将礼合成改为礼物合成

SK_LongZhu
PC-202302260912\Administrator 2025-08-21 14:06:32 +08:00
parent fc208d53e1
commit eab068fad5
1 changed files with 1 additions and 1 deletions

View File

@ -6,7 +6,7 @@ local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_L
--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "宝器锻造" },
[2] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
[3] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
[4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound },
[4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound },
[5] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "命石合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.PlayerGiftCompound },
}
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),