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m_Father: {fileID: 405232597685944583}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &8649910609009169897
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--- !u!1 &8649910609009169897
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
|
@ -1433,6 +1433,7 @@ HELP_TYPE = {
|
||||||
GuildTranscripe=67,--公会副本
|
GuildTranscripe=67,--公会副本
|
||||||
QingLongSerectTreasure=68,--青龙秘宝
|
QingLongSerectTreasure=68,--青龙秘宝
|
||||||
Expert_Expedition=70,--天宫达人
|
Expert_Expedition=70,--天宫达人
|
||||||
|
DemonSlayer=71,--三界除魔
|
||||||
}
|
}
|
||||||
|
|
||||||
NumToComplexFont = {
|
NumToComplexFont = {
|
||||||
|
|
|
@ -1,12 +1,39 @@
|
||||||
require("Base/BasePanel")
|
require("Base/BasePanel")
|
||||||
DemonSlayerPanel = Inherit(BasePanel)
|
local DemonSlayerPanel = Inherit(BasePanel)
|
||||||
local this = DemonSlayerPanel
|
local this = DemonSlayerPanel
|
||||||
|
local sortingOrder = 0
|
||||||
|
local allData={}
|
||||||
|
local actRankConfig = ConfigManager.GetConfig(ConfigName.ActivityRankingReward)
|
||||||
|
local itemsGrid = {}--item重复利用
|
||||||
|
local state = 0
|
||||||
|
local allRankData={}
|
||||||
|
local myRankData={}
|
||||||
|
|
||||||
|
local rankImage={
|
||||||
|
[1] = "r_playerrumble_paiming_01",
|
||||||
|
[2] = "r_playerrumble_paiming_02",
|
||||||
|
[3] = "r_playerrumble_paiming_03",
|
||||||
|
}
|
||||||
|
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
function DemonSlayerPanel:InitComponent()
|
function DemonSlayerPanel:InitComponent()
|
||||||
this.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
|
this.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
|
||||||
this.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
|
this.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
|
||||||
|
|
||||||
|
this.time = Util.GetGameObject(self.gameObject, "rewardContent/time")
|
||||||
|
this.leftTime = Util.GetGameObject(self.gameObject, "rewardContent/time/num"):GetComponent("Text")
|
||||||
|
this.myRank = Util.GetGameObject(self.gameObject, "rewardContent/myRank/num"):GetComponent("Text")
|
||||||
|
this.pos = Util.GetGameObject(self.gameObject, "pos")
|
||||||
|
|
||||||
|
this.itemPre = Util.GetGameObject(self.gameObject, "rewardContent/reward/itemPre")
|
||||||
|
this.scrollItem = Util.GetGameObject(self.gameObject, "rewardContent/reward/grid")
|
||||||
|
local rootHight = this.scrollItem.transform.rect.height
|
||||||
|
local width = this.scrollItem.transform.rect.width
|
||||||
|
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
|
||||||
|
this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
|
||||||
|
this.ScrollView.moveTween.MomentumAmount = 1
|
||||||
|
this.ScrollView.moveTween.Strength = 2
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--绑定事件(用于子类重写)
|
--绑定事件(用于子类重写)
|
||||||
|
@ -16,7 +43,7 @@ function DemonSlayerPanel:BindEvent()
|
||||||
end)
|
end)
|
||||||
Util.AddClick(this.helpBtn, function()
|
Util.AddClick(this.helpBtn, function()
|
||||||
local pos = this.helpBtn.transform.localPosition
|
local pos = this.helpBtn.transform.localPosition
|
||||||
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Adventure, pos.x, pos.y)
|
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.DemonSlayer, pos.x, pos.y)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -35,14 +62,150 @@ end
|
||||||
|
|
||||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||||
function DemonSlayerPanel:OnShow()
|
function DemonSlayerPanel:OnShow()
|
||||||
|
DemonSlayerPanel:Refresh()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function DemonSlayerPanel:Refresh()
|
||||||
|
local ActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DemonSlayer)
|
||||||
|
DemonSlayerPanel:SetState(ActInfo)
