].go = Util.GetGameObject(itemList[i].go, "ItemPos"..i):GetComponent("Text")
|
||||
itemList[i].items[i].pos = Util.GetGameObject(itemList[i].items[i].go, "pos")
|
||||
itemList[i].items[i].item = SubUIManager.Open(SubUIConfig.ItemView,itemList[i].items[i].pos.transform)
|
||||
itemList[i].items[i].item.transform.localPosition = Vector3.zero
|
||||
itemList[i].items[i].lv = Util.GetGameObject(itemList[i].items[i].go, "lvDi/Text"):GetComponent("Text")
|
||||
itemList[i].items[i].select = Util.GetGameObject(itemList[i].items[i].go, "select")
|
||||
itemList[i].items[i].go.gameObject:SetActive(false)
|
||||
for j = 1,4 do
|
||||
itemList[i].items[j] = {}
|
||||
itemList[i].items[j].go = Util.GetGameObject(itemList[i].go, "ItemPos"..j)
|
||||
itemList[i].items[j].pos = Util.GetGameObject(itemList[i].items[j].go.transform, "pos")
|
||||
itemList[i].items[j].item = SubUIManager.Open(SubUIConfig.ItemView,itemList[i].items[j].pos.transform)
|
||||
itemList[i].items[j].item.transform:GetComponent("RectTransform").anchoredPosition3D = Vector3.zero
|
||||
itemList[i].items[j].lv = Util.GetGameObject(itemList[i].items[j].go, "lvDi/Text"):GetComponent("Text")
|
||||
itemList[i].items[j].select = Util.GetGameObject(itemList[i].items[j].go, "select")
|
||||
itemList[i].items[j].go.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
itemList[i].go.gameObject:SetActive(true)
|
||||
|
|
@ -70,14 +73,16 @@ function this:OnShow(_parent)
|
|||
end)
|
||||
Util.AddOnceClick(itemList[i].selectBtn,function()
|
||||
MsgPanel.ShowTwo(string.format("确认选择%s作为心愿?",self.curData[i].name), function()end, function()
|
||||
NetManager.SendRefreshTailsmanSoulData(self.curData.trumpChipList,function()
|
||||
self:OnShow(_parent)
|
||||
end)
|
||||
self.selectData = {}
|
||||
for j = 1,#self.curData[i].trumpChipList do
|
||||
table.insert(self.selectData,self.curData[i].trumpChipList[j])
|
||||
end
|
||||
this:RefreshData()
|
||||
end, "取消", "确认", "提示",false,"")
|
||||
end)
|
||||
|
||||
for j = 1,math.max(#itemList[i].items, #self.curData.trumpChipList) do
|
||||
if not self.curData.trumpChipList[j] then
|
||||
for j = 1,math.max(#itemList[i].items, #self.curData[i].trumpChipList) do
|
||||
if not self.curData[i].trumpChipList[j] then
|
||||
itemList[i].items[j].go.gameObject:SetActive(false)
|
||||
else
|
||||
if not itemList[i].items[j] then
|
||||
|
|
@ -90,15 +95,15 @@ function this:OnShow(_parent)
|
|||
itemList[i].items[j].select = Util.GetGameObject(itemList[i].items[j].go, "select")
|
||||
end
|
||||
itemList[i].items[j].go.gameObject:SetActive(true)
|
||||
itemList[i].items[j].item:OnOpen(false,{self.curData.trumpChipList[j],0}, 1.1, true, false, false, sortingOrder + 1)
|
||||
itemList[i].items[j].lv.text = TailsManSoulManager.GetTailsmanLvById(self.curData.trumpChipList[j])
|
||||
itemList[i].items[j].select.gameObject:SetActive(this:CheckIsSelect(self.curData.trumpChipList[j]))
|
||||
Util.AddOnceClick(itemList[i].items[j].go,function()
|
||||
itemList[i].items[j].item:OnOpen(false,{self.curData[i].trumpChipList[j],0}, 1.1, true, false, false, sortingOrder + 1)
|
||||
itemList[i].items[j].lv.text = TailsManSoulManager.GetTailsmanLvById(self.curData[i].trumpChipList[j])
|
||||
itemList[i].items[j].select.gameObject:SetActive(this:CheckIsSelect(self.curData[i].trumpChipList[j]))
|
||||
Util.AddOnceClick(itemList[i].items[j].pos,function()
|
||||
if LengthOfTable(self.selectData >= 4) then
|
||||
PopupTipPanel.ShowTip("心愿碎片最多为4个!")
