优化页面

SK_LongZhu
PC-202302260912\Administrator 2025-08-11 19:43:01 +08:00
parent fc028f99ec
commit e2aed4a3dc
16 changed files with 175 additions and 153 deletions

View File

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View File

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View File

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m_SizeDelta: {x: 625.31, y: 120}
m_AnchoredPosition: {x: -93.35, y: 3.78}
m_SizeDelta: {x: 625.31, y: 139.76}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1284542677299077873
CanvasRenderer:
@ -7447,7 +7463,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
@ -8588,7 +8604,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0

View File

@ -2933,7 +2933,7 @@ ItemBaseTypeName = {
[11] = "奥义卡",
[12] = "意念",
[13] = "芯片",
[14] = "主角礼物",
[14] = "命格",
[15] = "英雄礼物",
}

View File

@ -1444,7 +1444,7 @@ function GetEquipPosStrByEquipPosNum(_index)
elseif _index == 6 then
return Language[12044]
elseif _index == 7 then
return "主角礼物"
return "命格"
elseif _index == 8 then
return "英雄礼物"
end

View File

@ -228,9 +228,9 @@ function ArenaTypePanel:OnShow()
NetManager.GetDeathPathInfoResponse(function(msg)
if DeathPosManager.status == DeathPosStatus.Reward then
this.overTime.text = Language[11029]
--this.overTime.text = Language[11029]
elseif DeathPosManager.status == DeathPosStatus.Close then
this.overTime.text = Language[11030]
--this.overTime.text = Language[11030]
else
this.slzdTimeDown = msg.overTime
end

View File

@ -7,7 +7,7 @@ local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_L
[2] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
[3] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
[4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "将礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound },
[5] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "主礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.PlayerGiftCompound },
[5] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "命石合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.PlayerGiftCompound },
}
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
select = Color.New(255 / 255, 255 / 255, 255 / 255, 1),

View File

@ -668,7 +668,7 @@ function this:HeroAttack()
end)
self:DelayFunc(dataAttack.combat.KeyFrame / 1000, function()
self:DelayFunc(dataAttack.combat.ActionTime / 1000, function()
--hit effect
-- local idx = turnIdx == 4 and targetIndex or 4
this:OnDamaged(roleLiveGoDefend[targetIndex], liveNodesDefend[targetIndex], this:randDmg(),
@ -723,7 +723,7 @@ function this:HeroAttack()
end
end)
self:DelayFunc(dataAttack.combat.KeyFrame / 1000, function()
self:DelayFunc(dataAttack.combat.ActionTime / 1000, function()
--hit effect
-- local idx = turnIdx == 4 and targetIndex or 4
this:OnDamaged(roleLiveGoDefend[targetIndex], liveNodesDefend[targetIndex], this:randDmg(),
@ -1338,6 +1338,7 @@ function this:OnDamaged(livego, livenode, dmg, bCrit, combat, skill, isLeft, tur
if combat == nil then
LogError("onhook OnDamaged combat nil")
end
LogError("onhook OnDamaged combat nil")
if combat and #combat.SkillNumbetTime > 0
--and combat.SkillNumber > 1 and #combat.SkillNumbetTime == combat.SkillNumber - 1
then

View File

@ -302,15 +302,15 @@ function GodPrintPopUp:RefreshShow(_type)
--firstStr=curStr
elseif index==2 then
if equipConfig[soulId].Star>=index-1 then
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
else
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
end
else
if equipConfig[soulId].Star>=index-1 then
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
else
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#6F6431>"..string.format(" (+%s解锁)",index-1).."</color>\n"
end
end
end
@ -402,9 +402,9 @@ function GodPrintPopUp:RefreshShow(_type)
--LogError("goldSuiteSkill[i][2]=="..goldSuiteSkill[i][2])
if goldSuiteSkill[i][2] then
if isEnough then
go:GetComponent("Text").text = string.format("<color=#FFE70D>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
go:GetComponent("Text").text = string.format("<color=#827710>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
else
go:GetComponent("Text").text = string.format("<color=#FFE70D>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
go:GetComponent("Text").text = string.format("<color=#827710>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
end
end

