物品神应等级显示
parent
489fd12db2
commit
e3f58fbbec
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@ -410,6 +410,8 @@ function this.SingleItemDataShow(_go, _itemData)
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local num = Util.GetGameObject(_go.gameObject, "GameObject/item/num")
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local strongLv=Util.GetGameObject(_go.gameObject, "GameObject/item/lv"):GetComponent("Text")
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local refine=Util.GetGameObject(_go.gameObject, "GameObject/item/refine"):GetComponent("Text")
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local treeLv=Util.GetGameObject(_go.gameObject, "GameObject/item/middleDownLv/Text"):GetComponent("Text")
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local treeLvObj=Util.GetGameObject(_go.gameObject, "GameObject/item/middleDownLv")
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local resetLv = Util.GetGameObject(_go.gameObject, "GameObject/item/resetLv")
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local talismanStar = Util.GetGameObject(_go.gameObject, "GameObject/item/talismanStar")
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local fragmentIcon = Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):GetComponent("Image")
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@ -419,6 +421,7 @@ function this.SingleItemDataShow(_go, _itemData)
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resetLv:SetActive(false)
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talismanStar:SetActive(false)
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strongLv.gameObject:SetActive(false)
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treeLvObj.gameObject:SetActive(false)
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refine.gameObject:SetActive(false)
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time.gameObject:SetActive(false)
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if _itemData.itemConfig then
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@ -495,6 +498,10 @@ function this.SingleItemDataShow(_go, _itemData)
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refine.gameObject:SetActive(true)
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refine.text="+".._itemData.refineLv
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end
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if _itemData.treeLv>0 then
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treeLvObj.gameObject:SetActive(true)
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treeLv.text=_itemData.treeLv
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end
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fragmentIcon.gameObject:SetActive(true)
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fragmentIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[_itemData.itemConfig.Id].PropertyName))
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elseif _itemData.itemConfig.ItemType == ItemType.HunYin or _itemData.itemConfig.ItemType == ItemType.GodPrint then
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@ -763,7 +763,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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else
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self.resetLv.gameObject:SetActive(false)
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end
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if data.treeLv > 0 and data.upHeroDid ~= "" and tostring(data.upHeroDid) ~= tostring(0) then
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if data.treeLv > 0 then
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self.middleDownLv.gameObject:SetActive(true)
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local lv = data.treeLv
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if data.treeLv > data.maxTreeLv then
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