优化页面
parent
fc028f99ec
commit
e2aed4a3dc
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@ -14418,7 +14418,7 @@ MonoBehaviour:
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@ -43927,7 +43927,7 @@ MonoBehaviour:
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m_AnchoredPosition: {x: -2004, y: 109}
|
m_AnchoredPosition: {x: -2004, y: 109}
|
||||||
m_SizeDelta: {x: 814, y: 130}
|
m_SizeDelta: {x: 814, y: 150}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &5706933110758858176
|
--- !u!1 &5706933110758858176
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -6275,8 +6291,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 6.9, y: 307.16}
|
m_AnchoredPosition: {x: 6.13, y: 307.16}
|
||||||
m_SizeDelta: {x: 840.7, y: 1073.9}
|
m_SizeDelta: {x: 811.44, y: 1073.9}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &5935303785263305452
|
--- !u!1 &5935303785263305452
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -6632,7 +6648,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 285.73, y: 0}
|
m_AnchoredPosition: {x: 285.73, y: 0}
|
||||||
m_SizeDelta: {x: 165, y: 70}
|
m_SizeDelta: {x: 180, y: 80}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &5979528672487799334
|
--- !u!222 &5979528672487799334
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -6747,8 +6763,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 71.6, y: 27.1}
|
m_AnchoredPosition: {x: 85.3, y: 38.8}
|
||||||
m_SizeDelta: {x: 30, y: 30}
|
m_SizeDelta: {x: 54, y: 54}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &3226745134179389187
|
--- !u!222 &3226745134179389187
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -6853,7 +6869,7 @@ MonoBehaviour:
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
m_FontData:
|
m_FontData:
|
||||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
|
||||||
m_FontSize: 35
|
m_FontSize: 35
|
||||||
m_FontStyle: 0
|
m_FontStyle: 0
|
||||||
m_BestFit: 0
|
m_BestFit: 0
|
||||||
|
@ -6936,8 +6952,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 11.937998, y: 312.43}
|
m_AnchoredPosition: {x: 6.1295004, y: 307.16}
|
||||||
m_SizeDelta: {x: 830.5, y: 1063.37}
|
m_SizeDelta: {x: 811.44, y: 1073.9}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &6349641605898572657
|
--- !u!1 &6349641605898572657
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -7267,8 +7283,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -93.35, y: 3.48}
|
m_AnchoredPosition: {x: -93.35, y: 3.78}
|
||||||
m_SizeDelta: {x: 625.31, y: 120}
|
m_SizeDelta: {x: 625.31, y: 139.76}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &1284542677299077873
|
--- !u!222 &1284542677299077873
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -7447,7 +7463,7 @@ MonoBehaviour:
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
m_FontData:
|
m_FontData:
|
||||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
|
||||||
m_FontSize: 30
|
m_FontSize: 30
|
||||||
m_FontStyle: 0
|
m_FontStyle: 0
|
||||||
m_BestFit: 0
|
m_BestFit: 0
|
||||||
|
@ -8588,7 +8604,7 @@ MonoBehaviour:
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
m_FontData:
|
m_FontData:
|
||||||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
|
||||||
m_FontSize: 30
|
m_FontSize: 30
|
||||||
m_FontStyle: 0
|
m_FontStyle: 0
|
||||||
m_BestFit: 0
|
m_BestFit: 0
|
||||||
|
|
|
@ -2933,7 +2933,7 @@ ItemBaseTypeName = {
|
||||||
[11] = "奥义卡",
|
[11] = "奥义卡",
|
||||||
[12] = "意念",
|
[12] = "意念",
|
||||||
[13] = "芯片",
|
[13] = "芯片",
|
||||||
[14] = "主角礼物",
|
[14] = "命格",
|
||||||
[15] = "英雄礼物",
|
[15] = "英雄礼物",
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1444,7 +1444,7 @@ function GetEquipPosStrByEquipPosNum(_index)
|
||||||
elseif _index == 6 then
|
elseif _index == 6 then
|
||||||
return Language[12044]
|
return Language[12044]
|
||||||
elseif _index == 7 then
|