View File

@ -2058,7 +2058,9 @@ end
this.sgEffect[1].gameObject:SetActive(true)
this.sgEffect[2].gameObject:SetActive(false)
end
this.sgItemView:OnOpen(false,{itemId,0},0.73)
if itemId ~= 0 then
this.sgItemView:OnOpen(false,{itemId,0},0.73)
end
this.sgName.text=ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name
end

View File

@ -387,7 +387,7 @@ function RewardEquipSingleShowPopup2:OnShow()
LogError("GiftManager.GetPlayerGiftAdd()============="..GiftManager.GetPlayerGiftAdd().." prop[2]==========="..prop[2].." HeroManager.ReturnGiftAtt()=="..HeroManager.ReturnGiftAtt())
local proValue =math.floor(prop[2]*(1+GiftManager.GetPlayerGiftAdd()/100)+0.5)
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])..
string.format(" 主角礼物加成+%s (%s%%)",math.floor(proValue*GiftManager.GetPlayerGiftAdd()/100),GiftManager.GetPlayerGiftAdd())
string.format(" 命格加成+%s (%s%%)",math.floor(proValue*GiftManager.GetPlayerGiftAdd()/100),GiftManager.GetPlayerGiftAdd())
..string.format(" 特训加成+%s (%s%%)",math.floor(proValue*HeroManager.ReturnGiftAtt()),HeroManager.ReturnGiftAtt())
elseif equipConfigData.Position<=4 and self.curHeroData then
-- for k, v in pairs(self.curHeroData.potential) do

View File

@ -33,6 +33,7 @@ function Practice:InitComponent()
self.gemBtn = Util.GetGameObject(self.Btns, "rightGrid/gemBtn")
self.gemRedPoint = Util.GetGameObject(self.gemBtn, "redPoint")
self.gemBtn:SetActive(false)
-- Util.GetGameObject(self.Btns, "rightGrid/gemBtn"):GetComponent("Image").sprite=self.spLoader:LoadSprite("x_xiuxing_mingge_zh")
self.giftBtn = Util.GetGameObject(self.Btns, "rightGrid/giftBtn")
@ -209,8 +210,8 @@ function Practice:BindEvent()
BindRedPointObject(RedPointType.Sacred_roleInfo,self.treeRed)
BindRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
BindRedPointObject(RedPointType.Practice,self.practice_tab)
BindRedPointObject(RedPointType.Gem,self.gemRedPoint)
--BindRedPointObject(RedPointType.playerGift,self.giftRedPoint)
--BindRedPointObject(RedPointType.Gem,self.gemRedPoint)
BindRedPointObject(RedPointType.playerGift,self.giftRedPoint)
end
function Practice:BtnClickEvent()
NetManager.UpPracticeLevelRequest(function ()
@ -467,7 +468,7 @@ function Practice:RefreshBtn()
self.talsmanSoulBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
self.incarnationBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Incarnation))
self.giftBtn:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Gift))
self.giftBtn:SetActive(false)
--self.giftBtn:SetActive(false)
self.noOpenTip:SetActive(false)
if XinXianConfig[PracticeManager.PracticeLevel + 1] then
self.button:SetActive(true)
@ -553,8 +554,8 @@ function Practice:OnDestroy()
ClearRedPointObject(RedPointType.tailsmanSoul,self.talsmanSoulBtnRed)
ClearRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
ClearRedPointObject(RedPointType.Practice,self.practice_tab)
ClearRedPointObject(RedPointType.Gem,self.gemRedPoint)
--ClearRedPointObject(RedPointType.playerGift,self.giftRedPoint)
--ClearRedPointObject(RedPointType.Gem,self.gemRedPoint)
ClearRedPointObject(RedPointType.playerGift,self.giftRedPoint)
for i = 1, 4 do
ClearRedPointObject(500+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red"))
end

