[战斗]======被动414修改
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581bfa2615
commit
ec1f5be131
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@ -10670,12 +10670,14 @@ local passivityList = {
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if skill and not skill.isTriggerJudge and judge==1 then
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return
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end
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if skill and skill.type~= BattleSkillType.Special then
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return
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end
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local arr=RoleManager.Query(function(v) return v.camp~=role.camp end)
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if arr==nil or #arr==0 then
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return
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end
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for i = 1, t1 do
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local index = Random.RangeInt(1, #arr)
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BattleUtil.CalRage(role,arr[index],num,ct)
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end
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