TCX_LongZhu
DESKTOP-RH64908\Administrator 2025-12-29 16:40:35 +08:00
parent 03579e1c48
commit eceabf4ae8
4 changed files with 239 additions and 235 deletions

View File

@ -208,6 +208,7 @@ function FirstRechargePanel:OnShow()
local money = activityRewardConfig[missInfo.missionId].Values[1][1]
--LogError("money===="..money)
--local index = FirstRechargeManager.GetFirstRechargeIndexByMoney(money)
LogError("ddddddddddddddddddddddddddddddddd"..tostring(money))
local index = FirstRechargeManager.GetFirstRechargeIndexByMoney(money)
if not _MoneyDataNum[index] then
_MoneyDataNum[index] = {}
@ -309,7 +310,7 @@ function FirstRechargePanel:OnTabChanged(index)
for _, missInfo in ipairs(tempData) do
if missInfo and missInfo.progress and activityRewardConfig[missInfo.missionId].Values[1][1] == money then
AccumRecharge = missInfo.progress
LogError("missionInfo.state==" .. missInfo.state)
LogError("missionInfo.state==" ..tostring(missInfo.missionId).."/".. missInfo.state..""..tostring(money))
-- if AccumRecharge >= activityRewardConfig[missInfo.missionId].Values[1][1] then
-- local day = GetTimePass(FirstRechargeManager.GetRechargeTime())--FirstRechargeManager.GetRechargeTime()
-- if missInfo.state ~= 1 and activityRewardConfig[missInfo.missionId].Values[1][2] <= day then
@ -350,7 +351,7 @@ end
function FirstRechargePanel:ShowContent(index)
local tempData = {}
LogError("sssssssssssssssssssssssssssss" .. tostring(index))
--LogError("sssssssssssssssssssssssssssss" .. tostring(index))
for _, missionInfo in ipairs(_MoneyDataNum[index]) do
table.insert(tempData, activityRewardConfig[missionInfo.missionId])
end

View File

@ -122,6 +122,7 @@ end
local ActTypeConfigList = {} -- 做一个缓存避免重复遍历表数据
function this.GetTableDataByTypeId(typeId)
if not ActTypeConfigList[typeId] then
LogError("ffffffffffffffffffffffffff"..tostring(typeId))
ActTypeConfigList[typeId] = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalSystemConfig, "IsIDdSame", typeId)
end
return ActTypeConfigList[typeId]

View File

@ -20,7 +20,7 @@ local LoginRoot_Channel = ServerConfigManager.GetVersionInfo("channel")
local LoginRoot_Version = ServerConfigManager.GetVersionInfo("version")
local LoginRoot_PackageVersion = ServerConfigManager.GetVersionInfo("packageVersion")
local LoginRoot_NoticeChannel = ServerConfigManager.GetSettingValue(ServerConfigManager.SettingConfig.NOTICE_CHANNEL) or
""
""
local LoginRoot_UserChannel = ServerConfigManager.GetSettingValue(ServerConfigManager.SettingConfig.USER_CHANNEL) or ""
local orginLayer
local IsUserProtoActive = ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.USER_PROTO)
@ -181,7 +181,7 @@ function this:BindEvent()
LoginManager.state = list.state
--local severArea = tonumber(string.sub(list.server_id, 0, -5))
this.serverMes.text = PlayerManager.serverInfo
.name -- .. "\t<color=#56F384FF>" .. severArea .. "</color>" .. Language[11138]
.name -- .. "\t<color=#56F384FF>" .. severArea .. "</color>" .. Language[11138]
end
})
end)
@ -389,7 +389,7 @@ function this.ShowNotice()
end
]]
local url = LoginRoot_Url ..
"jl_loginserver/getNotice?timestamp=" .. timeStamp .. "&sign=" .. timeSign .. "&packageName=" .. noticeChannel
"jl_loginserver/getNotice?timestamp=" .. timeStamp .. "&sign=" .. timeSign .. "&packageName=" .. noticeChannel
HttpManager:SendGetHttp(url, function(str)
UIManager.OpenPanel(UIName.NoticePopup, str)
end, nil, nil, nil)
@ -630,7 +630,7 @@ function this.SetServerList(data)
end
end
end
LogError("=================="..tostring(#this.serverList))
LogError("==================" .. tostring(#this.serverList))
PlayerManager.serverInfo = this.serverList[lastIndex]
LoginManager.SocketAddress = this.serverList[lastIndex].ip
LoginManager.SocketPort = tonumber(this.serverList[lastIndex].port)
@ -639,7 +639,7 @@ function this.SetServerList(data)
--local severArea = tonumber(string.sub(this.serverList[lastIndex].server_id, 0, -5))
this.serverMes.text = PlayerManager.serverInfo
.name -- .. "\t<color=#56F384FF>" .. severArea .. "</color>" .. Language[11138]
.name -- .. "\t<color=#56F384FF>" .. severArea .. "</color>" .. Language[11138]
RequestPanel.Hide()
end
@ -672,84 +672,87 @@ end
--登录进主界面之前需要依次请求玩家数据,物品数据,装备数据,英雄数据,编队数据,任务数据, 异妖数据,工坊数据, 冒险数据
function this.ExecuteLoading()
