战力修改提交
parent
5e28b8ad36
commit
ebc67f1602
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|
||||
|
@ -12115,7 +12329,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 238.33499, y: -67.6}
|
||||
m_AnchoredPosition: {x: 238.33499, y: -67.600006}
|
||||
m_SizeDelta: {x: 80.11, y: 80.11}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &8667891653928200337
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||||
|
@ -12192,99 +12406,6 @@ RectTransform:
|
|||
m_AnchoredPosition: {x: 0.46, y: 0.28}
|
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m_SizeDelta: {x: 61.28, y: 60.39}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &8749856359132540196
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4967764444060026242}
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- component: {fileID: 2064184916197858051}
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- component: {fileID: 7266390767515259242}
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- component: {fileID: 5176701732563743862}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &4967764444060026242
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8749856359132540196}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
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m_Children: []
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m_Father: {fileID: 7284226082843754310}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 50.9, y: -9.6}
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m_SizeDelta: {x: 170.03, y: 45.77}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &2064184916197858051
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8749856359132540196}
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m_CullTransparentMesh: 0
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--- !u!114 &7266390767515259242
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8749856359132540196}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 634137158f07dff488d018d707aa403a, type: 2}
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m_FontSize: 0
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 89
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: 12312
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--- !u!114 &5176701732563743862
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8749856359132540196}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 72f543c75b355a741976183c1e74debc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_textSpacing: -31.5
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--- !u!1 &8797776165972648227
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GameObject:
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m_ObjectHideFlags: 0
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|
|
|
@ -2287,13 +2287,7 @@ function GetProfessionNameById(_professionId)
|
|||
end
|
||||
|
||||
-- 设置图片数字显示
|
||||
function SetNumShow(numGrid,numPre,num)
|
||||
local numStr = ""
|
||||
if num >= 1000000 then
|
||||
numStr = tostring(math.floor(num / 10000))
|
||||
else
|
||||
numStr = tostring(num)
|
||||
end
|
||||
function SetNumShow(numGrid,numPre,numStr,isShow)
|
||||
local numTb = StringConvertToTable(tostring(numStr))
|
||||
local numList = {}
|
||||
for i = 1,numGrid.transform.childCount - 1 do
|
||||
|
@ -2313,7 +2307,7 @@ function SetNumShow(numGrid,numPre,num)
|
|||
numList[i].text = numTb[i]
|
||||
end
|
||||
end
|
||||
if num >= 1000000 then
|
||||
if isShow then
|
||||
numGrid.transform:GetChild(numGrid.transform.childCount-1).gameObject:SetActive(true)
|
||||
else
|
||||
numGrid.transform:GetChild(numGrid.transform.childCount-1).gameObject:SetActive(false)
|
||||
|
|
|
@ -187,7 +187,13 @@ function ExploreMainPanel:SetMapData()
|
|||
self.mapList[k].mapBg.gameObject:SetActive(false)
|
||||
self.mapList[k].mapBgIma.sprite = self.spLoader:LoadSprite(v.iconName)
|
||||
self.mapList[k].mapBgIma:SetNativeSize()
|
||||
SetNumShow(self.mapList[k].minForce,self.mapList[k].force.gameObject,v.force)
|
||||
local numStr = ""
|
||||
if v.force >= 1000000 then
|
||||
numStr = tostring(math.floor(v.force / 10000))
|
||||
else
|
||||
numStr = tostring(v.force)
|
||||
end
|
||||
SetNumShow(self.mapList[k].minForce,self.mapList[k].force.gameObject,numStr,v.force >= 1000000)
|
||||
if PlayerManager.level < v.openLevel then
|
||||
self.mapList[k].condition.gameObject:SetActive(true)
|
||||
if v.openLevel ~= 999 then
|
||||
|
|
|
@ -71,7 +71,8 @@ function this:OnShow()
|
|||
this.itemList[i].notOpenTip = Util.GetGameObject(this.itemList[i].go, "notOpenTip"):GetComponent("Text")
|
||||
this.itemList[i].formation = Util.GetGameObject(this.itemList[i].go, "formation")
|
||||
this.itemList[i].name = Util.GetGameObject(this.itemList[i].formation, "name"):GetComponent("Text")
|
||||
this.itemList[i].power = Util.GetGameObject(this.itemList[i].formation, "power/Text"):GetComponent("Text")
|
||||
this.itemList[i].power = Util.GetGameObject(this.itemList[i].formation, "power")
|
||||
this.itemList[i].powerPre = Util.GetGameObject(this.itemList[i].power, "Text")
|
||||
this.itemList[i].scroll = Util.GetGameObject(this.itemList[i].formation, "scroll")
|
||||
this.itemList[i].heroList = {}
|
||||
for j = 1,6 do
|
||||
|
@ -106,7 +107,15 @@ function this:Refresh(_data,_item)
|
|||
_item.notOpenTip.gameObject:SetActive(false)
|
||||
_item.formation.gameObject:SetActive(true)
|
||||
_item.name.text = string.format("队伍%s",_data.index)
|
||||
_item.power.text = FormationManager.GetFormationPower(_data.formationId)
|
||||
local force = FormationManager.GetFormationPower(_data.formationId)
|
||||
local numStr = ""
|
||||
if force >= 100000000 then
|
||||
numStr = tostring(math.floor(force / 10000))
|
||||
else
|
||||
numStr = tostring(force)
|
||||
end
|
||||
SetNumShow(_item.power,_item.powerPre,numStr,force >= 100000000)
|
||||
--_item.power.text = FormationManager.GetFormationPower(_data.formationId)
|
||||
for j, demon in ipairs(_item.heroList) do
|
||||
_item.heroList[j].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
|
||||
_item.heroList[j].hero:SetActive(false)
|
||||
|
|
Loading…
Reference in New Issue