【挂机】优化跳转
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m_Father: {fileID: 3952385394978222417}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: -50}
|
m_AnchoredPosition: {x: 50, y: 0}
|
||||||
m_SizeDelta: {x: 100, y: 100}
|
m_SizeDelta: {x: 100, y: 100}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &109213283015355470
|
--- !u!114 &109213283015355470
|
||||||
|
@ -102227,9 +102270,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 1012972711}
|
m_Father: {fileID: 1012972711}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 101.75, y: -276.15}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 203.5, y: 308.3}
|
m_SizeDelta: {x: 203.5, y: 308.3}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &5423471315474658513
|
--- !u!222 &5423471315474658513
|
||||||
|
@ -103665,9 +103708,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 3814890933284291651}
|
m_Father: {fileID: 3814890933284291651}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 161.22, y: -53}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 106, y: 106}
|
m_SizeDelta: {x: 106, y: 106}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &7914440216826683292
|
--- !u!222 &7914440216826683292
|
||||||
|
@ -124571,10 +124614,10 @@ RectTransform:
|
||||||
- {fileID: 2931816858255176032}
|
- {fileID: 2931816858255176032}
|
||||||
- {fileID: 1929407693109997001}
|
- {fileID: 1929407693109997001}
|
||||||
- {fileID: 3381452459641002547}
|
- {fileID: 3381452459641002547}
|
||||||
|
- {fileID: 1388929535}
|
||||||
- {fileID: 7718967529276036518}
|
- {fileID: 7718967529276036518}
|
||||||
- {fileID: 7556113482846472712}
|
- {fileID: 7556113482846472712}
|
||||||
- {fileID: 4670671735622619351}
|
- {fileID: 4670671735622619351}
|
||||||
- {fileID: 1388929535}
|
|
||||||
- {fileID: 5912275222556601812}
|
- {fileID: 5912275222556601812}
|
||||||
- {fileID: 5594570047289342361}
|
- {fileID: 5594570047289342361}
|
||||||
m_Father: {fileID: 3223588515252977199}
|
m_Father: {fileID: 3223588515252977199}
|
||||||
|
|
|
@ -122,6 +122,7 @@ function FightPointPassMainPanel:InitComponent()
|
||||||
|
|
||||||
-- 主线任务显示
|
-- 主线任务显示
|
||||||
this.mainTask = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask")
|
this.mainTask = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask")
|
||||||
|
this.goVipButton = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask/progressLayout")
|
||||||
this.titleText = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask/progressLayout/titleText"):GetComponent("Text")
|
this.titleText = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask/progressLayout/titleText"):GetComponent("Text")
|
||||||
this.progressText = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask/progressLayout/progressText"):GetComponent("Text")
|
this.progressText = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask/progressLayout/progressText"):GetComponent("Text")
|
||||||
this.getRewardButton = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask/getRewardButton")
|
this.getRewardButton = Util.GetGameObject(self.gameObject, "Bg/RightDown/mainTask/getRewardButton")
|
||||||
|
@ -299,6 +300,10 @@ function FightPointPassMainPanel:BindEvent()
|
||||||
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
|
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
Util.AddClick(this.goVipButton, function()
|
||||||
|
UIManager.OpenPanel(UIName.VipPanelV2)
|
||||||
|
end)
|
||||||
|
|
||||||
Util.AddClick(this.getRewardButton, function()
|
Util.AddClick(this.getRewardButton, function()
|
||||||
local t, task = VipManager.GetVipTaskShowInFight()
|
local t, task = VipManager.GetVipTaskShowInFight()
|
||||||
if t == 1 and task.state == VipTaskStatusDef.NotFinished then
|
if t == 1 and task.state == VipTaskStatusDef.NotFinished then
|
||||||
|
@ -471,7 +476,7 @@ function this.refreshVipTask()
|
||||||
elseif t == 1 then
|
elseif t == 1 then
|
||||||
-- 不能激活时显示任务
|
-- 不能激活时显示任务
|
||||||
local taskConfigInfo = ConfigManager.GetConfigData(ConfigName.TaskConfig, task.missionId)
|
local taskConfigInfo = ConfigManager.GetConfigData(ConfigName.TaskConfig, task.missionId)
|
||||||
this.titleText.text = GetLanguageStrById(taskConfigInfo.Desc)..string.format("(%s/%s)", task.progress, taskConfigInfo.TaskValue[2][1])
|
this.titleText.text = GetLanguageStrById(taskConfigInfo.Desc)..string.format("<color=%s>(%s/%s)</color>", UIColorStr.GREEN, task.progress, taskConfigInfo.TaskValue[2][1])
|
||||||
this.progressText.text = ""
|
this.progressText.text = ""
|
||||||
this.mainTaskGRewardImage:SetActive(task.state ~= VipTaskStatusDef.NotFinished)
|
this.mainTaskGRewardImage:SetActive(task.state ~= VipTaskStatusDef.NotFinished)
|
||||||
this.mainTaskJumpImage:SetActive(task.state == VipTaskStatusDef.NotFinished)
|
this.mainTaskJumpImage:SetActive(task.state == VipTaskStatusDef.NotFinished)
|
||||||
|
|
Loading…
Reference in New Issue