战力修改提交

dev_chengFeng
jiaoyangna 2022-01-04 14:21:54 +08:00
parent 5e28b8ad36
commit ebc67f1602
4 changed files with 265 additions and 135 deletions

View File

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@ -2287,13 +2287,7 @@ function GetProfessionNameById(_professionId)
end
-- 设置图片数字显示
function SetNumShow(numGrid,numPre,num)
local numStr = ""
if num >= 1000000 then
numStr = tostring(math.floor(num / 10000))
else
numStr = tostring(num)
end
function SetNumShow(numGrid,numPre,numStr,isShow)
local numTb = StringConvertToTable(tostring(numStr))
local numList = {}
for i = 1,numGrid.transform.childCount - 1 do
@ -2313,7 +2307,7 @@ function SetNumShow(numGrid,numPre,num)
numList[i].text = numTb[i]
end
end
if num >= 1000000 then
if isShow then
numGrid.transform:GetChild(numGrid.transform.childCount-1).gameObject:SetActive(true)
else
numGrid.transform:GetChild(numGrid.transform.childCount-1).gameObject:SetActive(false)

View File

@ -187,7 +187,13 @@ function ExploreMainPanel:SetMapData()
self.mapList[k].mapBg.gameObject:SetActive(false)
self.mapList[k].mapBgIma.sprite = self.spLoader:LoadSprite(v.iconName)
self.mapList[k].mapBgIma:SetNativeSize()
SetNumShow(self.mapList[k].minForce,self.mapList[k].force.gameObject,v.force)
local numStr = ""
if v.force >= 1000000 then
numStr = tostring(math.floor(v.force / 10000))
else
numStr = tostring(v.force)
end
SetNumShow(self.mapList[k].minForce,self.mapList[k].force.gameObject,numStr,v.force >= 1000000)
if PlayerManager.level < v.openLevel then
self.mapList[k].condition.gameObject:SetActive(true)
if v.openLevel ~= 999 then

View File

@ -71,7 +71,8 @@ function this:OnShow()
this.itemList[i].notOpenTip = Util.GetGameObject(this.itemList[i].go, "notOpenTip"):GetComponent("Text")
this.itemList[i].formation = Util.GetGameObject(this.itemList[i].go, "formation")
this.itemList[i].name = Util.GetGameObject(this.itemList[i].formation, "name"):GetComponent("Text")
this.itemList[i].power = Util.GetGameObject(this.itemList[i].formation, "power/Text"):GetComponent("Text")
this.itemList[i].power = Util.GetGameObject(this.itemList[i].formation, "power")
this.itemList[i].powerPre = Util.GetGameObject(this.itemList[i].power, "Text")
this.itemList[i].scroll = Util.GetGameObject(this.itemList[i].formation, "scroll")
this.itemList[i].heroList = {}
for j = 1,6 do
@ -106,7 +107,15 @@ function this:Refresh(_data,_item)
_item.notOpenTip.gameObject:SetActive(false)
_item.formation.gameObject:SetActive(true)
_item.name.text = string.format("队伍%s",_data.index)
_item.power.text = FormationManager.GetFormationPower(_data.formationId)
local force = FormationManager.GetFormationPower(_data.formationId)
local numStr = ""
if force >= 100000000 then
numStr = tostring(math.floor(force / 10000))
else
numStr = tostring(force)
end
SetNumShow(_item.power,_item.powerPre,numStr,force >= 100000000)
--_item.power.text = FormationManager.GetFormationPower(_data.formationId)
for j, demon in ipairs(_item.heroList) do
_item.heroList[j].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
_item.heroList[j].hero:SetActive(false)