elseif _index == 7 then
|
||||||
return "主角礼物"
|
return "命格"
|
||||||
elseif _index == 8 then
|
elseif _index == 8 then
|
||||||
return "英雄礼物"
|
return "英雄礼物"
|
||||||
end
|
end
|
||||||
|
|
|
@ -228,9 +228,9 @@ function ArenaTypePanel:OnShow()
|
||||||
|
|
||||||
NetManager.GetDeathPathInfoResponse(function(msg)
|
NetManager.GetDeathPathInfoResponse(function(msg)
|
||||||
if DeathPosManager.status == DeathPosStatus.Reward then
|
if DeathPosManager.status == DeathPosStatus.Reward then
|
||||||
this.overTime.text = Language[11029]
|
--this.overTime.text = Language[11029]
|
||||||
elseif DeathPosManager.status == DeathPosStatus.Close then
|
elseif DeathPosManager.status == DeathPosStatus.Close then
|
||||||
this.overTime.text = Language[11030]
|
--this.overTime.text = Language[11030]
|
||||||
else
|
else
|
||||||
this.slzdTimeDown = msg.overTime
|
this.slzdTimeDown = msg.overTime
|
||||||
end
|
end
|
||||||
|
|
|
@ -7,7 +7,7 @@ local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_L
|
||||||
[2] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
|
[2] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
|
||||||
[3] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
|
[3] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
|
||||||
[4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "将礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound },
|
[4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "将礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound },
|
||||||
[5] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "主礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.PlayerGiftCompound },
|
[5] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "命石合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.PlayerGiftCompound },
|
||||||
}
|
}
|
||||||
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
|
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
|
||||||
select = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
|
select = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
|
||||||
|
|
|
@ -668,7 +668,7 @@ function this:HeroAttack()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
self:DelayFunc(dataAttack.combat.KeyFrame / 1000, function()
|
self:DelayFunc(dataAttack.combat.ActionTime / 1000, function()
|
||||||
--hit effect
|
--hit effect
|
||||||
-- local idx = turnIdx == 4 and targetIndex or 4
|
-- local idx = turnIdx == 4 and targetIndex or 4
|
||||||
this:OnDamaged(roleLiveGoDefend[targetIndex], liveNodesDefend[targetIndex], this:randDmg(),
|
this:OnDamaged(roleLiveGoDefend[targetIndex], liveNodesDefend[targetIndex], this:randDmg(),
|
||||||
|
@ -723,7 +723,7 @@ function this:HeroAttack()
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
self:DelayFunc(dataAttack.combat.KeyFrame / 1000, function()
|
self:DelayFunc(dataAttack.combat.ActionTime / 1000, function()
|
||||||
--hit effect
|
--hit effect
|
||||||
-- local idx = turnIdx == 4 and targetIndex or 4
|
-- local idx = turnIdx == 4 and targetIndex or 4
|
||||||
this:OnDamaged(roleLiveGoDefend[targetIndex], liveNodesDefend[targetIndex], this:randDmg(),
|
this:OnDamaged(roleLiveGoDefend[targetIndex], liveNodesDefend[targetIndex], this:randDmg(),
|
||||||
|
@ -1338,6 +1338,7 @@ function this:OnDamaged(livego, livenode, dmg, bCrit, combat, skill, isLeft, tur
|
||||||
if combat == nil then
|
if combat == nil then
|
||||||
LogError("onhook OnDamaged combat nil")
|
LogError("onhook OnDamaged combat nil")
|
||||||
end
|
end
|
||||||
|
LogError("onhook OnDamaged combat nil")
|
||||||
if combat and #combat.SkillNumbetTime > 0
|
if combat and #combat.SkillNumbetTime > 0
|
||||||
--and combat.SkillNumber > 1 and #combat.SkillNumbetTime == combat.SkillNumber - 1
|
--and combat.SkillNumber > 1 and #combat.SkillNumbetTime == combat.SkillNumber - 1
|
||||||
then
|
then
