【福星高照】提交
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@ -26,6 +26,7 @@ end
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--绑定事件(用于子类重写)
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function FuXingGaoZhao:BindEvent()
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Util.AddClick(self.backBtn,function ()
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CheckRedPointStatus(RedPointType.FuXingGaoZhao)
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self:ClosePanel()
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end)
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@ -65,6 +66,11 @@ end
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function FuXingGaoZhao:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.effect, self.sortingOrder - sortingOrder)
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sortingOrder = self.sortingOrder
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-- if(#itemPreList ~= 0)then
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-- for i=1,#itemPreList do
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-- itemPreList[i]:SetEffectLayer(self.sortingOrder)
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-- end
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-- end
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end
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--界面打开时调用(用于子类重写)
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@ -127,7 +133,7 @@ function FuXingGaoZhao:SetTime()
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self.timer:Start()
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end
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function FuXingGaoZhao:SetSingleReward(go,data,index)
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function FuXingGaoZhao:SetSingleReward(go,sdata,index)
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local reward = Util.GetGameObject(go,"GameObject")
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local mask = Util.GetGameObject(go,"mask")
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-- LogBlue("index:"..index.." go:"..tostring(go.name).." 天数:"..tostring(NumToSimplenessFont[index]))
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@ -135,8 +141,11 @@ function FuXingGaoZhao:SetSingleReward(go,data,index)
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if not itemPreList[index] then
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itemPreList[index] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
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end
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itemPreList[index]:OnOpen(false, data.Reward, 0.85,false, false, false, sortingOrder)
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mask:SetActive(data.State == 1)
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itemPreList[index]:OnOpen(false, sdata.Reward, 0.85,false, false, false, sortingOrder)
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mask:SetActive(sdata.State == 1)
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local effect = Util.GetGameObject(itemPreList[index].gameObject,"effects/UI_Effect_jinkuang_Fang")
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itemPreList[index]:SetEffectLayer(self.sortingOrder)
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effect:SetActive((data.ActState == 1) and (sdata.State == 0) and (sdata.Progress <= GetTimeStamp()))
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end
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--界面关闭时调用(用于子类重写)
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@ -154,6 +163,7 @@ function FuXingGaoZhao:OnDestroy()
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self.timer = nil
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end
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itemPreList={}
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rewardList={}
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SubUIManager.Close(self.UpView)
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end
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