|
||||||
|
DemonSlayerPanel:SetRank()
|
||||||
|
DemonSlayerPanel:OnShowData(ActInfo)
|
||||||
|
DemonSlayerPanel:SetTime(ActInfo)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function DemonSlayerPanel:SetRank()
|
||||||
|
allRankData={}
|
||||||
|
myRankData={}
|
||||||
|
if state == 0 then
|
||||||
|
RankingManager.InitData(RANK_TYPE.MONSTER_RANK,function ()
|
||||||
|
allRankData,myRankData = RankingManager.GetRankingInfo()
|
||||||
|
end)
|
||||||
|
elseif state == 1 then
|
||||||
|
-- body
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function DemonSlayerPanel:SetState(ActInfo)
|
||||||
|
local extraTime = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActInfo.activityId).GapTime*86400
|
||||||
|
|
||||||
|
if ActInfo.endTime - GetTimeStamp() > 0 then
|
||||||
|
local time1 = ActInfo.endTime - GetTimeStamp()
|
||||||
|
if time1 - extraTime > 0 then
|
||||||
|
state = 0--7天内
|
||||||
|
else
|
||||||
|
state = 1--2天内
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self:ClosePanel()
|
||||||
|
PopupTipPanel.ShowTip(Language[10029])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function DemonSlayerPanel:OnShowData(ActInfo)
|
||||||
|
allData={}
|
||||||
|
local prefab = {}
|
||||||
|
allData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRankingReward,"ActivityId",ActInfo.activityId)
|
||||||
|
if allData then
|
||||||
|
this.ScrollView:SetData(allData, function (index, go)
|
||||||
|
table.insert(prefab,go)
|
||||||
|
DemonSlayerPanel:SingleDataShow(go, allData[index],index)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
-- SecTorPlayAnim(prefab)
|
||||||
|
end
|
||||||
|
|
||||||
|
function DemonSlayerPanel:SingleDataShow(pre,data,index)
|
||||||
|
local rank = Util.GetGameObject(pre,"rank")
|
||||||
|
local rank2 = Util.GetGameObject(pre,"rank2")
|
||||||
|
local num = Util.GetGameObject(pre,"rank/num")
|
||||||
|
local rewards = Util.GetGameObject(pre,"rewards")
|
||||||
|
local shows = data.RankingReward
|
||||||
|
|
||||||
|
if index<4 then
|
||||||
|
rank2:GetComponent("Image").sprite = Util.LoadSprite(rankImage[index])
|
||||||
|
num:SetActive(false)
|
||||||
|
rank:SetActive(false)
|
||||||
|
rank2:SetActive(true)
|
||||||
|
else
|
||||||
|
num:SetActive(true)
|
||||||
|
rank2:SetActive(false)
|
||||||
|
rank:SetActive(true)
|
||||||
|
num:GetComponent("Text").text = data.MinRank.."-"..data.MaxRank
|
||||||
|
end
|
||||||
|
|
||||||
|
--滚动条复用重设itemview
|
||||||
|
if itemsGrid[pre] then
|
||||||
|
for i = 1, 5 do
|
||||||
|
itemsGrid[pre][i].gameObject:SetActive(false)
|
||||||
|
end
|
||||||
|
for i = 1, #shows do
|
||||||
|
if itemsGrid[pre][i] then
|
||||||
|
itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder)
|
||||||
|
itemsGrid[pre][i].gameObject:SetActive(true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
itemsGrid[pre]={}
|
||||||
|
for i = 1, 5 do
|
||||||
|
itemsGrid[pre][i] = SubUIManager.Open(SubUIConfig.ItemView, rewards.transform)
|
||||||
|
itemsGrid[pre][i].gameObject:SetActive(false)
|
||||||
|
end
|
||||||
|
for i = 1, #shows do
|
||||||
|
itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder)
|
||||||
|
itemsGrid[pre][i].gameObject:SetActive(true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function DemonSlayerPanel:SetTime(ActInfo)
|
||||||
|
local extraTime = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActInfo.activityId).GapTime*86400
|
||||||
|
--设置一进去的时间,不设置的话一进去会不对
|
||||||
|
this.time:SetActive(state == 0)
|
||||||
|
local time = ActInfo.endTime - GetTimeStamp() - extraTime
|
||||||
|
if time > 86400 then
|
||||||
|
this.leftTime.text = TimeToDH(time)
|
||||||
|
else
|
||||||
|
this.leftTime.text = TimeToHMS(time)
|
||||||
|
end
|
||||||
|
--计时器
|
||||||
|