|
||||
else
|
||||
this:SetIsSelect(self.curData.trumpChipList[j])
|
||||
itemList[i].items[j].select.gameObject:SetActive(this:CheckIsSelect(self.curData.trumpChipList[j]))
|
||||
this:SetIsSelect(self.curData[i].trumpChipList[j])
|
||||
itemList[i].items[j].select.gameObject:SetActive(this:CheckIsSelect(self.curData[i].trumpChipList[j]))
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -657,6 +657,7 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
|
|||
|
||||
Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.ReadingName)
|
||||
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Painting))
|
||||
SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"),heroData.Toward)
|
||||
Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
|
||||
Util.GetGameObject(_go.transform, "card/heroStage"):SetActive(false)
|
||||
local starGrid = Util.GetGameObject(_go.transform, "star")
|
||||
|
|
|
|||
|
|
@ -279,16 +279,6 @@ function IncarnationPanel:SetSingleData(go,data,index)
|
|||
self.itemPreList[go].red.gameObject:SetActive(data.state == 0)
|
||||
self:RefreshSingleCardPre(self.itemPreList[go].cardPre,data,true,index)
|
||||
self:SetProList(data.proDesList,self.itemPreList[go].preList,self.itemPreList[go].proGrid,self.itemPreList[go].pro.gameObject)
|
||||
if data.state == -1 then
|
||||
self.itemPreList[go].unGetBtn.gameObject:SetActive(true)
|
||||
elseif data.state == 0 then
|
||||
self.itemPreList[go].activableBtn.gameObject:SetActive(true)
|
||||
elseif data.state == 1 then
|
||||
self.itemPreList[go].incarnationBtn.gameObject:SetActive(true)
|
||||
elseif data.state == 2 then
|
||||
self.itemPreList[go].incarnationningBtn.gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
Util.AddOnceClick(self.itemPreList[go].unGetBtn,function()
|
||||
|
||||
end)
|
||||
|
|
@ -335,6 +325,16 @@ function IncarnationPanel:SetSingleData(go,data,index)
|
|||
PopupTipPanel.ShowTip("成功卸下身外化身!")
|
||||
end)
|
||||
end)
|
||||
|
||||
if data.state == -1 then
|
||||
self.itemPreList[go].unGetBtn.gameObject:SetActive(true)
|
||||
elseif data.state == 0 then
|
||||
self.itemPreList[go].activableBtn.gameObject:SetActive(true)
|
||||
elseif data.state == 1 then
|
||||
self.itemPreList[go].incarnationBtn.gameObject:SetActive(true)
|
||||
elseif data.state == 2 then
|
||||
self.itemPreList[go].incarnationningBtn.gameObject:SetActive(true)
|
||||
end
|
||||
end
|
||||
|
||||
function IncarnationPanel:SetProList(data,preList,grid,pre)
|
||||
|
|
|
|||
|
|
@ -402,6 +402,7 @@ function HeroLikeAbilityPanel:LoadHerolive1(_heroData, _objPoint)
|
|||
local icon = GetResourcePath(_heroData.Live)
|
||||
local testLive = poolManager:LoadLive(GetResourcePath(_heroData.Live), _objPoint.transform,
|
||||
Vector3.one * _heroData.Scale, Vector3.New(_heroData.Position[1], _heroData.Position[2], 0))
|
||||
SetHEeroLiveToward(testLive,_heroData.Toward)
|
||||
local SkeletonGraphic = testLive:GetComponent("SkeletonGraphic")
|
||||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||
|
|
@ -444,6 +445,7 @@ function HeroLikeAbilityPanel:RightBtnOnClick()
|
|||
self.leftLiveObj = self.curLiveObj
|
||||
self.curLiveObj = self.rightLiveObj
|
||||
self.rightLiveObj = HeroManager.LoadHerolive1(rightHeroData,self.rightObj)
|
||||
SetHEeroLiveToward(self.rightLiveObj,rightHeroData.Toward)
|
||||
local SkeletonGraphic = self.curLiveObj:GetComponent("SkeletonGraphic")
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
||||
