四象心法添加通用等级限制

dev_chengFeng
yuanshuai 2021-09-10 15:44:32 +08:00
parent ee557e993a
commit e91140175f
2 changed files with 9 additions and 2 deletions

View File

@ -1504,6 +1504,7 @@ FUNCTION_OPEN_TYPE = {
guajigongneng = 89,--挂机多人
FIGHTLEVEL = 107,--山河社稷图
PRACTICE = 108,--修行
FOURQUADRANT=113,--四象心法
}
TaskGetBtnIconDef = {

View File

@ -5,7 +5,7 @@ local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local oldPower = 0
local newPower = 0
local oldBigLevel = 0
local globalSystemConfig = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.FOURQUADRANT)
function Practice:InitComponent()
self.spLoader = SpriteLoader.New()
orginLayer = 0
@ -90,7 +90,11 @@ function Practice:BindEvent()
end)
--驭神按钮
Util.AddClick(self.fourQuadrantBtn, function()
if PlayerManager.level < globalSystemConfig.OpenRules[2] then
PopupTipPanel.ShowTip(string.format("到达%s级后解锁",globalSystemConfig.OpenRules[1][2]))
else
UIManager.OpenPanel(UIName.FourQuadrantPopup)
end
end)
Util.AddClick(self.textBtn, function()
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
@ -306,6 +310,8 @@ end
function Practice:RefreshBtn()
--神印按钮筑基期后开启
Util.SetGray(self.imprintBtn,PracticeManager.PracticeBigLevel < 2)
Util.SetGray(self.fourQuadrantBtn,PlayerManager.level < globalSystemConfig.OpenRules[2])
self.noOpenTip:SetActive(false)
if XinXianConfig[PracticeManager.PracticeLevel + 1] then
self.button:SetActive(true)