Timer.New(function ()
|
||||||
|
if state == 0 then
|
||||||
|
this.time:SetActive(true)
|
||||||
|
local time = ActInfo.endTime - GetTimeStamp() - extraTime
|
||||||
|
if time > 86400 then
|
||||||
|
this.leftTime.text = TimeToDH(time)
|
||||||
|
else
|
||||||
|
this.leftTime.text = TimeToHMS(time)
|
||||||
|
end
|
||||||
|
time = time -1
|
||||||
|
if time <= 0 then
|
||||||
|
DemonSlayerPanel:Refresh()
|
||||||
|
end
|
||||||
|
elseif state == 1 then
|
||||||
|
-- body
|
||||||
|
this.time:SetActive(false)
|
||||||
|
local time = ActInfo.endTime - GetTimeStamp()
|
||||||
|
time = time -1
|
||||||
|
if time <= 0 then
|
||||||
|
self:ClosePanel()
|
||||||
|
PopupTipPanel.ShowTip(Language[10029])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,1,-1,true):Start()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--界面关闭时调用(用于子类重写)
|
--界面关闭时调用(用于子类重写)
|
||||||
function DemonSlayerPanel:OnClose()
|
function DemonSlayerPanel:OnClose()
|
||||||
|
sortingOrder = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
--界面销毁时调用(用于子类重写)
|
--界面销毁时调用(用于子类重写)
|
||||||
function DemonSlayerPanel:OnDestroy()
|
function DemonSlayerPanel:OnDestroy()
|
||||||
|
sortingOrder = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
return DemonSlayerPanel
|
return DemonSlayerPanel
|
|
@ -1499,32 +1499,41 @@ function this.TimeFormat()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 三界除魔
|
--三界除魔
|
||||||
-- local function SetDemonSlayerActive(isActive)
|
local function SetDemonSlayerActive(isActive)
|
||||||
-- if isActive ~= this.isDemonSlayerShow then
|
if isActive ~= this.isDemonSlayerShow then
|
||||||
-- this.isDemonSlayerShow = isActive
|
this.isDemonSlayerShow = isActive
|
||||||
-- this.btnDemonSlayer:SetActive(isActive)
|
this.btnDemonSlayer:SetActive(isActive)
|
||||||
-- end
|
end
|
||||||
-- end
|
end
|
||||||
-- local DemonSlayer = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.DemonSlayer)
|
local DemonSlayer = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.DemonSlayer)
|
||||||
-- local DemonSlayerEndTime = nil
|
if not DemonSlayer then
|
||||||
-- if not DemonSlayer then
|
SetDemonSlayerActive(false)
|
||||||
-- LogGreen("三界除魔测试开启")
|
else
|
||||||
-- SetDemonSlayerActive(true)
|
local DemonSlayerEndTime = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DemonSlayer).endTime
|
||||||
-- -- SetDemonSlayerActive(false)
|
-- LogGreen(TimeToDHMS(DemonSlayerEndTime - GetTimeStamp()))
|
||||||
-- else
|
local extraTime = ConfigManager.GetConfigData(ConfigName.GlobalActivity,DemonSlayer).GapTime*86400
|
||||||
-- if DemonSlayerEndTime then
|
if DemonSlayerEndTime then
|
||||||
-- local tempTime = DemonSlayerEndTime - PlayerManager.serverTime
|
SetDemonSlayerActive(true)
|
||||||
-- if tempTime and tempTime > 0 then
|
if DemonSlayerEndTime - GetTimeStamp() > extraTime then
|
||||||
-- this.deathPosTime.text = "距闯阵结束\n"..TimeToHMS(tempTime)
|
local time = DemonSlayerEndTime - GetTimeStamp()-extraTime
|
||||||
-- SetDemonSlayerActive(true)
|
if time > 86400 then
|
||||||
-- else
|
this.DemonSlayerTime.text = TimeToDH(time)
|
||||||
-- SetDemonSlayerActive(false)
|
else
|
||||||
-- end
|
this.DemonSlayerTime.text = TimeToHMS(time)
|
||||||
-- else
|
end
|
||||||
-- SetDemonSlayerActive(false)
|
else
|
||||||
-- end
|
local time = DemonSlayerEndTime - GetTimeStamp()
|
||||||
-- end
|
if time > 86400 then
|
||||||
|
this.DemonSlayerTime.text = TimeToDH(time)
|
||||||
|
else
|
||||||
|
this.DemonSlayerTime.text = TimeToHMS(time)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
SetDemonSlayerActive(false)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
--为限时折扣写的
|
--为限时折扣写的
|
||||||
function this:GetInfoList()
|
function this:GetInfoList()
|
||||||
|
|
Loading…
Reference in New Issue