【灵兽宝阁】再次收取提示修复

dev_chengFeng
zhangqiang 2021-01-08 19:40:36 +08:00
parent 43bd986273
commit ecd9a16ed1
1 changed files with 2 additions and 2 deletions

View File

@ -220,9 +220,9 @@ function LingShouBaoGe:refreshBtnShow()
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.BaoGeTen) local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.BaoGeTen)
if n == bType.Btn1 then if n == bType.Btn1 then
if isFree then if isFree then
self:Recruit(type,maxtimesId,0,0,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.LingShowTen}) self:Recruit(type,maxtimesId,0,0,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.BaoGeTen})
else else
self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.LingShowTen}) self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeSingle,RecruitType.BaoGeTen})
end end
elseif n==bType.Btn10 then elseif n==bType.Btn10 then
self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeTen,RecruitType.BaoGeTen}) self:Recruit(type,maxtimesId,itemId,itemNum,state,freeTimesId,{RecruitType.BaoGeTen,RecruitType.BaoGeTen})