[bug]====英雄信息修改
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0a52e4a549
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e0ec7f2dec
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@ -12,7 +12,7 @@ local heroRankupConfig=ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
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local jewelConfig=ConfigManager.GetConfig(ConfigName.JewelConfig)
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local jewelConfig=ConfigManager.GetConfig(ConfigName.JewelConfig)
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local formationId
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local formationId
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local pinjieImage={"r_hero_pinjiebiao_01","r_hero_pinjiebiao_02"} --该死的品阶图片 1是未激活 2是激活
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local pinjieImage={"r_hero_pinjiebiao_01","r_hero_pinjiebiao_02"} --该死的品阶图片 1是未激活 2是激活
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local choosedList
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local orginLayer2 = 0
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local orginLayer2 = 0
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local orginLayer = 0
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local orginLayer = 0
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local formationHeroNum = nil
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local formationHeroNum = nil
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@ -198,7 +198,6 @@ end
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--界面打开时调用(用于子类重写)
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--界面打开时调用(用于子类重写)
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function RoleInfoPopup:OnOpen(...)
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function RoleInfoPopup:OnOpen(...)
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this.selsectEquipImage:SetActive(false)
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this.selsectEquipImage:SetActive(false)
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this.selsectSkillImage:SetActive(false)
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this.selsectSkillImage:SetActive(false)
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local arg = { ... }
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local arg = { ... }
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@ -62,6 +62,7 @@ function FourTrailSingleHelpHero:OnShow(curType,...)
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if curType == 1 then
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if curType == 1 then
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heroData = args[1].hero
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heroData = args[1].hero
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player = args[1].player
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player = args[1].player
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heroData.changeProId = player.hero.propertyId
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self.proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(player.hero.propertyId))
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self.proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(player.hero.propertyId))
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else
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else
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heroData = args[1]
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heroData = args[1]
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