if self.curLiveObj then
|
||||
|
|
@ -493,6 +495,7 @@ function HeroLikeAbilityPanel:LeftBtnOnClick()
|
|||
self.rightLiveObj = self.curLiveObj
|
||||
self.curLiveObj = self.leftLiveObj
|
||||
self.leftLiveObj = HeroManager.LoadHerolive1(leftHeroData,self.leftObj)
|
||||
SetHEeroLiveToward(self.leftLiveObj,rightHeroData.Toward)
|
||||
local SkeletonGraphic = self.curLiveObj:GetComponent("SkeletonGraphic")
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
||||
if self.curLiveObj then
|
||||
|
|
|
|||
|
|
@ -231,6 +231,7 @@ function LikeAbilityPanel:SingleHeroDataShow(_go,data)
|
|||
local bg = Util.GetGameObject(card, "bg")
|
||||
local icon = Util.GetGameObject(card, "icon"):GetComponent("Image")
|
||||
icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting))
|
||||
SetHEeroLiveToward(icon.gameObject,data.Toward)
|
||||
SetHeroBg(self.spLoader,card ,bg ,data.Star,data.Quality)
|
||||
local pro = Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image")
|
||||
pro.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(data.PropertyName))
|
||||
|
|
|
|||
|
|
@ -240,6 +240,7 @@ function this.PlayerInfoRequest(func)
|
|||
-- 服务器开启时间
|
||||
PlayerManager.SetServerOpenTime(msg.serverOpenTime)
|
||||
TailsManSoulManager.SetTailsmanLv(msg.FaBaoSoulInfos)
|
||||
|
||||
if func then
|
||||
func(msg)
|
||||
end
|
||||
|
|
@ -6186,11 +6187,13 @@ end
|
|||
function NetManager.SendRefreshTailsmanSoulData(idlist,fun)
|
||||
local data = ActivityProto_pb.TrumpGachaSelectItemRequest()
|
||||
data.activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.tiandihonglu)
|
||||
LogGreen("data.activityId:"..tostring(data.activityId))
|
||||
for k,v in pairs(idlist) do
|
||||
LogGreen("k:"..k.." v"..tostring(v))
|
||||
data.selectIds:append(v)
|
||||
end
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.TRUMP_GACHA_SELECT_ITEM_REQUEST, MessageTypeProto_pb.TRUMP_GACHA_SELECT_ITEM_RESPONSE, nil, function(buffer)
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.TRUMP_GACHA_SELECT_ITEM_REQUEST, MessageTypeProto_pb.TRUMP_GACHA_SELECT_ITEM_RESPONSE, msg, function(buffer)
|
||||
RecruitManager.SetWishTailsManSoulChips(idlist)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TailsmanSoulChipChange)
|
||||
if fun then
|
||||
|
|
@ -6206,7 +6209,11 @@ function NetManager.SendGetTailsmanSoulData(fun)
|
|||
local data = buffer:DataByte()
|
||||
local msg = ActivityProto_pb.GetTrumpSelectItemResponse()
|
||||
msg:ParseFromString(data)
|
||||
RecruitManager.SetWishTailsManSoulChips(msg.selectIds)
|
||||
local data1 = {}
|
||||
for k,v in ipairs(msg.selectIds) do
|
||||
table.insert(data1,v)
|
||||
end
|
||||
RecruitManager.SetWishTailsManSoulChips(data1)
|
||||
if fun then
|
||||
fun()
|
||||
end
|
||||
|
|
|
|||
|
|
@ -123,6 +123,7 @@ function ExChangePage:ExChangeShow()
|
|||
self.liveName = GetResourcePath(self.heroConfig.Live)
|
||||
self.liveNode = poolManager:LoadLive(self.liveName, self.live2dRoot.transform,
|
||||
Vector3.one * exChangeConFig.HeroShowScale, Vector3.New(exChangeConFig.HeroShowLocation[1], exChangeConFig.HeroShowLocation[2],0))
|
||||
SetHEeroLiveToward(self.liveNode,self.heroConfig.Toward)
|
||||
self.proImage.sprite =self.spLoader:LoadSprite(GetProStrImageByProNum(self.heroConfig.PropertyName))
|
||||
self.heroName.text =GetLanguageStrById(self.heroConfig.ReadingName)
|
||||
SetTextVerTial(self.heroName,Vector3.New(129.9,3.7,0))
|
||||
|
|
|
|||
|
|
@ -843,6 +843,9 @@ local jumpDic = {
