四象心法添加通用等级限制
parent
ee557e993a
commit
e91140175f
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@ -1504,6 +1504,7 @@ FUNCTION_OPEN_TYPE = {
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guajigongneng = 89,--挂机多人
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FIGHTLEVEL = 107,--山河社稷图
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PRACTICE = 108,--修行
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FOURQUADRANT=113,--四象心法
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}
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TaskGetBtnIconDef = {
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@ -5,7 +5,7 @@ local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local oldPower = 0
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local newPower = 0
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local oldBigLevel = 0
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local globalSystemConfig = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.FOURQUADRANT)
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function Practice:InitComponent()
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self.spLoader = SpriteLoader.New()
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orginLayer = 0
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@ -90,7 +90,11 @@ function Practice:BindEvent()
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end)
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--驭神按钮
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Util.AddClick(self.fourQuadrantBtn, function()
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if PlayerManager.level < globalSystemConfig.OpenRules[2] then
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PopupTipPanel.ShowTip(string.format("到达%s级后解锁!",globalSystemConfig.OpenRules[1][2]))
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else
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UIManager.OpenPanel(UIName.FourQuadrantPopup)
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end
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end)
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Util.AddClick(self.textBtn, function()
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UIManager.OpenPanel(UIName.FightLevelChapterPanel)
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@ -306,6 +310,8 @@ end
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function Practice:RefreshBtn()
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--神印按钮筑基期后开启
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Util.SetGray(self.imprintBtn,PracticeManager.PracticeBigLevel < 2)
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Util.SetGray(self.fourQuadrantBtn,PlayerManager.level < globalSystemConfig.OpenRules[2])
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self.noOpenTip:SetActive(false)
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if XinXianConfig[PracticeManager.PracticeLevel + 1] then
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self.button:SetActive(true)
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