|
||||||
|
|
|
@ -302,15 +302,15 @@ function GodPrintPopUp:RefreshShow(_type)
|
||||||
--firstStr=curStr
|
--firstStr=curStr
|
||||||
elseif index==2 then
|
elseif index==2 then
|
||||||
if equipConfig[soulId].Star>=index-1 then
|
if equipConfig[soulId].Star>=index-1 then
|
||||||
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
||||||
else
|
else
|
||||||
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if equipConfig[soulId].Star>=index-1 then
|
if equipConfig[soulId].Star>=index-1 then
|
||||||
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
||||||
else
|
else
|
||||||
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -402,9 +402,9 @@ function GodPrintPopUp:RefreshShow(_type)
|
||||||
--LogError("goldSuiteSkill[i][2]=="..goldSuiteSkill[i][2])
|
--LogError("goldSuiteSkill[i][2]=="..goldSuiteSkill[i][2])
|
||||||
if goldSuiteSkill[i][2] then
|
if goldSuiteSkill[i][2] then
|
||||||
if isEnough then
|
if isEnough then
|
||||||
go:GetComponent("Text").text = string.format("<color=#FFE70D>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
|
go:GetComponent("Text").text = string.format("<color=#827710>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
|
||||||
else
|
else
|
||||||
go:GetComponent("Text").text = string.format("<color=#FFE70D>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
|
go:GetComponent("Text").text = string.format("<color=#827710>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
|
@ -2058,7 +2058,9 @@ end
|
||||||
this.sgEffect[1].gameObject:SetActive(true)
|
this.sgEffect[1].gameObject:SetActive(true)
|
||||||
this.sgEffect[2].gameObject:SetActive(false)
|
this.sgEffect[2].gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
this.sgItemView:OnOpen(false,{itemId,0},0.73)
|
if itemId ~= 0 then
|
||||||
|
this.sgItemView:OnOpen(false,{itemId,0},0.73)
|
||||||
|
end
|
||||||
this.sgName.text=ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name
|
this.sgName.text=ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -387,7 +387,7 @@ function RewardEquipSingleShowPopup2:OnShow()
|
||||||
LogError("GiftManager.GetPlayerGiftAdd()============="..GiftManager.GetPlayerGiftAdd().." prop[2]==========="..prop[2].." HeroManager.ReturnGiftAtt()=="..HeroManager.ReturnGiftAtt())
|
LogError("GiftManager.GetPlayerGiftAdd()============="..GiftManager.GetPlayerGiftAdd().." prop[2]==========="..prop[2].." HeroManager.ReturnGiftAtt()=="..HeroManager.ReturnGiftAtt())
|
||||||
local proValue =math.floor(prop[2]*(1+GiftManager.GetPlayerGiftAdd()/100)+0.5)
|
local proValue =math.floor(prop[2]*(1+GiftManager.GetPlayerGiftAdd()/100)+0.5)
|
||||||
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])..
|
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])..
|
||||||
string.format(" 主角礼物加成+%s (%s%%)",math.floor(proValue*GiftManager.GetPlayerGiftAdd()/100),GiftManager.GetPlayerGiftAdd())
|
string.format(" 命格加成+%s (%s%%)",math.floor(proValue*GiftManager.GetPlayerGiftAdd()/100),GiftManager.GetPlayerGiftAdd())
|
||||||
..string.format(" 特训加成+%s (%s%%)",math.floor(proValue*HeroManager.ReturnGiftAtt()),HeroManager.ReturnGiftAtt())
|
..string.format(" 特训加成+%s (%s%%)",math.floor(proValue*HeroManager.ReturnGiftAtt()),HeroManager.ReturnGiftAtt())
|
||||||
elseif equipConfigData.Position<=4 and self.curHeroData then
|
elseif equipConfigData.Position<=4 and self.curHeroData then
|
||||||
-- for k, v in pairs(self.curHeroData.potential) do
|
-- for k, v in pairs(self.curHeroData.potential) do
|
||||||
|
|
|
@ -33,6 +33,7 @@ function Practice:InitComponent()
|
||||||
|
|
||||||
self.gemBtn = Util.GetGameObject(self.Btns, "rightGrid/gemBtn")
|
self.gemBtn = Util.GetGameObject(self.Btns, "rightGrid/gemBtn")
|
||||||
self.gemRedPoint = Util.GetGameObject(self.gemBtn, "redPoint")
|
self.gemRedPoint = Util.GetGameObject(self.gemBtn, "redPoint")