|
|||
end
|
||||
end)
|
||||
end,
|
||||
[JumpType.honglushop] = function(data)
|
||||
this.JumpActivity(JumpType.honglushop, data[1])
|
||||
end,
|
||||
}
|
||||
|
||||
function this.JumpActivity(data,skipfactor)
|
||||
|
|
|
|||
|
|
@ -41,7 +41,9 @@ end
|
|||
|
||||
function this.SetWishTailsManSoulChips(_datas)
|
||||
this.wishTailsManSoulChips = {}
|
||||
LogGreen("#_datas:"..tostring(LengthOfTable(_datas) ))
|
||||
for k,v in pairs(_datas) do
|
||||
LogGreen("k:"..k.." v:"..tostring(v) )
|
||||
table.insert(this.wishTailsManSoulChips,v)
|
||||
end
|
||||
end
|
||||
|
|
@ -49,6 +51,7 @@ end
|
|||
function this.GetWishTailsManSoulChips()
|
||||
local datas = {}
|
||||
for k,v in pairs(this.wishTailsManSoulChips) do
|
||||
LogGreen("k:"..k.." v:"..v)
|
||||
table.insert(datas,v)
|
||||
end
|
||||
return datas
|
||||
|
|
@ -264,7 +267,8 @@ function this.GetRewardPreviewData(type)
|
|||
elseif type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL--乾坤宝盒
|
||||
or type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP--乾坤宝盒UP
|
||||
or type==PRE_REWARD_POOL_TYPE.LING_SHOU_UP--灵兽宝阁UP
|
||||
or type==PRE_REWARD_POOL_TYPE.XIANG_YAO_UP then--降妖夺宝UP
|
||||
or type==PRE_REWARD_POOL_TYPE.XIANG_YAO_UP
|
||||
or type==PRE_REWARD_POOL_TYPE.TIANDIHONGLU then--降妖夺宝UP
|
||||
return this.GetActivityPreviewData(type)--非常驻抽卡需要检测时间
|
||||
elseif type==PRE_REWARD_POOL_TYPE.LINGLONG then --限时招募--开启时间有限制的
|
||||
return this.GetLINGLONGPreviewData()
|
||||
|
|
@ -306,6 +310,8 @@ function this.GetActivityPreviewData(type)--非常驻抽卡奖池预览
|
|||
curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShouBaoGe)
|
||||
elseif type==PRE_REWARD_POOL_TYPE.XIANG_YAO_UP then
|
||||
curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XiangYaoDuoBao)
|
||||
elseif type==PRE_REWARD_POOL_TYPE.TIANDIHONGLU then
|
||||
curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.tiandihonglu)
|
||||
end
|
||||
local data = nil
|
||||
if curActivityId ~= nil then --活动招募
|
||||
|
|
@ -316,7 +322,7 @@ function this.GetActivityPreviewData(type)--非常驻抽卡奖池预览
|
|||
end
|
||||
local poolId = nil
|
||||
if data ~= nil then
|
||||
if type == PRE_REWARD_POOL_TYPE.LOTTERY_SOUL then--限时招募,乾坤宝盒
|
||||
if type == PRE_REWARD_POOL_TYPE.LOTTERY_SOUL or type == PRE_REWARD_POOL_TYPE.TIANDIHONGLU then--限时招募,乾坤宝盒
|
||||
poolId = data.DiamondBoxContain[1][1]
|
||||
elseif type == PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP then--限时招募UP,乾坤宝盒UP
|
||||
data = ConfigManager.GetConfigDataByKey(ConfigName.LotterySpecialConfig,"Type",data.MergePool)
|
||||
|
|
|
|||
|
|
@ -150,6 +150,7 @@ function RecruitPanelNew:OnShow(sortingOrder)
|
|||
local name = GetResourcePath(heroConfig.Live)
|
||||
self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one *heroConfig.Scale, Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
|
||||
self.liveNode.name = name
|
||||
SetHEeroLiveToward(self.liveNode,heroConfig.Toward)
|
||||
local SkeletonGraphic = self.liveNode:GetComponent("SkeletonGraphic")
|
||||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||
|
|
|
|||
|
|
@ -413,6 +413,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData)
|
|||
--TODO:动态加载立绘
|
||||
testLiveGO = poolManager:LoadLive(GetResourcePath(heroStaticData.Live), self.live2dRoot.transform,
|
||||
Vector3.one * heroStaticData.Scale, Vector3.New(heroStaticData.Position[1],heroStaticData.Position[2],0))
|
||||
SetHEeroLiveToward(testLiveGO,heroStaticData.Toward)
