节日提交
parent
5cea36a143
commit
ec7be4c020
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@ -10990,7 +10990,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -21.9, y: 33.37}
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m_AnchoredPosition: {x: -17.5, y: 33.37}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &3606722773367142593
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@ -11,8 +11,10 @@ function FestevalPanel:InitComponent()
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self.tipDi = Util.GetGameObject(self.closePanel,"tipDi"):GetComponent("Image")
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self.tip = Util.GetGameObject(self.tipDi.transform,"tip"):GetComponent("Text")
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self.grid = Util.GetGameObject(self.gameObject,"content/grid")
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self.contentHeight = Util.GetGameObject(self.gameObject,"content"):GetComponent("RectTransform").rect.height
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self.singleLinePre = Util.GetGameObject(self.gameObject,"singleLinePre")
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self.singleLinePreHeight = self.singleLinePre:GetComponent("RectTransform").rect.height
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self.gridLayoutCom = self.grid:GetComponent("VerticalLayoutGroup")
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self.lineList = {}
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self.time = Util.GetGameObject(self.gameObject,"timeDi/time"):GetComponent("Text")
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@ -80,17 +82,8 @@ function FestevalPanel:OnShow()
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end
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self.curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - self.actData.startTime)/86400)
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self:RefreshData()
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self:SetSelect()
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self:RemainTimeDown()
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local row,cum = self:Getrow(self.curDay)
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local h = (row - 2) * self.singleLinePreHeight
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if h < 0 then
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self.gridPos.y = 0
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elseif h > (#self.lineList - 2) * self.singleLinePreHeight then
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self.gridPos.y = (#self.lineList - 2) * self.singleLinePreHeight
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else
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self.gridPos.y = h
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end
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self.grid:GetComponent("RectTransform").anchoredPosition = self.gridPos
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end
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function FestevalPanel:RefreshData()
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@ -147,8 +140,28 @@ function FestevalPanel:Getrow(index)
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return row,cum
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end
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function FestevalPanel:SetSelect(parent)
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function FestevalPanel:SetSelect()
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self.gridHeight = GetPreferredHeight(self.grid.transform)
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local day = self.curDay
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for i = 1, #self.actData.mission do
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local config = ActivityRewardConfig[self.actData.mission[i].missionId]
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if self.actData.mission[i].state == 0 and self.curDay >= config.Values[1][1] then
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day = config.Values[1][1]
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break
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end
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end
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local row,cum = self:Getrow(day)
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--local h = -((row - 0.5) * self.singleLinePreHeight + (row - 1) * self.gridLayoutCom.spacing - 14)
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local h = (row - 1) * self.singleLinePreHeight + (row - 1) * self.gridLayoutCom.spacing
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if h < 0 then
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self.gridPos.y = 0
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elseif h > self.gridHeight - self.contentHeight then
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self.gridPos.y = self.gridHeight - self.contentHeight
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else
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self.gridPos.y = h
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end
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self.grid:GetComponent("RectTransform").anchoredPosition = self.gridPos
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end
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function FestevalPanel:RefreshSingleData(obj,data)
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@ -165,10 +178,11 @@ function FestevalPanel:RefreshSingleData(obj,data)
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if obj.data.state == 0 then
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if self.curDay >= config.Values[1][1] then
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obj.redpoint.gameObject:SetActive(true)
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end
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if self.curDay == config.Values[1][1] then
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obj.select.gameObject:SetActive(true)
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end
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-- if self.curDay == config.Values[1][1] then
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-- obj.select.gameObject:SetActive(true)
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-- end
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else
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obj.gray.gameObject:SetActive(true)
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obj.get.gameObject:SetActive(true)
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