|
||||||
|
self.gemBtn:SetActive(false)
|
||||||
-- Util.GetGameObject(self.Btns, "rightGrid/gemBtn"):GetComponent("Image").sprite=self.spLoader:LoadSprite("x_xiuxing_mingge_zh")
|
-- Util.GetGameObject(self.Btns, "rightGrid/gemBtn"):GetComponent("Image").sprite=self.spLoader:LoadSprite("x_xiuxing_mingge_zh")
|
||||||
|
|
||||||
self.giftBtn = Util.GetGameObject(self.Btns, "rightGrid/giftBtn")
|
self.giftBtn = Util.GetGameObject(self.Btns, "rightGrid/giftBtn")
|
||||||
|
@ -209,8 +210,8 @@ function Practice:BindEvent()
|
||||||
BindRedPointObject(RedPointType.Sacred_roleInfo,self.treeRed)
|
BindRedPointObject(RedPointType.Sacred_roleInfo,self.treeRed)
|
||||||
BindRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
|
BindRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
|
||||||
BindRedPointObject(RedPointType.Practice,self.practice_tab)
|
BindRedPointObject(RedPointType.Practice,self.practice_tab)
|
||||||
BindRedPointObject(RedPointType.Gem,self.gemRedPoint)
|
--BindRedPointObject(RedPointType.Gem,self.gemRedPoint)
|
||||||
--BindRedPointObject(RedPointType.playerGift,self.giftRedPoint)
|
BindRedPointObject(RedPointType.playerGift,self.giftRedPoint)
|
||||||
end
|
end
|
||||||
function Practice:BtnClickEvent()
|
function Practice:BtnClickEvent()
|
||||||
NetManager.UpPracticeLevelRequest(function ()
|
NetManager.UpPracticeLevelRequest(function ()
|
||||||
|
@ -467,7 +468,7 @@ function Practice:RefreshBtn()
|
||||||
self.talsmanSoulBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
|
self.talsmanSoulBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
|
||||||
self.incarnationBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Incarnation))
|
self.incarnationBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Incarnation))
|
||||||
self.giftBtn:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Gift))
|
self.giftBtn:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Gift))
|
||||||
self.giftBtn:SetActive(false)
|
--self.giftBtn:SetActive(false)
|
||||||
self.noOpenTip:SetActive(false)
|
self.noOpenTip:SetActive(false)
|
||||||
if XinXianConfig[PracticeManager.PracticeLevel + 1] then
|
if XinXianConfig[PracticeManager.PracticeLevel + 1] then
|
||||||
self.button:SetActive(true)
|
self.button:SetActive(true)
|
||||||
|
@ -553,8 +554,8 @@ function Practice:OnDestroy()
|
||||||
ClearRedPointObject(RedPointType.tailsmanSoul,self.talsmanSoulBtnRed)
|
ClearRedPointObject(RedPointType.tailsmanSoul,self.talsmanSoulBtnRed)
|
||||||
ClearRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
|
ClearRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
|
||||||
ClearRedPointObject(RedPointType.Practice,self.practice_tab)
|
ClearRedPointObject(RedPointType.Practice,self.practice_tab)
|
||||||
ClearRedPointObject(RedPointType.Gem,self.gemRedPoint)
|
--ClearRedPointObject(RedPointType.Gem,self.gemRedPoint)
|
||||||
--ClearRedPointObject(RedPointType.playerGift,self.giftRedPoint)
|
ClearRedPointObject(RedPointType.playerGift,self.giftRedPoint)
|
||||||
for i = 1, 4 do
|
for i = 1, 4 do
|
||||||
ClearRedPointObject(500+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red"))
|
ClearRedPointObject(500+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red"))
|
||||||
end
|
end
|
||||||
|
|
|
@ -4,7 +4,7 @@ local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||||
local giftConfig=ConfigManager.GetConfig(ConfigName.GiftConfig)
|
local giftConfig=ConfigManager.GetConfig(ConfigName.GiftConfig)
|
||||||
PlayerGiftPanel = Inherit(BasePanel)
|
PlayerGiftPanel = Inherit(BasePanel)
|
||||||
local isGonming = 0
|
local isGonming = 0
|
||||||
local tableName={ "礼物","碎片"}
|
local tableName={ "命格","碎片"}
|
||||||
local isUpZhen = false
|
local isUpZhen = false
|
||||||
local this = PlayerGiftPanel
|
local this = PlayerGiftPanel
|
||||||
local indexBtnNum=0
