将礼合成改为礼物合成
parent
fc208d53e1
commit
eab068fad5
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@ -6,7 +6,7 @@ local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_L
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--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "宝器锻造" },
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[2] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
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[3] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
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[4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "将礼合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound },
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[4] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "礼物合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.HeroGiftCompound },
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[5] = { default = "UI_hz_zhonghe01_83", lock = "UI_hz_gonghui_Lock",select = "UI_hz_zhonghe01_82", name = "命石合成", funcType = FUNCTION_OPEN_TYPE.Gift,redpoint=RedPointType.PlayerGiftCompound },
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}
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local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
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