物品神应等级显示

yuanshuai 2022-09-07 15:25:36 +08:00
parent 489fd12db2
commit e3f58fbbec
3 changed files with 165 additions and 3 deletions

View File

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View File

@ -410,6 +410,8 @@ function this.SingleItemDataShow(_go, _itemData)
local num = Util.GetGameObject(_go.gameObject, "GameObject/item/num")
local strongLv=Util.GetGameObject(_go.gameObject, "GameObject/item/lv"):GetComponent("Text")
local refine=Util.GetGameObject(_go.gameObject, "GameObject/item/refine"):GetComponent("Text")
local treeLv=Util.GetGameObject(_go.gameObject, "GameObject/item/middleDownLv/Text"):GetComponent("Text")
local treeLvObj=Util.GetGameObject(_go.gameObject, "GameObject/item/middleDownLv")
local resetLv = Util.GetGameObject(_go.gameObject, "GameObject/item/resetLv")
local talismanStar = Util.GetGameObject(_go.gameObject, "GameObject/item/talismanStar")
local fragmentIcon = Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):GetComponent("Image")
@ -419,6 +421,7 @@ function this.SingleItemDataShow(_go, _itemData)
resetLv:SetActive(false)
talismanStar:SetActive(false)
strongLv.gameObject:SetActive(false)
treeLvObj.gameObject:SetActive(false)
refine.gameObject:SetActive(false)
time.gameObject:SetActive(false)
if _itemData.itemConfig then
@ -495,6 +498,10 @@ function this.SingleItemDataShow(_go, _itemData)
refine.gameObject:SetActive(true)
refine.text="+".._itemData.refineLv
end
if _itemData.treeLv>0 then
treeLvObj.gameObject:SetActive(true)
treeLv.text=_itemData.treeLv
end
fragmentIcon.gameObject:SetActive(true)
fragmentIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[_itemData.itemConfig.Id].PropertyName))
elseif _itemData.itemConfig.ItemType == ItemType.HunYin or _itemData.itemConfig.ItemType == ItemType.GodPrint then

View File

@ -763,7 +763,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
else
self.resetLv.gameObject:SetActive(false)
end
if data.treeLv > 0 and data.upHeroDid ~= "" and tostring(data.upHeroDid) ~= tostring(0) then
if data.treeLv > 0 then
self.middleDownLv.gameObject:SetActive(true)
local lv = data.treeLv
if data.treeLv > data.maxTreeLv then