|
local indexBtnNum=0
|
||||||
|
@ -35,7 +35,7 @@ function PlayerGiftPanel:InitComponent()
|
||||||
--effectList[i] = Util.GetGameObject(self.transform, "bg/equipInfo/equip" .. i .. "/effect")
|
--effectList[i] = Util.GetGameObject(self.transform, "bg/equipInfo/equip" .. i .. "/effect")
|
||||||
end
|
end
|
||||||
this.titleTxt=Util.GetGameObject(self.gameObject, "title"):GetComponent("Text")
|
this.titleTxt=Util.GetGameObject(self.gameObject, "title"):GetComponent("Text")
|
||||||
this.titleTxt.text="主角礼物"
|
this.titleTxt.text="命格"
|
||||||
this.selectBtn = Util.GetGameObject(self.gameObject, "selectBtn")
|
this.selectBtn = Util.GetGameObject(self.gameObject, "selectBtn")
|
||||||
this.btnPrant = Util.GetGameObject(self.gameObject, "Tabs")
|
this.btnPrant = Util.GetGameObject(self.gameObject, "Tabs")
|
||||||
this.btnPrant:SetActive(false)
|
this.btnPrant:SetActive(false)
|
||||||
|
@ -74,9 +74,9 @@ function PlayerGiftPanel:InitComponent()
|
||||||
|
|
||||||
this.listObj = Util.GetGameObject(self.transform, "listObj")
|
this.listObj = Util.GetGameObject(self.transform, "listObj")
|
||||||
this.listCloseBtn = Util.GetGameObject(self.transform, "listObj/bg/btn_close")
|
this.listCloseBtn = Util.GetGameObject(self.transform, "listObj/bg/btn_close")
|
||||||
Util.GetGameObject(self.transform, "listObj/bg/title (1)"):GetComponent("Text").text="主角礼物"
|
Util.GetGameObject(self.transform, "listObj/bg/title (1)"):GetComponent("Text").text="命格"
|
||||||
this.proTitle = Util.GetGameObject(self.transform, "proTitle/name/text"):GetComponent("Text")
|
this.proTitle = Util.GetGameObject(self.transform, "proTitle/name/text"):GetComponent("Text")
|
||||||
this.proTitle.text="当前礼物总加成"
|
this.proTitle.text="当前命格总加成"
|
||||||
this.proGrid = Util.GetGameObject(self.transform, "pro")
|
this.proGrid = Util.GetGameObject(self.transform, "pro")
|
||||||
this.proPre=Util.GetGameObject(self.transform, "pro/name")
|
this.proPre=Util.GetGameObject(self.transform, "pro/name")
|
||||||
--this.tipInfo = Util.GetGameObject(self.transform, "tipInfo"):GetComponent("Text")
|
--this.tipInfo = Util.GetGameObject(self.transform, "tipInfo"):GetComponent("Text")
|
||||||
|
@ -241,7 +241,7 @@ function this.RefreshWindowData()
|
||||||
|
|
||||||
local proList=IncarnationManager.GetproDesLst(GiftManager.GetPlayerGiftAddPro(),"00FF00")
|
local proList=IncarnationManager.GetproDesLst(GiftManager.GetPlayerGiftAddPro(),"00FF00")
|
||||||
table.insert(proList,string.format("全体英雄潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv()))
|
table.insert(proList,string.format("全体英雄潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv()))
|
||||||
table.insert(proList,string.format("全体英雄礼物属性+%s%%",GiftManager.GetPlayerGiftAdd()))
|
table.insert(proList,string.format("全体英雄命格属性+%s%%",GiftManager.GetPlayerGiftAdd()))
|
||||||
if proList and #proList>0 then
|
if proList and #proList>0 then
|
||||||
this.proGrid:SetActive(true)
|
this.proGrid:SetActive(true)
|
||||||
this.proEmptyObj:SetActive(false)
|
this.proEmptyObj:SetActive(false)
|
||||||
|
@ -335,7 +335,7 @@ function this:OnClickTabBtn(_index)
|
||||||
|
|
||||||
end)
|
end)
|
||||||
--"装备数量:"
|
--"装备数量:"
|
||||||
this.itemNumText.text = "礼物种类:" .. count
|
this.itemNumText.text = "命格种类:" .. count
|
||||||
this:SetItemData(allEquip)
|
this:SetItemData(allEquip)
|
||||||
|
|
||||||
--this.CheckRedTab()
|
--this.CheckRedTab()
|
||||||
|
|
|
@ -296,7 +296,7 @@ function this.RefreshWindowData()
|
||||||
this.proGrid.transform:GetChild(i-1).gameObject:SetActive(true)
|
this.proGrid.transform:GetChild(i-1).gameObject:SetActive(true)
|
||||||
LogError("originalList[i]======================"..originalList[i])
|
LogError("originalList[i]======================"..originalList[i])
|
||||||
this.proGrid.transform:GetChild(i-1):GetComponent("Text").text=proList[i]..
