Merge branch 'onepiece_demo' of http://192.168.1.21:3000/root/miduo_client into onepiece_demo

onepiece_demo_arena
wangzhenxing 2024-01-20 16:09:14 +08:00
commit e68db0f718
14 changed files with 700 additions and 550 deletions

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@ -280,8 +280,8 @@ Language = {
[10279] = GetLanguageStrById("玩家等级达到%s级开启"), [10279] = GetLanguageStrById("玩家等级达到%s级开启"),
[10280] = GetLanguageStrById("森罗幻境重置前5分钟无法进入"), [10280] = GetLanguageStrById("森罗幻境重置前5分钟无法进入"),
[10281] = GetLanguageStrById("无尽副本轮换前5分钟无法进入"), [10281] = GetLanguageStrById("无尽副本轮换前5分钟无法进入"),
[10282] = GetLanguageStrById("金币副本"), [10282] = GetLanguageStrById("和之石副本"),
[10283] = GetLanguageStrById("经验副本"), [10283] = GetLanguageStrById("酒矿石副本"),
[10284] = GetLanguageStrById("英雄副本"), [10284] = GetLanguageStrById("英雄副本"),
[10285] = GetLanguageStrById("防御副本"), [10285] = GetLanguageStrById("防御副本"),
[10286] = GetLanguageStrById("伤害副本"), [10286] = GetLanguageStrById("伤害副本"),

View File

@ -40,8 +40,8 @@ local freeTime=0--剩余免费次数
--Tab --Tab
local TabBox = require("Modules/Common/TabBox") local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31",lock = "UI_hz_gonghui_31", name = Language[10285],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN }, local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10285],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32",lock = "UI_hz_gonghui_32", name = Language[10286],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP }, [2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10286],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
} }
function ChallengeCopyPanel:InitComponent() function ChallengeCopyPanel:InitComponent()

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@ -15,9 +15,9 @@ local maxForce = 0
--顶部背景图 --顶部背景图
local titleBg={ local titleBg={
--金币 --金币
[1]={bg="UI_hz_yt_01", titleImg = "r_richang_banner_5_zi_zh",name="金币副本", titleTip = GetLanguageStrById(specialConfig[41].Value),pos = Vector3.New(257.08,658.37,0)}, [1]={bg="UI_hz_yt_01", titleImg = "r_richang_banner_5_zi_zh",name="和之石副本", titleTip = GetLanguageStrById(specialConfig[41].Value),pos = Vector3.New(257.08,658.37,0)},
--经验 --经验
[2]={bg="UI_hz_yt_02", titleImg = "r_richang_banner_4_zi_zh",name="经验副本", titleTip = GetLanguageStrById(specialConfig[42].Value),pos = Vector3.New(257.08,651.24,0)}, [2]={bg="UI_hz_yt_02", titleImg = "r_richang_banner_4_zi_zh",name="酒铁矿副本", titleTip = GetLanguageStrById(specialConfig[42].Value),pos = Vector3.New(257.08,651.24,0)},
--神将 --神将
[3]={bg="r_richang_banner_3_zh", titleImg = "r_richang_banner_3_zi_zh", name="英雄副本",titleTip = GetLanguageStrById(specialConfig[43].Value),pos = Vector3.New(257.08,658.37,0)}, [3]={bg="r_richang_banner_3_zh", titleImg = "r_richang_banner_3_zi_zh", name="英雄副本",titleTip = GetLanguageStrById(specialConfig[43].Value),pos = Vector3.New(257.08,658.37,0)},
--法宝 --法宝
@ -56,16 +56,16 @@ local maxFreeTime=0
--Tab --Tab
local TabBox = require("Modules/Common/TabBox") local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31",lock = "UI_hz_gonghui_31", name = Language[10282],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN }, local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10282],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32",lock = "UI_hz_gonghui_32", name = Language[10283],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP }, [2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82",lock = "UI_hz_gonghui_Lock", name = Language[10283],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
--[3] = { default = "r_richang_anniu_lieyaoshi_01_zh", select = "r_richang_anniu_lieyaoshi_zh",lock = "r_richang_anniu_lieyaoshi_zh", name = Language[10284],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_HERODEBRIS }, --[3] = { default = "r_richang_anniu_lieyaoshi_01_zh", select = "r_richang_anniu_lieyaoshi_zh",lock = "r_richang_anniu_lieyaoshi_zh", name = Language[10284],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_HERODEBRIS },
--[4] = { default = "r_richang_anniu_fabao_01_zh", select = "r_richang_anniu_fabao_zh",lock = "r_richang_anniu_fabao_zh", name = Language[10285],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_TALISMAN }, --[4] = { default = "r_richang_anniu_fabao_01_zh", select = "r_richang_anniu_fabao_zh",lock = "r_richang_anniu_fabao_zh", name = Language[10285],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_TALISMAN },
--[5] = { default = "r_richang_anniu_hunyin_01_zh", select = "r_richang_anniu_hunyin_zh",lock = "r_richang_anniu_hunyin_zh", name = Language[10286],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_SOULPRINT } --[5] = { default = "r_richang_anniu_hunyin_01_zh", select = "r_richang_anniu_hunyin_zh",lock = "r_richang_anniu_hunyin_zh", name = Language[10286],type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_SOULPRINT }
} }
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1), local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1), select = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
lock=Color.New(243 / 255, 235 / 255, 202 / 255, 1)} lock=Color.New(255 / 255, 255 / 255, 255 / 255, 1)}
function DailyCarbonPanel:InitComponent() function DailyCarbonPanel:InitComponent()
this.spLoader = SpriteLoader.New() this.spLoader = SpriteLoader.New()