local requestList = {
--[[[1] = ]] function() NetManager.PlayerInfoRequest(LoadingPanel.OnStep) end, -- 基础信息
--[[[2] = ]] function() NetManager.GetComparenumInfoRequest(LoadingPanel.OnStep) end, -- 数字游戏信息
--[[[2] = ]] function() NetManager.RequestMission(LoadingPanel.OnStep) end, -- 任务信息
--[[[3] = ]] function() NetManager.ItemInfoRequest(0, LoadingPanel.OnStep) end, -- 物品信息
--[[[1] = ]] function() NetManager.PlayerInfoRequest(LoadingPanel.OnStep) end, -- 基础信息
--[[[2] = ]] function() NetManager.GetComparenumInfoRequest(LoadingPanel.OnStep) end, -- 数字游戏信息
--[[[2] = ]] function() NetManager.RequestMission(LoadingPanel.OnStep) end, -- 任务信息
--[[[3] = ]] function() NetManager.ItemInfoRequest(0, LoadingPanel.OnStep) end, -- 物品信息
-- [[[4] = ]]function() NetManager.AllEquipRequest(0, LoadingPanel.OnStep) end, -- 装备(走背包了)
--[[[4] = ]] function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, -- 宝物
--[[[5] = ]] function() NetManager.GetAllFaXiangRequest(1, LoadingPanel.OnStep) end, -- 法相
--[[[4] = ]] function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, -- 宝物
--[[[5] = ]] function() NetManager.GetAllFaXiangRequest(1, LoadingPanel.OnStep) end, -- 法相
-- [[[6] = ]]function() NetManager.GetSoulPrintDataRequest(0, LoadingPanel.OnStep) end, -- 魂印(走背包了)
--[[[7] = ]] function() NetManager.DiffMonsterRequest(0, LoadingPanel.OnStep) end, -- 异妖
--[[[8] = ]] function() NetManager.HeroInfoRequest(0, LoadingPanel.OnStep) end, -- 神将信息
--[[[9] = ]] function() NetManager.TeamInfoRequest(LoadingPanel.OnStep) end, -- 编队
--[[[10] =]] function() NetManager.GetAllMailData(LoadingPanel.OnStep) end, -- 邮件
--[[[11] =]] function() NetManager.GetAllFightDataRequest(LoadingPanel.OnStep) end, -- 关卡信息
--[[[12] =]] function() NetManager.GetActivityAllRewardRequest(LoadingPanel.OnStep) end, -- 活动奖励
--[[[14] =]] function() ShopManager.InitData(LoadingPanel.OnStep) end, -- 商店
--[[[7] = ]] function() NetManager.DiffMonsterRequest(0, LoadingPanel.OnStep) end, -- 异妖
--[[[8] = ]] function() NetManager.HeroInfoRequest(0, LoadingPanel.OnStep) end, -- 神将信息
--[[[9] = ]] function() NetManager.TeamInfoRequest(LoadingPanel.OnStep) end, -- 编队
--[[[10] =]] function() NetManager.GetAllMailData(LoadingPanel.OnStep) end, -- 邮件
--[[[11] =]] function() NetManager.GetAllFightDataRequest(LoadingPanel.OnStep) end, -- 关卡信息
--[[[12] =]] function() NetManager.GetActivityAllRewardRequest(LoadingPanel.OnStep) end, -- 活动奖励
--[[[14] =]] function() ShopManager.InitData(LoadingPanel.OnStep) end, -- 商店
--function() NetManager.GetWorkShopInfoRequest(LoadingPanel.OnStep) end, -- 工坊?
--[[[15] =]] function() ChatManager.InitData(LoadingPanel.OnStep) end, -- 聊天
--[[[16] =]] function() NetManager.GetAllFunState(LoadingPanel.OnStep) end, -- 功能开启信息
--[[[17] =]] function() NetManager.RequestGetFriendInfo(1, LoadingPanel.OnStep) end, -- 好友
--[[[18] =]] function() NetManager.RequestGetFriendInfo(2, LoadingPanel.OnStep) end, -- 好友申请
--[[[19] =]] function() NetManager.RequestGetFriendInfo(3, LoadingPanel.OnStep) end, -- 好友搜索
--[[[20] =]] function() NetManager.RequestGetFriendInfo(4, LoadingPanel.OnStep) end, -- 黑名单
--[[[21] =]] function() FriendChatManager.InitData(LoadingPanel.OnStep) end, -- 好友消息
--[[[22] =]] function() MyGuildManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会信息
--[[[15] =]] function() ChatManager.InitData(LoadingPanel.OnStep) end, -- 聊天
--[[[16] =]] function() NetManager.GetAllFunState(LoadingPanel.OnStep) end, -- 功能开启信息
--[[[17] =]] function() NetManager.RequestGetFriendInfo(1, LoadingPanel.OnStep) end, -- 好友
--[[[18] =]] function() NetManager.RequestGetFriendInfo(2, LoadingPanel.OnStep) end, -- 好友申请
--[[[19] =]] function() NetManager.RequestGetFriendInfo(3, LoadingPanel.OnStep) end, -- 好友搜索
--[[[20] =]] function() NetManager.RequestGetFriendInfo(4, LoadingPanel.OnStep) end, -- 黑名单
--[[[21] =]] function() FriendChatManager.InitData(LoadingPanel.OnStep) end, -- 好友消息
--[[[22] =]] function() MyGuildManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会信息
--function() GuildFightManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会战
--[[[23] =]] function() NetManager.GetAllGuildSkillData(LoadingPanel.OnStep) end, -- 公会技能
--[[[24] =]] function() NetManager.InitFightPointLevelInfo(LoadingPanel.OnStep) end, -- 关卡
