福利红包修改提交
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016667ef7e
commit
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@ -83,7 +83,7 @@ function this.InitView(redId,id)
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elseif config.BaseType==2 then
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elseif config.BaseType==2 then
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this.titleTip.text=GetLanguageStrById(config.RuleDes)
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this.titleTip.text=GetLanguageStrById(config.RuleDes)
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end
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end
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this.title.sprite=this.spLoader:LoadSprite(RedPacketName[id])
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this.title.sprite=this.spLoader:LoadSprite(RedPacketName[index])
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this.titleTip.text=GetLanguageStrById(config.SendWord)
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this.titleTip.text=GetLanguageStrById(config.SendWord)
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NetManager.GetRedPackageDetailRequest(redId,function(msg)
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NetManager.GetRedPackageDetailRequest(redId,function(msg)
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-- logWarnTrance(TimeToDHMS(msg.remainTime))
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-- logWarnTrance(TimeToDHMS(msg.remainTime))
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@ -80,7 +80,7 @@ function this:InitGetView()
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this.scrollView:SetData(data,function(index,root)
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this.scrollView:SetData(data,function(index,root)
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this:SetView(root,data[index])
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this:SetView(root,data[index])
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end)
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end)
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this.scrollView:SetIndex(1)
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--this.scrollView:SetIndex(1)
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if isAuto then
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if isAuto then
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local SpecialConfig=ConfigManager.GetConfigData(ConfigName.SpecialConfig,115)
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local SpecialConfig=ConfigManager.GetConfigData(ConfigName.SpecialConfig,115)
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for key, value in pairs(data) do
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for key, value in pairs(data) do
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@ -95,7 +95,7 @@ function this:InitGetView()
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local count=msg.count
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local count=msg.count
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if success==1 then--红包抢成功
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if success==1 then--红包抢成功
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local itemName=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name)
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local itemName=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name)
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UIManager.OpenPanel(UIName.RedPacketPopup,config.Id,value.redType)
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UIManager.OpenPanel(UIName.RedPacketPopup,value.redId,value.redType)
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--红包类型大于3的是福利红包
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--红包类型大于3的是福利红包
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if value.redType>3 then
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if value.redType>3 then
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PlayerManager.SettDailyRedPackageTime(PlayerManager.dailyRedPack+1)
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PlayerManager.SettDailyRedPackageTime(PlayerManager.dailyRedPack+1)
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@ -16,7 +16,8 @@ function this.RegisterMessage(network)
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socket:RegistNetMessage(MessageTypeProto_pb.ZeroPlayerUpdateIndication, this.ZeroRefreshUpdateIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.ZeroPlayerUpdateIndication, this.ZeroRefreshUpdateIndication)
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--监听红点推送
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--监听红点推送
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_RED_POINT_INDICATION, this.ReceiveRedPoint)
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_RED_POINT_INDICATION, this.ReceiveRedPoint)
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--福利红包推送
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socket:RegistNetMessage(MessageTypeProto_pb.WELFARE_RED_PACKET_INFO, this.WelfareRedPacketPush)
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socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_BAG_INDICATION, this.BackUpDataBagItemIdNumber)
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socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_BAG_INDICATION, this.BackUpDataBagItemIdNumber)
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_CHAT_INFO_INDICATION, this.ReceiveFriendChat)
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_CHAT_INFO_INDICATION, this.ReceiveFriendChat)
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@ -53,8 +54,7 @@ function this.RegisterMessage(network)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_STATUS_CHANGE_INDICATION, this.GuildRefreshDeathPosStatus)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_STATUS_CHANGE_INDICATION, this.GuildRefreshDeathPosStatus)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_DO_REWARD_INDICATION, this.GuildDoRewardIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_DO_REWARD_INDICATION, this.GuildDoRewardIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_FIRST_CHANGE_INDICATION, this.GuildFirstChangeIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_FIRST_CHANGE_INDICATION, this.GuildFirstChangeIndication)
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--福利红包推送
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socket:RegistNetMessage(MessageTypeProto_pb.WELFARE_RED_PACKET_INFO, this.WelfareRedPacketPush)
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--
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--
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socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_USER_EXP_INDICATION, this.UpdateUserExp)
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socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_USER_EXP_INDICATION, this.UpdateUserExp)
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--秘盒跨季度刷新
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--秘盒跨季度刷新
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