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@ -21,8 +21,8 @@ local drawType={
local TabBox = require("Modules/Common/TabBox") local TabBox = require("Modules/Common/TabBox")
local _TabData={ local _TabData={
--[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name="修行", type=0,funcId=136 }, --[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name="修行", type=0,funcId=136 },
[1] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32", name="命格", type=1, funcId=144 }, [1] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name="命格", type=1, funcId=144 },
[2] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name="高级命格", type=2,funcId=145}, [2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name="高级命格", type=2,funcId=145},
} }
local TabAdapter=nil local TabAdapter=nil
local SwitchView=nil local SwitchView=nil

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@ -5,8 +5,8 @@ local this = DeathPosRankPopup
--标签按钮 --标签按钮
local TabBox = require("Modules/Common/TabBox") local TabBox = require("Modules/Common/TabBox")
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1), local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) } select = Color.New(255 / 255, 255 / 255, 255 / 255, 1) }
local _TabData = { local _TabData = {
[1]= {default = "UI_hz_gonghui_31",select = "UI_hz_gonghui_31", txt = Language[11006]}, [1]= {default = "UI_hz_gonghui_31",select = "UI_hz_gonghui_31", txt = Language[11006]},
[2]= {default = "UI_hz_gonghui_32",select = "UI_hz_gonghui_32", txt = Language[11007]}, [2]= {default = "UI_hz_gonghui_32",select = "UI_hz_gonghui_32", txt = Language[11007]},

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@ -3,13 +3,13 @@ HandBookHeroInfoPanel = Inherit(BasePanel)
local this = HandBookHeroInfoPanel local this = HandBookHeroInfoPanel
local tabs = { local tabs = {
[RoleInfoPanelIndex.qingbao] = {default = "UI_hz_gonghui_31", lock = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31",title = Language[11093], sub = SubUIConfig.HandBookRoleInfoLayout [RoleInfoPanelIndex.qingbao] = {default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock", select = "UI_hz_zhonghe01_82",title = Language[11093], sub = SubUIConfig.HandBookRoleInfoLayout
}, },
[RoleInfoPanelIndex.shenhun] = {default = "UI_hz_gonghui_32", lock = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32",title = "神魂",sub = SubUIConfig.RoleGodSoulLayout [RoleInfoPanelIndex.shenhun] = {default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock", select = "UI_hz_zhonghe01_82",title = "神魂",sub = SubUIConfig.RoleGodSoulLayout
}, },
[RoleInfoPanelIndex.chuanshuo] = {default = "UI_hz_gonghui_33", lock = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33",title = Language[11095], sub = SubUIConfig.RoleStoryLayout [RoleInfoPanelIndex.chuanshuo] = {default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock", select = "UI_hz_zhonghe01_82",title = Language[11095], sub = SubUIConfig.RoleStoryLayout
}, },
[RoleInfoPanelIndex.pifu] = {default = "UI_hz_gonghui_34", lock = "UI_hz_gonghui_34", select = "UI_hz_gonghui_34",title = Language[11816], sub = SubUIConfig.HandBookRoleSkinPanel [RoleInfoPanelIndex.pifu] = {default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock", select = "UI_hz_zhonghe01_82",title = Language[11816], sub = SubUIConfig.HandBookRoleSkinPanel
}, },
} }
@ -414,7 +414,7 @@ function HandBookHeroInfoPanel:SetSelectBtn(index)
this.select.transform:SetParent(tabsList[index].transform) this.select.transform:SetParent(tabsList[index].transform)
this.select.transform.localScale = Vector3.one this.select.transform.localScale = Vector3.one
this.select.transform.localPosition=Vector3.zero this.select.transform.localPosition=Vector3.zero
this.select.transform:SetAsLastSibling() this.select.transform:SetSiblingIndex(4)
end end
-- tab改变事件 -- tab改变事件

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@ -235,7 +235,7 @@ function QiJieShiLianPanel:SetTabBox()
self.ScrollView:SetData(tabList, function (index, go) self.ScrollView:SetData(tabList, function (index, go)
Util.GetGameObject(go,"Text"):GetComponent("Text").text = tabList[index].Chapter Util.GetGameObject(go,"Text"):GetComponent("Text").text = tabList[index].Chapter
local state = tabList[index].QijieType == self.configData.QijieType local state = tabList[index].QijieType == self.configData.QijieType
local name = state and "UI_hz_kuang_bg_01" or "UI_hz_kuang_bg_01" local name = state and "UI_hz_zhonghe01_82" or "UI_hz_zhonghe01_83"
Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(name) Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(name)
Util.GetGameObject(go,"LockImage"):SetActive(not state) Util.GetGameObject(go,"LockImage"):SetActive(not state)
Util.AddOnceClick(go,function () Util.AddOnceClick(go,function ()