--[[[23] =]] function() NetManager.GetAllGuildSkillData(LoadingPanel.OnStep) end, -- 公会技能
--[[[24] =]] function() NetManager.InitFightPointLevelInfo(LoadingPanel.OnStep) end, -- 关卡
--[[[25] =]] function() NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve, LoadingPanel.OnStep) end, -- 大闹天宫
--[[[26] =]] function() NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep) end, -- 公会援助
--[[[27] =]] function() DeathPosManager.InitData(LoadingPanel.OnStep) end, -- 十绝阵
--[[[28] =]] function() NetManager.TreasureOfHeavenScoreRequest(LoadingPanel.OnStep) end, -- 天宫秘宝积分
--[[[29] =]] function() NetManager.RankFirstRequest({ 3, 22, 20, 4, 21 }, { 0, 0, 0, 0, 20 }, LoadingPanel
.OnStep) end, -- 排行榜数据
--[[[30] =]] function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end, --轩辕宝镜
--[[[31] =]] function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end, --青龙秘宝倒计时
--[[[32] =]] function() HeroManager.CheckRepeatTreasure(LoadingPanel.OnStep) end, --检测所有重复穿戴的宝器并卸下
--[[[33] =]] function() XiaoYaoManager.GetOpenMapData(LoadingPanel.OnStep) end, --逍遥游
--[[[34] =]] function() NetManager.GetHeroSkinData(LoadingPanel.OnStep) end, --皮肤
--[[[35] =]] function() NetManager.GetFourElementGetInfo(LoadingPanel.OnStep) end, --四灵试炼
--[[[35] =]] function() NetManager.GetChallengeCopyInfo(LoadingPanel.OnStep) end, --修行挑战
--[[[36] =]] function() MonsterCampManager.SetMyHelpHeroData(nil, nil, LoadingPanel.OnStep) end, --助战神将
--[[[37] =]] function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
--[[[38] =]] function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end, --天枢密卷
--[[[39] =]] function() NetManager.AllEndLessHeroDataResponse(0, LoadingPanel.OnStep) end, --无尽英雄数据
--[[[40] =]] function() NetManager.GetEndlessTreasureInfoResponse(LoadingPanel.OnStep) end, --无尽密保
--[[[41] =]] function() MyGuildManager.ReuqsetRedPackage(LoadingPanel.OnStep) end, --请求红包
--[[[42] =]] function() NetManager.HardStageRequest(LoadingPanel.OnStep) end, --山河社稷图
--[[[43] =]] function() NetManager.VipLevelStateRequset(LoadingPanel.OnStep) end, --vip
--[[[26] =]] function() NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep) end, -- 公会援助
--[[[27] =]] function() DeathPosManager.InitData(LoadingPanel.OnStep) end, -- 十绝阵
--[[[28] =]] function() NetManager.TreasureOfHeavenScoreRequest(LoadingPanel.OnStep) end, -- 天宫秘宝积分
--[[[29] =]] function()
NetManager.RankFirstRequest({ 3, 22, 20, 4, 21 }, { 0, 0, 0, 0, 20 }, LoadingPanel
.OnStep)
end, -- 排行榜数据
--[[[30] =]] function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end, --轩辕宝镜
--[[[31] =]] function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end, --青龙秘宝倒计时
--[[[32] =]] function() HeroManager.CheckRepeatTreasure(LoadingPanel.OnStep) end, --检测所有重复穿戴的宝器并卸下
--[[[33] =]] function() XiaoYaoManager.GetOpenMapData(LoadingPanel.OnStep) end, --逍遥游
--[[[34] =]] function() NetManager.GetHeroSkinData(LoadingPanel.OnStep) end, --皮肤
--[[[35] =]] function() NetManager.GetFourElementGetInfo(LoadingPanel.OnStep) end, --四灵试炼
--[[[35] =]] function() NetManager.GetChallengeCopyInfo(LoadingPanel.OnStep) end, --修行挑战
--[[[36] =]] function() MonsterCampManager.SetMyHelpHeroData(nil, nil, LoadingPanel.OnStep) end, --助战神将
--[[[37] =]] function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
--[[[38] =]] function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end, --天枢密卷
--[[[39] =]] function() NetManager.AllEndLessHeroDataResponse(0, LoadingPanel.OnStep) end, --无尽英雄数据
--[[[40] =]] function() NetManager.GetEndlessTreasureInfoResponse(LoadingPanel.OnStep) end, --无尽密保
--[[[41] =]] function() MyGuildManager.ReuqsetRedPackage(LoadingPanel.OnStep) end, --请求红包
--[[[42] =]] function() NetManager.HardStageRequest(LoadingPanel.OnStep) end, --山河社稷图
--[[[43] =]] function() NetManager.VipLevelStateRequset(LoadingPanel.OnStep) end, --vip
--function() JumpServerManager.LoginGetWorldArenaInfoRequest(LoadingPanel.OnStep) end,--跨服天梯
--[[[44] =]] function() NetManager.RequestRedPacketData(LoadingPanel.OnStep) end, --福利红包
--[[[45] =]] function() NetManager.BeautyBagWishEquipRequest(nil, LoadingPanel.OnStep) end, --心愿魂印
--[[[46] =]] function() LingLongBaoJingManager.InitData(LoadingPanel.OnStep) end, --玲珑宝镜