|
||||
local SkeletonGraphic = testLiveGO:GetComponent("SkeletonGraphic")
|
||||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||
|
|
|
|||
|
|
@ -365,8 +365,10 @@ function this:RightBtnOnClick()
|
|||
end
|
||||
Util.ClearChild(this.leftObj.transform)
|
||||
this.leftLiveObj = HeroManager.LoadHerolive(leftHeroData,this.leftObj)
|
||||
SetHEeroLiveToward(this.leftLiveObj,leftHeroData.heroConfig.Toward)
|
||||
this.curLiveObj = this.rightLiveObj
|
||||
this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,this.rightObj)
|
||||
SetHEeroLiveToward(this.rightLiveObj,rightHeroData.heroConfig.Toward)
|
||||
local SkeletonGraphic = this.curLiveObj:GetComponent("SkeletonGraphic")
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
||||
this.rightBtn:GetComponent("Button").enabled = true
|
||||
|
|
@ -409,8 +411,10 @@ function this:LeftBtnOnClick()
|
|||
end
|
||||
Util.ClearChild(this.rightObj.transform)
|
||||
this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,this.rightObj)
|
||||
SetHEeroLiveToward(this.rightLiveObj,rightHeroData.heroConfig.Toward)
|
||||
this.curLiveObj = this.leftLiveObj
|
||||
this.leftLiveObj = HeroManager.LoadHerolive(leftHeroData,this.leftObj)
|
||||
SetHEeroLiveToward(this.leftLiveObj,leftHeroData.heroConfig.Toward)
|
||||
local SkeletonGraphic = this.curLiveObj:GetComponent("SkeletonGraphic")
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
||||
this.leftBtn:GetComponent("Button").enabled = true
|
||||
|
|
@ -712,6 +716,7 @@ function this:ChangeCurentHeroSkinLive(herodata)
|
|||
end
|
||||
if herodata then
|
||||
this.curLiveObj=HeroManager.LoadHerolive1(herodata,this.curObj)
|
||||
SetHEeroLiveToward(this.curLiveObj,herodata.heroConfig.Toward)
|
||||
-- 临时保存皮肤位置
|
||||
curHeroPosition = herodata.Position
|
||||
else
|
||||
|
|
@ -727,9 +732,11 @@ function this:ChangeCurentHeroSkinLive(herodata)
|
|||
end
|
||||
this.force.text = WarPower
|
||||
this.curLiveObj=HeroManager.LoadHerolive(curHeroData,this.curObj)
|
||||
SetHEeroLiveToward(this.curLiveObj,curHeroData.heroConfig.Toward)
|
||||
-- 清空临时保存的皮肤位置
|
||||
curHeroPosition = nil
|
||||
end
|
||||
|
||||
this:SetDragView()
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -241,6 +241,7 @@ function this.SingleHeroDataShow(_go,_heroData)
|
|||
|
||||
Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName)
|
||||
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.painting)
|
||||
SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image"),heroData.heroConfig.Toward)
|
||||
-- Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
|
||||
Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
||||
|
|
|
|||
|
|
@ -51,12 +51,10 @@ function TailsmanSoulChipLottery:InitComponent()
|
|||
self.icons[i].go = Util.GetGameObject(self.center,"icons/icon"..i)
|
||||
self.icons[i].icon = Util.GetGameObject(self.icons[i].go,"frame/icon"):GetComponent("Image")
|
||||
self.icons[i].kuang = Util.GetGameObject(self.icons[i].go,"kuang"):GetComponent("Image")
|
||||
if i < 4 then
|
||||
self.icons[i].effect=Util.GetGameObject(self.icons[i].go,"UI_effect_RecruitPanel_box_open")
|
||||
end
|
||||
end
|
||||
|
||||
self.updateTimes = Util.GetGameObject(self.btns[1].btn,"di1")
|
||||
self.updateTimes = Util.GetGameObject(self.gameObject,"updateTimes")
|
||||
self.updateTimesTip = Util.GetGameObject(self.updateTimes,"Text"):GetComponent("Text")
|
||||
self.updateTimesTip1 = Util.GetGameObject(self.updateTimes,"Text1"):GetComponent("Text")
