TCX_LongZhu
parent
6af8d5a7f2
commit
e0eb80c80e
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@ -32,6 +32,7 @@ function WeekCardPanel:InitComponent()
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self.cardPres[i].hint = Util.GetGameObject(self.cardPres[i].go, "hint"):GetComponent("Text")
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self.cardPres[i].Text = Util.GetGameObject(self.cardPres[i].go, "Text"):GetComponent("Text")
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self.cardPres[i].timeTxt = Util.GetGameObject(self.cardPres[i].go, "time"):GetComponent("Text")
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self.cardPres[i].lideTxt = Util.GetGameObject(self.cardPres[i].go, "lide"):GetComponent("Text")
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-- self.cardPres[i].icon1 = Util.GetGameObject(self.cardPres[i].go, "tip1/icon"):GetComponent("Image")
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-- self.cardPres[i].icon2 = Util.GetGameObject(self.cardPres[i].go, "tip2/icon"):GetComponent("Image")
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-- self.cardPres[i].icon3 = Util.GetGameObject(self.cardPres[i].go, "Image/icon"):GetComponent("Image")
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@ -252,10 +253,13 @@ function WeekCardPanel:ShowCardInfo(index, config)
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-- 每日奖励数量
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local itemId = 0
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local dayNum = 0
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local residueTimeNum = endTime - GetTimeStamp()
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local dayNum = math.floor(residueTimeNum / (24 * 3600))
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local leijiDayNum = 7 - dayNum
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-- pre.rewards
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-- weekReward
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local allNum = 0
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local leijiNum = 0
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local name = ""
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local icon = ""
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local oneNum = 0
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@ -283,7 +287,9 @@ function WeekCardPanel:ShowCardInfo(index, config)
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else
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numTxt.text = num
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end
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if leijiDayNum >= config.BaseRewardID[i][1] then
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leijiNum = leijiNum + num
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end
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allNum = allNum + num
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end
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@ -311,13 +317,14 @@ function WeekCardPanel:ShowCardInfo(index, config)
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getNum = getNum + 1
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end
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end
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local residueTimeNum = endTime - GetTimeStamp()
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local dayNum = math.floor(residueTimeNum / (24 * 3600))
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--local residueTimeNum = endTime - GetTimeStamp()
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--local dayNum = math.floor(residueTimeNum / (24 * 3600))
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pre.timeTxt.text = "(剩余" .. dayNum .. "天)"
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if dayNum == 0 then
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pre.timeTxt.gameObject:SetActive(false)
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else
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pre.timeTxt.gameObject:SetActive(true)
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end
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if getNum > 0 then
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-- 领取奖励
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@ -341,9 +348,12 @@ function WeekCardPanel:ShowCardInfo(index, config)
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PopupTipPanel.ShowTip("您已领取该奖励")
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end)
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end
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pre.lideTxt.gameObject:SetActive(false)
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else
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-- 购买周卡
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pre.timeTxt.gameObject:SetActive(false)
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pre.lideTxt.gameObject:SetActive(true)
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pre.lideTxt.text = "<color=#382600>激活立得</color><color=#C72F2B>"..name.."*"..PrintWanNum2(leijiNum).."</color>"
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pre.btnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(rechargeCfg.Price)
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pre.red:SetActive(false)
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Util.SetGray(pre.btn, false)
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