--[[[47] =]] function() NetManager.IsCrossRequert(LoadingPanel.OnStep) end, --跨服
--[[[48] =]] function() NetManager.TaiChuSecretvolumeRequest(LoadingPanel.OnStep) end, --太初密卷
--[[[49] =]] function() NetManager.CrossYuXuLunDaoGetInfoRequest(2, LoadingPanel.OnStep) end, --玉虚论道红点
--[[[50] =]] function() NetManager.GetLikeableDataRequest(LoadingPanel.OnStep) end, --好感度
--[[[51] =]] function() NetManager.GetTransformationRequest(LoadingPanel.OnStep) end, --身外化身
--[[[52] =]] function() NetManager.GetLingMaiInfoRequest(0, LoadingPanel.OnStep) end, --灵脉秘境
--[[[53] =]] function() NetManager.SendGetTailsmanSoulData(LoadingPanel.OnStep) end, --法宝之灵
--[[[54] =]] --function() NetManager.RequestArenaRankData(1,LoadingPanel.OnStep) end, --获取竞技场数据
--[[[55] =]] function() HomeLandManager.GetData(LoadingPanel.OnStep) end, --家园获取数据
--[[[56] =]] function() NetManager.ExplorerMapInfoRequest(LoadingPanel.OnStep) end, --灵脉秘境
--[[[57] =]] function() CommonActPageManager.GetPowerRicePower(LoadingPanel.OnStep) end, --战力冲刺
--[[[58] =]] function() NetManager.RequestMagicSoldierInfo(LoadingPanel.OnStep) end, --神兵
--[[[59] =]] function() NetManager.GemNewInfoRequest(LoadingPanel.OnStep) end, --新命石
--[[[60] =]] function() NetManager.BaublesAllInfoRequest(LoadingPanel.OnStep) end, --新法宝
--[[[61] =]] function() NetManager.TrainingArchitectureInfoRequest(LoadingPanel.OnStep) end, --特训信息
--[[[62] =]] function() NetManager.NewArenaResetRequest(LoadingPanel.OnStep) end, -- 竞技场
--[[[63] =]] function() NetManager.GetNewArenaInfoRequest(LoadingPanel.OnStep) end, -- 竞技场
--[[[44] =]] function() NetManager.RequestRedPacketData(LoadingPanel.OnStep) end, --福利红包
--[[[45] =]] function() NetManager.BeautyBagWishEquipRequest(nil, LoadingPanel.OnStep) end, --心愿魂印
--[[[46] =]] function() LingLongBaoJingManager.InitData(LoadingPanel.OnStep) end, --玲珑宝镜
--[[[47] =]] function() NetManager.IsCrossRequert(LoadingPanel.OnStep) end, --跨服
--[[[48] =]] function() NetManager.TaiChuSecretvolumeRequest(LoadingPanel.OnStep) end, --太初密卷
--[[[49] =]] function() NetManager.CrossYuXuLunDaoGetInfoRequest(2, LoadingPanel.OnStep) end, --玉虚论道红点
--[[[50] =]] function() NetManager.GetLikeableDataRequest(LoadingPanel.OnStep) end, --好感度
--[[[51] =]] function() NetManager.GetTransformationRequest(LoadingPanel.OnStep) end, --身外化身
--[[[52] =]] function() NetManager.GetLingMaiInfoRequest(0, LoadingPanel.OnStep) end, --灵脉秘境
--[[[53] =]] function() NetManager.SendGetTailsmanSoulData(LoadingPanel.OnStep) end, --法宝之灵
--[[[54] =]] --function() NetManager.RequestArenaRankData(1,LoadingPanel.OnStep) end, --获取竞技场数据
--[[[55] =]] function() HomeLandManager.GetData(LoadingPanel.OnStep) end, --家园获取数据
--[[[56] =]] function() NetManager.ExplorerMapInfoRequest(LoadingPanel.OnStep) end, --灵脉秘境
--[[[57] =]] function() CommonActPageManager.GetPowerRicePower(LoadingPanel.OnStep) end, --战力冲刺
--[[[58] =]] function() NetManager.RequestMagicSoldierInfo(LoadingPanel.OnStep) end, --神兵
--[[[59] =]] function() NetManager.GemNewInfoRequest(LoadingPanel.OnStep) end, --新命石
--[[[60] =]] function() NetManager.BaublesAllInfoRequest(LoadingPanel.OnStep) end, --新法宝
--[[[61] =]] function() NetManager.TrainingArchitectureInfoRequest(LoadingPanel.OnStep) end, --特训信息
--[[[62] =]] function() NetManager.NewArenaResetRequest(LoadingPanel.OnStep) end, -- 竞技场
--[[[63] =]] function() NetManager.GetNewArenaInfoRequest(LoadingPanel.OnStep) end, -- 竞技场
function() NetManager.QueryLuofuRegisterInfoRequest(LoadingPanel.OnStep) end,
function() JumpServerManager.LoginGetWorldArenaInfoRequest(LoadingPanel.OnStep) end, --跨服天梯
function() -- 登录请求最终接口,所有请求放在此接口之前
function() JumpServerManager.LoginGetWorldArenaInfoRequest(LoadingPanel.OnStep) end, --跨服天梯
function() -- 登录请求最终接口,所有请求放在此接口之前
-- 登录成功确认
NetManager.LoginConfimRequest()
-- 登录时初始化主界面竖条显示为打开状态
PlayerPrefs.SetInt(PlayerManager.uid .. "MainRightBarSetting", 1)
if AppConst.isGuide then
if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) and PlayerManager.level == 1 then
local data = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig, 161)
if data.IsOpen == 1 and GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) and PlayerManager.level == 1 then
-- 新的引导
-- StoryManager.EventTrigger(300001)