|
this.proGrid.transform:GetChild(i-1):GetComponent("Text").text=proList[i]..
|
||||||
string.format(" 主角礼物加成+%s (%s%%)",math.floor(originalList[i]*GiftManager.GetPlayerGiftAdd()/100), GiftManager.GetPlayerGiftAdd())
|
string.format(" 命格加成+%s (%s%%)",math.floor(originalList[i]*GiftManager.GetPlayerGiftAdd()/100), GiftManager.GetPlayerGiftAdd())
|
||||||
..string.format(" 特训加成+%s (%s%%)",math.floor(originalList[i]*HeroManager.ReturnGiftAtt()),HeroManager.ReturnGiftAtt())
|
..string.format(" 特训加成+%s (%s%%)",math.floor(originalList[i]*HeroManager.ReturnGiftAtt()),HeroManager.ReturnGiftAtt())
|
||||||
elseif i==#proList then
|
elseif i==#proList then
|
||||||
this.proGrid.transform:GetChild(i-1).gameObject:SetActive(true)
|
this.proGrid.transform:GetChild(i-1).gameObject:SetActive(true)
|
||||||
|
|
|
@ -17,6 +17,7 @@ function FourElementSingleWave:InitComponent(go,_data,_curType)
|
||||||
self.reward = Util.GetGameObject(go,"bg/rewardRect")
|
self.reward = Util.GetGameObject(go,"bg/rewardRect")
|
||||||
self.fight = Util.GetGameObject(go,"bg/fight")
|
self.fight = Util.GetGameObject(go,"bg/fight")
|
||||||
self.pass = Util.GetGameObject(go,"bg/pass"):GetComponent("Image")
|
self.pass = Util.GetGameObject(go,"bg/pass"):GetComponent("Image")
|
||||||
|
self.rewardTittle = Util.GetGameObject(go,"bg/Text")
|
||||||
self.title = Util.GetGameObject(go,"bg/leftLayout/title"):GetComponent("Image")
|
self.title = Util.GetGameObject(go,"bg/leftLayout/title"):GetComponent("Image")
|
||||||
self.hero = Util.GetGameObject(go,"bg/Hero")
|
self.hero = Util.GetGameObject(go,"bg/Hero")
|
||||||
self.rewardText = Util.GetGameObject(self.reward,"Text"):GetComponent("Text")
|
self.rewardText = Util.GetGameObject(self.reward,"Text"):GetComponent("Text")
|
||||||
|
@ -60,7 +61,8 @@ function FourElementSingleWave:OnOpen()
|
||||||
-- self.bg.sprite = self.spLoader:LoadSprite(GetFourElementBgByType(self.trailData.fourElementType))
|
-- self.bg.sprite = self.spLoader:LoadSprite(GetFourElementBgByType(self.trailData.fourElementType))
|
||||||
|
|
||||||
if self.data.wave < self.trailData.monsterWave then
|
if self.data.wave < self.trailData.monsterWave then
|
||||||
self.pass.gameObject:SetActive(true)
|
self.pass.gameObject:SetActive(false)
|
||||||
|
self.rewardTittle:SetActive(false)
|
||||||
self.fight.gameObject:SetActive(false)
|
self.fight.gameObject:SetActive(false)
|
||||||
self.reward.gameObject:SetActive(false)
|
self.reward.gameObject:SetActive(false)
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in New Issue