View File

@ -4,7 +4,7 @@ local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local giftConfig=ConfigManager.GetConfig(ConfigName.GiftConfig)
PlayerGiftPanel = Inherit(BasePanel)
local isGonming = 0
local tableName={ "礼物","碎片"}
local tableName={ "命格","碎片"}
local isUpZhen = false
local this = PlayerGiftPanel
local indexBtnNum=0
@ -35,7 +35,7 @@ function PlayerGiftPanel:InitComponent()
--effectList[i] = Util.GetGameObject(self.transform, "bg/equipInfo/equip" .. i .. "/effect")
end
this.titleTxt=Util.GetGameObject(self.gameObject, "title"):GetComponent("Text")
this.titleTxt.text="主角礼物"
this.titleTxt.text="命格"
this.selectBtn = Util.GetGameObject(self.gameObject, "selectBtn")
this.btnPrant = Util.GetGameObject(self.gameObject, "Tabs")
this.btnPrant:SetActive(false)
@ -74,9 +74,9 @@ function PlayerGiftPanel:InitComponent()
this.listObj = Util.GetGameObject(self.transform, "listObj")
this.listCloseBtn = Util.GetGameObject(self.transform, "listObj/bg/btn_close")
Util.GetGameObject(self.transform, "listObj/bg/title (1)"):GetComponent("Text").text="主角礼物"
Util.GetGameObject(self.transform, "listObj/bg/title (1)"):GetComponent("Text").text="命格"
this.proTitle = Util.GetGameObject(self.transform, "proTitle/name/text"):GetComponent("Text")
this.proTitle.text="当前礼物总加成"
this.proTitle.text="当前命格总加成"
this.proGrid = Util.GetGameObject(self.transform, "pro")
this.proPre=Util.GetGameObject(self.transform, "pro/name")
--this.tipInfo = Util.GetGameObject(self.transform, "tipInfo"):GetComponent("Text")
@ -241,7 +241,7 @@ function this.RefreshWindowData()
local proList=IncarnationManager.GetproDesLst(GiftManager.GetPlayerGiftAddPro(),"00FF00")
table.insert(proList,string.format("全体英雄潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv()))
table.insert(proList,string.format("全体英雄礼物属性+%s%%",GiftManager.GetPlayerGiftAdd()))
table.insert(proList,string.format("全体英雄命格属性+%s%%",GiftManager.GetPlayerGiftAdd()))
if proList and #proList>0 then
this.proGrid:SetActive(true)
this.proEmptyObj:SetActive(false)
@ -335,7 +335,7 @@ function this:OnClickTabBtn(_index)
end)
--"装备数量:"
this.itemNumText.text = "礼物种类:" .. count
this.itemNumText.text = "命格种类:" .. count
this:SetItemData(allEquip)
--this.CheckRedTab()

View File

@ -296,7 +296,7 @@ function this.RefreshWindowData()
this.proGrid.transform:GetChild(i-1).gameObject:SetActive(true)
LogError("originalList[i]======================"..originalList[i])
this.proGrid.transform:GetChild(i-1):GetComponent("Text").text=proList[i]..
string.format(" 主角礼物加成+%s (%s%%)",math.floor(originalList[i]*GiftManager.GetPlayerGiftAdd()/100), GiftManager.GetPlayerGiftAdd())
string.format(" 命格加成+%s (%s%%)",math.floor(originalList[i]*GiftManager.GetPlayerGiftAdd()/100), GiftManager.GetPlayerGiftAdd())
..string.format(" 特训加成+%s (%s%%)",math.floor(originalList[i]*HeroManager.ReturnGiftAtt()),HeroManager.ReturnGiftAtt())
elseif i==#proList then
this.proGrid.transform:GetChild(i-1).gameObject:SetActive(true)

View File

@ -17,6 +17,7 @@ function FourElementSingleWave:InitComponent(go,_data,_curType)
self.reward = Util.GetGameObject(go,"bg/rewardRect")
self.fight = Util.GetGameObject(go,"bg/fight")
self.pass = Util.GetGameObject(go,"bg/pass"):GetComponent("Image")
self.rewardTittle = Util.GetGameObject(go,"bg/Text")
self.title = Util.GetGameObject(go,"bg/leftLayout/title"):GetComponent("Image")
self.hero = Util.GetGameObject(go,"bg/Hero")
self.rewardText = Util.GetGameObject(self.reward,"Text"):GetComponent("Text")
@ -60,7 +61,8 @@ function FourElementSingleWave:OnOpen()
-- self.bg.sprite = self.spLoader:LoadSprite(GetFourElementBgByType(self.trailData.fourElementType))
if self.data.wave < self.trailData.monsterWave then
self.pass.gameObject:SetActive(true)
self.pass.gameObject:SetActive(false)
self.rewardTittle:SetActive(false)
self.fight.gameObject:SetActive(false)
self.reward.gameObject:SetActive(false)
else