--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
@ -874,7 +877,7 @@ function this.RequestHttpLogin()
.. "&platform=" .. Platform
.. "&channel=" .. user_channel
.. "&sub_channel=" .. LoginRoot_SubChannel
.. "&pid=" .. AppConst.SdkChannel --LoginManager.pt_pId
.. "&pid=" .. AppConst.SdkChannel --LoginManager.pt_pId
.. "&gid=" .. AppConst.SdkPackageName --LoginManager.pt_gId
.. "&version=" .. LoginRoot_PackageVersion
.. "&timeStamp=" .. LoginManager.SdkLoginTimeStamp

View File

@ -2,30 +2,30 @@ require("Base/BasePanel")
local WeekCardPanel = Inherit(BasePanel)
local sortingOrder = 0
local _WeekcardConfig = ConfigManager.GetConfig(ConfigName.WeekcardConfig)
local weekReward=ConfigManager.GetConfig(ConfigName.WeekRewardConfig)
local weekReward = ConfigManager.GetConfig(ConfigName.WeekRewardConfig)
local _ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local _RechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local weekcardR=nil
local weekcardR = nil
--初始化组件(用于子类重写)
function WeekCardPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.grid = Util.GetGameObject(self.gameObject, "grid")
self.cardPres = {}
self.timerList = {}
self.tabs={}
self.selectObj=Util.GetGameObject(self.gameObject, "selectObj")
self.selectTxt=Util.GetGameObject(self.gameObject, "selectObj/Text"):GetComponent("Text")
self.info1=Util.GetGameObject(self.gameObject, "info1"):GetComponent("Text")
self.info2=Util.GetGameObject(self.gameObject, "info2"):GetComponent("Text")
self.info1.text="·购买后可领取活动前期累计奖励 及 后续奖励"
self.info2.text="·每日0点刷新奖励可累计领取"
self.titleImg=Util.GetGameObject(self.gameObject, "titleImg"):GetComponent("Image")
self.timeTxt=Util.GetGameObject(self.gameObject, "time"):GetComponent("Text")
self.titleImg.sprite=self.spLoader:LoadSprite("r_zhouka_zksh_zh")
for i= 1 ,self.grid.transform.childCount do
self.tabs = {}
self.selectObj = Util.GetGameObject(self.gameObject, "selectObj")
self.selectTxt = Util.GetGameObject(self.gameObject, "selectObj/Text"):GetComponent("Text")
self.info1 = Util.GetGameObject(self.gameObject, "info1"):GetComponent("Text")
self.info2 = Util.GetGameObject(self.gameObject, "info2"):GetComponent("Text")
self.info1.text = "·购买后可领取活动前期累计奖励 及 后续奖励"
self.info2.text = "·每日0点刷新奖励可累计领取"
self.titleImg = Util.GetGameObject(self.gameObject, "titleImg"):GetComponent("Image")
self.timeTxt = Util.GetGameObject(self.gameObject, "time"):GetComponent("Text")
self.titleImg.sprite = self.spLoader:LoadSprite("r_zhouka_zksh_zh")
for i = 1, self.grid.transform.childCount do
self.cardPres[i] = {}
self.cardPres[i].go = self.grid.transform:GetChild(i - 1).gameObject
self.cardPres[i].bg = self.cardPres[i].go:GetComponent("Image")
self.cardPres[i].bg = self.cardPres[i].go:GetComponent("Image")
self.cardPres[i].name = Util.GetGameObject(self.cardPres[i].go, "nameBg/name"):GetComponent("Text")
self.cardPres[i].nameBg = Util.GetGameObject(self.cardPres[i].go, "nameBg"):GetComponent("Image")
self.cardPres[i].icon = Util.GetGameObject(self.cardPres[i].go, "icon"):GetComponent("Image")
@ -45,18 +45,17 @@ function WeekCardPanel:InitComponent()
self.cardPres[i].btnText = Util.GetGameObject(self.cardPres[i].go, "btn/Text"):GetComponent("Text")
self.cardPres[i].red = Util.GetGameObject(self.cardPres[i].go, "btn/redPoint")
self.cardPres[i].rewardGrid = Util.GetGameObject(self.cardPres[i].go, "grid")
self.cardPres[i].rewards={}
for j= 1 ,self.cardPres[i].rewardGrid.transform.childCount do
table.insert(self.cardPres[i].rewards,self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject)
self.cardPres[i].rewards = {}
for j = 1, self.cardPres[i].rewardGrid.transform.childCount do
table.insert(self.cardPres[i].rewards, self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject)
self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject:SetActive(false)
end
end
self.btnBack = Util.GetGameObject(self.gameObject,"btnClose")
self.btnBack = Util.GetGameObject(self.gameObject, "btnClose")
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
for i=1,5 do
table.insert(self.tabs,Util.GetGameObject(self.gameObject, "scrollrect/tabs/"..i))
for i = 1, 5 do
table.insert(self.tabs, Util.GetGameObject(self.gameObject, "scrollrect/tabs/" .. i))
end
end
@ -86,106 +85,103 @@ function WeekCardPanel:OnOpen(args)