|
||||
end
|
||||
|
|
@ -71,11 +69,11 @@ function TailsmanSoulChipLottery:BindEvent()
|
|||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnReward, function()
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,self.actConfig.HelpId,self.actType,PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP,PRE_REWARD_POOL_TYPE.LOTTERY_SOUL)
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,self.actConfig.HelpId,self.actType,PRE_REWARD_POOL_TYPE.TIANDIHONGLU_UP,PRE_REWARD_POOL_TYPE.TIANDIHONGLU)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnStore, function()
|
||||
--JumpManager.GoJump()
|
||||
JumpManager.GoJump(40047)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btn_soul, function()
|
||||
|
|
@ -220,18 +218,11 @@ function TailsmanSoulChipLottery:refreshBtnShow()
|
|||
return
|
||||
end
|
||||
end
|
||||
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen)
|
||||
local recrutId = n == 1 and self.singleRecruit.Id or self.tenRecruit.Id
|
||||
local recrutNum = n == 1 and 1 or 10
|
||||
local uiName = n == 1 and UIName.QianKunBoxBuyOnePanel or UIName.QianKunBoxBuyTenPanel
|
||||
if state==0 and itemId == 16 and not isFree then
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,recrutId,function()
|
||||
self:Recruit(recrutNum,recrutId,uiName)
|
||||
end)
|
||||
else
|
||||
self:Recruit(recrutNum,recrutId,uiName)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -250,6 +241,7 @@ end
|
|||
--五个魂印头像
|
||||
function TailsmanSoulChipLottery:contentShow()
|
||||
wishSoulData = RecruitManager.GetWishTailsManSoulChips()
|
||||
LogGreen("self.singleRecruit.DiamondBoxContain[1][1]:"..tostring(self.singleRecruit.DiamondBoxContain[1][1]))
|
||||
local iconsData = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",self.singleRecruit.DiamondBoxContain[1][1])
|
||||
if wishSoulData and #wishSoulData > 0 then
|
||||
else
|
||||
|
|
@ -258,14 +250,18 @@ function TailsmanSoulChipLottery:contentShow()
|
|||
table.insert(li,iconsData[i].Reward[1])
|
||||
end
|
||||
RecruitManager.SetWishTailsManSoulChips(li)
|
||||
wishSoulData = RecruitManager.GetWishTailsManSoulChips()
|
||||
end
|
||||
|
||||
--如果没有默认数值,默认的就是表里面的请三个魂印
|
||||
if wishSoulData and #wishSoulData~=0 then
|
||||
if wishSoulData and #wishSoulData > 0 then
|
||||
for i = 1, #self.icons do
|
||||
if i<=#wishSoulData then
|
||||
if i <= #wishSoulData then
|
||||
self.icons[i].icon.gameObject:SetActive(true)
|
||||
self.icons[i].kuang.gameObject:SetActive(true)
|
||||
local id=wishSoulData[i]
|
||||
LogGreen("wishSoulData[i]:"..tostring(wishSoulData[i]))
|
||||
local id = wishSoulData[i]
|
||||
LogGreen("id:"..tostring(id))
|
||||
self.icons[i].icon.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[id].ResourceID].Name)
|
||||
self.icons[i].kuang.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[id].Quantity].circle)
|
||||
--点击能查看魂印信息
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ function ShopViewNew:OnShow(_sortingOrder)
|
|||
end
|
||||
self.ShopType = self.actConfig.ShopData[1][1]
|
||||
LogYellow("self.ShopType:"..tostring(self.ShopType))
|
||||
if self.ShopType == SHOP_TYPE.QIANKUNBOX_SHOP then
|
||||
if self.ShopType == SHOP_TYPE.QIANKUNBOX_SHOP or self.ShopType == SHOP_TYPE.honglushangdian then
|
||||
self.parent.tabbox.gameObject:SetActive(false)
|
||||
else
|
||||
self.parent.tabbox.gameObject:SetActive(true)
|
||||
|
|
|
|||
Loading…
Reference in New Issue