数字游戏按钮控制
parent
62a0903bc1
commit
e7db9b7373
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@ -1712,6 +1712,7 @@ FUNCTION_OPEN_TYPE = {
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GodPrint=126,--神印
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GodPrint=126,--神印
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CROSS_CART=127,--跨服聊天
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CROSS_CART=127,--跨服聊天
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CROSS_RANK=128,--跨服排行榜
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CROSS_RANK=128,--跨服排行榜
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Number_Game=149,--数字游戏
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}
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}
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TaskGetBtnIconDef = {
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TaskGetBtnIconDef = {
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@ -215,7 +215,7 @@ function FightPointPassMainPanel:InitComponent()
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this.funcBtnList[FUNCTION_OPEN_TYPE.XiaoYaoYou] = this.btnXiaoYao
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this.funcBtnList[FUNCTION_OPEN_TYPE.XiaoYaoYou] = this.btnXiaoYao
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--数字游戏按钮
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--数字游戏按钮
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this.numberGameBtn=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/numberGameBtn")
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this.numberGameBtn=Util.GetGameObject(self.gameObject,"Bg/RightUpVertical/numberGameBtn")
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this.numberGameBtn:SetActive(false)
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this.funcBtnList[FUNCTION_OPEN_TYPE.Number_Game] = this.numberGameBtn
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--解锁功能
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--解锁功能
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this.openFun = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/openFun")
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this.openFun = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/openFun")
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this.openFunNeedInfo = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/openFun/needInfo"):GetComponent("Text")
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this.openFunNeedInfo = Util.GetGameObject(self.gameObject, "Bg/RightUpVertical/openFun/needInfo"):GetComponent("Text")
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