-- self.actConfig = _activityConfig
-- self.pageIndex = _index
-- self.parent = parent
activityId=args
activityId = args
end
function WeekCardPanel:OnSortingOrderChange()
end
-- 打开,重新打开时回调
local allcards={}
local curKey=0
local curIndex=0
local allcards = {}
local curKey = 0
local curIndex = 0
--local activityId=0
local endTime=0
local endTime = 0
function WeekCardPanel:OnShow()
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
local serverOpenTime = PlayerManager.GetServerOpenTime()
-- 查看周卡界面刷新红点
PlayerPrefs.SetInt("IsCheckWeekCard_"..PlayerManager.uid, 1)
PlayerPrefs.SetInt("IsCheckWeekCard_" .. PlayerManager.uid, 1)
CheckRedPointStatus(RedPointType.WeekCard)
local id = ActivityGiftManager.GetActivityTypeInfo(102)
endTime=id.endTime
self.timeTxt.text="活动时间:"..TimeStampToDateStr6(id.startTime)..""..TimeStampToDateStr6(id.endTime)
weekcardR=ConfigManager.GetConfigDataByKey(ConfigName.WeekcardRotationConfig,"GlobalActivity",id.activityId)
endTime = id.endTime
self.timeTxt.text = "活动时间:" .. TimeStampToDateStr6(id.startTime) .. "" .. TimeStampToDateStr6(id.endTime)
weekcardR = ConfigManager.GetConfigDataByKey(ConfigName.WeekcardRotationConfig, "GlobalActivity", id.activityId)
--weekcardR=ConfigManager.GetConfigData(ConfigName.WeekcardRotationConfig,1)
local cardTypes={}
for i=1,#weekcardR.WeekcardType do
local id=weekcardR.WeekcardType[i][3]
local min=weekcardR.WeekcardType[i][1]
local max=weekcardR.WeekcardType[i][2]
local type=_WeekcardConfig[id].Type
local data=WeekCardManager.GetWeekCardData(id)
local cardTypes = {}
for i = 1, #weekcardR.WeekcardType do
local id = weekcardR.WeekcardType[i][3]
local min = weekcardR.WeekcardType[i][1]
local max = weekcardR.WeekcardType[i][2]
local type = _WeekcardConfig[id].Type
local data = WeekCardManager.GetWeekCardData(id)
--已经购买
if data then
if allcards[type]==nil then
allcards[type]={}
if allcards[type] == nil then
allcards[type] = {}
end
table.insert(allcards[type],_WeekcardConfig[id])
table.insert(cardTypes,_WeekcardConfig[id].WeekcardType)
table.insert(allcards[type], _WeekcardConfig[id])
table.insert(cardTypes, _WeekcardConfig[id].WeekcardType)
else
if PlayerManager.level>=min and PlayerManager.level<=max and not cardTypes[_WeekcardConfig[id].WeekcardType] then
if allcards[type]==nil then
allcards[type]={}
if PlayerManager.level >= min and PlayerManager.level <= max and not cardTypes[_WeekcardConfig[id].WeekcardType] then
if allcards[type] == nil then
allcards[type] = {}
end
table.insert(allcards[type],_WeekcardConfig[id])
table.insert(allcards[type], _WeekcardConfig[id])
end
end
--table.insert(allcards,weekcardR.WeekcardType[i][3])
end
for i=1, 5 do
self.tabs[i]:SetActive(false)
for i = 1, 5 do
self.tabs[i]:SetActive(false)
end
local i=0
local firstKey=0
local i = 0
local firstKey = 0
for key, value in pairs(allcards) do
i=i+1
i = i + 1
self.tabs[i]:SetActive(true)
local name=Util.GetGameObject(self.tabs[i], "Text"):GetComponent("Text")
name.text=value[1].Desc
local red=Util.GetGameObject(self.tabs[i], "redpoint")
local name = Util.GetGameObject(self.tabs[i], "Text"):GetComponent("Text")
name.text = value[1].Desc
local red = Util.GetGameObject(self.tabs[i], "redpoint")
red:SetActive(false)
if firstKey == 0 then
firstKey = key
curIndex=i
curIndex = i
end
local kk=key
local kk = key
Util.AddClick(self.tabs[i], function()
curKey=kk
curIndex=i
curKey = kk
curIndex = i
self:SetCardWind(curKey)
end)
LogError("key=="..key.." value=="..value[1].Id.." value2=="..value[2].Id)
LogError("key==" .. key .. " value==" .. value[1].Id .. " value2==" .. value[2].Id)
end
self:CheckTabRed()
if curKey==0 then
curKey=firstKey
if curKey == 0 then
curKey = firstKey
end
self:SetCardWind(firstKey)
end
function WeekCardPanel:CheckTabRed()
--检测页签红点
local num=0
for key, value in pairs(allcards) do
num=num+1
local isTrue=false
Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(false)
for i=1,#value do
isTrue=WeekCardManager.CheckTabRedReward(value[i].Id)
--检测页签红点
local num = 0
for key, value in pairs(allcards) do
num = num + 1
local isTrue = false
Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(false)
for i = 1, #value do
isTrue = WeekCardManager.CheckTabRedReward(value[i].Id)
if isTrue then
Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(isTrue)
Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(isTrue)
end
end
end
end
end
end
-- 钻石数量显示
function WeekCardPanel:RefreshShow()
-- local allData = WeekCardManager.GetWeekCardDataArray()
@ -199,119 +195,126 @@ function WeekCardPanel:RefreshShow()
self:SetCardWind(curKey)
end
--设置周卡界面
function WeekCardPanel:SetCardWind(key)
curkey=key
curkey = key
if allcards[curkey] then
local aaa=0
local aaa = 0
for k, value in pairs(allcards) do
aaa=aaa+1
if k==curkey then
break
end
aaa = aaa + 1
if k == curkey then
break
end
end
self.selectObj.transform:SetParent(self.tabs[aaa].transform)
self.selectObj.transform.localScale = Vector3.one
self.selectObj.transform.localPosition = Vector3.zero
self.selectTxt:GetComponent("Text").text = Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text
for i=1,#allcards[curkey] do
self:ShowCardInfo(i,allcards[curkey][i])
end
--[[
if aaa == 1 then
self.selectTxt:GetComponent("Text").text = "精英周卡"
Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "精英周卡"
elseif aaa == 2 then
self.selectTxt:GetComponent("Text").text = "传奇周卡"
Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "传奇周卡"
end
]]
for i = 1, #allcards[curkey] do
self:ShowCardInfo(i, allcards[curkey][i])
end
end
end
--显示周卡信息
function WeekCardPanel:ShowCardInfo(index,config)
function WeekCardPanel:ShowCardInfo(index, config)
local pre = self.cardPres[index]
if not pre then
return
return
end
if not config then
return
return
end
-- 背景
-- 物品名称
if config.QualityType==1 then
pre.name.text =config.Name-- "普通"
pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
pre.btnImg.sprite=self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_01")
pre.nameBg.sprite=self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
else
pre.name.text = config.Name--"豪华"
-- 物品名称
if config.QualityType == 1 then
pre.name.text = config.Name -- "普通"
pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
pre.btnImg.sprite=self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_03")
pre.nameBg.sprite=self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
pre.btnImg.sprite = self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_01")
pre.nameBg.sprite = self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
else
pre.name.text = config.Name --"豪华"
pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
pre.btnImg.sprite = self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_03")
pre.nameBg.sprite = self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
end
-- 每日奖励数量
local itemId = 0
local dayNum = 0
-- pre.rewards
-- weekReward
local allNum=0
local name=""
local icon=""
local oneNum=0
for i=1,#config.BaseRewardID do
-- pre.rewards
-- weekReward
local allNum = 0
local name = ""
local icon = ""
local oneNum = 0
for i = 1, #config.BaseRewardID do
if pre.rewards[i] then
pre.rewards[i]:SetActive(true)
local dayTxt=Util.GetGameObject(pre.rewards[i],"day"):GetComponent("Text")
dayTxt.text=""..NumToChinese[config.BaseRewardID[i][1]]..""
local rewardId=config.BaseRewardID[i][2]
if weekReward[rewardId] then
local id= weekReward[rewardId].BaseReward[1]
local num= weekReward[rewardId].BaseReward[2]
name=_ItemConfig[id].Name
oneNum=num
icon=GetResourcePath(_ItemConfig[id].ResourceID)
itemId=id
pre.rewards[i]:GetComponent("Image").sprite=self.spLoader:LoadSprite(GetQuantityImageByquality(_ItemConfig[id].Quantity))
local icon1=Util.GetGameObject(pre.rewards[i],"Image"):GetComponent("Image")
icon1.sprite=self.spLoader:LoadSprite(icon)
local stateTxt=Util.GetGameObject(pre.rewards[i],"Text"):GetComponent("Text")
local numTxt=Util.GetGameObject(pre.rewards[i],"num"):GetComponent("Text")
if num>10000 then
numTxt.text=PrintWanNum2(num)
local dayTxt = Util.GetGameObject(pre.rewards[i], "day"):GetComponent("Text")
dayTxt.text = "" .. NumToChinese[config.BaseRewardID[i][1]] .. ""
local rewardId = config.BaseRewardID[i][2]
if weekReward[rewardId] then
local id = weekReward[rewardId].BaseReward[1]
local num = weekReward[rewardId].BaseReward[2]
name = _ItemConfig[id].Name
oneNum = num
icon = GetResourcePath(_ItemConfig[id].ResourceID)
itemId = id
pre.rewards[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(
_ItemConfig[id].Quantity))
local icon1 = Util.GetGameObject(pre.rewards[i], "Image"):GetComponent("Image")
icon1.sprite = self.spLoader:LoadSprite(icon)
local stateTxt = Util.GetGameObject(pre.rewards[i], "Text"):GetComponent("Text")
local numTxt = Util.GetGameObject(pre.rewards[i], "num"):GetComponent("Text")
if num > 10000 then
numTxt.text = PrintWanNum2(num)
else
numTxt.text=num
numTxt.text = num
end
allNum=allNum+num
allNum = allNum + num
end
-- pre.rewards[i]:GetComponent("Image").sprite=self.spLoader:LoadSprite(config.TypeImage)
-- pre.rewards[i]:GetComponent("Image").sprite=self.spLoader:LoadSprite(config.TypeImage)
end
end
pre.icon.sprite = self.spLoader:LoadSprite(icon)
Util.AddClick(pre.icon.gameObject,function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,itemId,nil)
end )
pre.Text.text = name.."*"..PrintWanNum2(oneNum)
local str=name.."*"..PrintWanNum2(allNum)
pre.hint.text = "共计: ".."<color=#F47B22>"..str.."</color>"
Util.AddClick(pre.icon.gameObject, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemId, nil)
end)
pre.Text.text = name .. "*" .. PrintWanNum2(oneNum)
local str = name .. "*" .. PrintWanNum2(allNum)
pre.hint.text = "共计: " .. "<color=#F47B22>" .. str .. "</color>"
local rechargeCfg = _RechargeCommodityConfig[config.RechargeId]
if not rechargeCfg then
return
return
end
local data=WeekCardManager.GetWeekCardData(config.Id)
local data = WeekCardManager.GetWeekCardData(config.Id)
-- 按钮状态
if data then
local getNum=0
for i=1,#data.leaveGetRewardDays do
if data.leaveGetRewardDays[i].state==1 then
getNum=getNum+1
local getNum = 0
for i = 1, #data.leaveGetRewardDays do
if data.leaveGetRewardDays[i].state == 1 then
getNum = getNum + 1
end
end
local residueTimeNum = endTime - GetTimeStamp()
local dayNum = math.floor(residueTimeNum / (24 * 3600))
pre.timeTxt.text="(剩余"..dayNum.."天)"
if dayNum==0 then
pre.timeTxt.text = "(剩余" .. dayNum .. "天)"
if dayNum == 0 then
pre.timeTxt.gameObject:SetActive(false)
else
pre.timeTxt.gameObject:SetActive(true)
@ -324,7 +327,7 @@ function WeekCardPanel:ShowCardInfo(index,config)
Util.AddOnceClick(pre.btn, function()
local id = ActivityGiftManager.GetActivityTypeInfo(102)
--LogError("cardid=="..data.id.." id=="..id.activityId)
WeekCardManager.RequestGetWeekCardReward(data.id, id.activityId,function()
WeekCardManager.RequestGetWeekCardReward(data.id, id.activityId, function()
-- 刷新显示
self:RefreshShow()
end)
@ -345,7 +348,7 @@ function WeekCardPanel:ShowCardInfo(index,config)
pre.red:SetActive(false)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
PayManager.Pay(config.RechargeId, function(id)
PayManager.Pay(config.RechargeId, function(id)
-- 前端修改购买状态
--data.isBuy = true
--WeekCardManager.UpdateWeekCardData(data)
@ -354,21 +357,16 @@ function WeekCardPanel:ShowCardInfo(index,config)
end)
end)
end
end
function WeekCardPanel:SetCardShow(index, data)
local pre = self.cardPres[index]
if not pre then
return
return
end
local config = _WeekcardConfig[data.id]
if not config then
return
return
end
-- 背景
pre.bg.sprite = self.spLoader:LoadSprite(config.BgImage)
@ -386,7 +384,7 @@ function WeekCardPanel:SetCardShow(index, data)
-- 当前累计奖励数量
local curNum = dayNum * data.leaveGetRewardDays or 0
pre.curNum.text = PrintWanNum2(curNum)
pre.curNum.transform.parent.gameObject:SetActive(curNum ~= 0) -- 累计数量为0时不显示
pre.curNum.transform.parent.gameObject:SetActive(curNum ~= 0) -- 累计数量为0时不显示
-- 总奖励数量
local continueDay = config.ContiueDays or 0
local allNum = dayNum * continueDay
@ -400,7 +398,7 @@ function WeekCardPanel:SetCardShow(index, data)
local rechargeCfg = _RechargeCommodityConfig[config.RechargeId]
if not rechargeCfg then
return
return
end
-- 按钮状态
@ -431,7 +429,7 @@ function WeekCardPanel:SetCardShow(index, data)
pre.red:SetActive(false)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
PayManager.Pay(config.RechargeId, function(id)
PayManager.Pay(config.RechargeId, function(id)
-- 前端修改购买状态
data.isBuy = true
WeekCardManager.UpdateWeekCardData(data)
@ -448,10 +446,11 @@ function WeekCardPanel:OnClose()
CheckRedPointStatus(RedPointType.WeekCardOpen)
CheckRedPointStatus(RedPointType.WeekCardReward)
end
--界面销毁时调用(用于子类重写)
function WeekCardPanel:OnDestroy()
self.spLoader:Destroy()
self.cardPres = {}
end
return WeekCardPanel
return WeekCardPanel