TCX_LongZhu
parent
03579e1c48
commit
eceabf4ae8
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@ -208,6 +208,7 @@ function FirstRechargePanel:OnShow()
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local money = activityRewardConfig[missInfo.missionId].Values[1][1]
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--LogError("money===="..money)
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--local index = FirstRechargeManager.GetFirstRechargeIndexByMoney(money)
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LogError("ddddddddddddddddddddddddddddddddd"..tostring(money))
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local index = FirstRechargeManager.GetFirstRechargeIndexByMoney(money)
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if not _MoneyDataNum[index] then
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_MoneyDataNum[index] = {}
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@ -309,7 +310,7 @@ function FirstRechargePanel:OnTabChanged(index)
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for _, missInfo in ipairs(tempData) do
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if missInfo and missInfo.progress and activityRewardConfig[missInfo.missionId].Values[1][1] == money then
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AccumRecharge = missInfo.progress
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LogError("missionInfo.state==" .. missInfo.state)
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LogError("missionInfo.state==" ..tostring(missInfo.missionId).."/".. missInfo.state..""..tostring(money))
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-- if AccumRecharge >= activityRewardConfig[missInfo.missionId].Values[1][1] then
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-- local day = GetTimePass(FirstRechargeManager.GetRechargeTime())--FirstRechargeManager.GetRechargeTime()
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-- if missInfo.state ~= 1 and activityRewardConfig[missInfo.missionId].Values[1][2] <= day then
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@ -350,7 +351,7 @@ end
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function FirstRechargePanel:ShowContent(index)
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local tempData = {}
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LogError("sssssssssssssssssssssssssssss" .. tostring(index))
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--LogError("sssssssssssssssssssssssssssss" .. tostring(index))
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for _, missionInfo in ipairs(_MoneyDataNum[index]) do
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table.insert(tempData, activityRewardConfig[missionInfo.missionId])
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end
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@ -122,6 +122,7 @@ end
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local ActTypeConfigList = {} -- 做一个缓存避免重复遍历表数据
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function this.GetTableDataByTypeId(typeId)
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if not ActTypeConfigList[typeId] then
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LogError("ffffffffffffffffffffffffff"..tostring(typeId))
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ActTypeConfigList[typeId] = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalSystemConfig, "IsIDdSame", typeId)
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end
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return ActTypeConfigList[typeId]
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@ -703,8 +703,10 @@ function this.ExecuteLoading()
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--[[[26] =]] function() NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep) end, -- 公会援助
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--[[[27] =]] function() DeathPosManager.InitData(LoadingPanel.OnStep) end, -- 十绝阵
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--[[[28] =]] function() NetManager.TreasureOfHeavenScoreRequest(LoadingPanel.OnStep) end, -- 天宫秘宝积分
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--[[[29] =]] function() NetManager.RankFirstRequest({ 3, 22, 20, 4, 21 }, { 0, 0, 0, 0, 20 }, LoadingPanel
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.OnStep) end, -- 排行榜数据
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--[[[29] =]] function()
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NetManager.RankFirstRequest({ 3, 22, 20, 4, 21 }, { 0, 0, 0, 0, 20 }, LoadingPanel
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.OnStep)
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end, -- 排行榜数据
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--[[[30] =]] function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end, --轩辕宝镜
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--[[[31] =]] function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end, --青龙秘宝倒计时
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--[[[32] =]] function() HeroManager.CheckRepeatTreasure(LoadingPanel.OnStep) end, --检测所有重复穿戴的宝器并卸下
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@ -749,7 +751,8 @@ function this.ExecuteLoading()
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-- 登录时初始化主界面竖条显示为打开状态
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PlayerPrefs.SetInt(PlayerManager.uid .. "MainRightBarSetting", 1)
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if AppConst.isGuide then
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if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) and PlayerManager.level == 1 then
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local data = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig, 161)
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if data.IsOpen == 1 and GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) and PlayerManager.level == 1 then
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-- 新的引导
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-- StoryManager.EventTrigger(300001)
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--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
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@ -50,7 +50,6 @@ function WeekCardPanel:InitComponent()
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table.insert(self.cardPres[i].rewards, self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject)
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self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject:SetActive(false)
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end
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end
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self.btnBack = Util.GetGameObject(self.gameObject, "btnClose")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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@ -154,7 +153,6 @@ function WeekCardPanel:OnShow()
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end
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local kk = key
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Util.AddClick(self.tabs[i], function()
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curKey = kk
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curIndex = i
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self:SetCardWind(curKey)
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@ -181,11 +179,9 @@ function WeekCardPanel:CheckTabRed()
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Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(isTrue)
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end
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end
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end
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end
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-- 钻石数量显示
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function WeekCardPanel:RefreshShow()
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-- local allData = WeekCardManager.GetWeekCardDataArray()
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@ -199,7 +195,6 @@ function WeekCardPanel:RefreshShow()
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self:SetCardWind(curKey)
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end
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--设置周卡界面
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function WeekCardPanel:SetCardWind(key)
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curkey = key
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@ -215,14 +210,22 @@ function WeekCardPanel:SetCardWind(key)
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self.selectObj.transform.localScale = Vector3.one
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self.selectObj.transform.localPosition = Vector3.zero
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self.selectTxt:GetComponent("Text").text = Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text
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--[[
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if aaa == 1 then
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self.selectTxt:GetComponent("Text").text = "精英周卡"
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Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "精英周卡"
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elseif aaa == 2 then
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self.selectTxt:GetComponent("Text").text = "传奇周卡"
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Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "传奇周卡"
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end
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]]
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for i = 1, #allcards[curkey] do
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self:ShowCardInfo(i, allcards[curkey][i])
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end
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end
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end
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--显示周卡信息
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function WeekCardPanel:ShowCardInfo(index, config)
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local pre = self.cardPres[index]
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@ -240,7 +243,6 @@ function WeekCardPanel:ShowCardInfo(index,config)
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pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
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pre.btnImg.sprite = self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_01")
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pre.nameBg.sprite = self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
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else
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pre.name.text = config.Name --"豪华"
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pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
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@ -270,7 +272,8 @@ function WeekCardPanel:ShowCardInfo(index,config)
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oneNum = num
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icon = GetResourcePath(_ItemConfig[id].ResourceID)
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itemId = id
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pre.rewards[i]:GetComponent("Image").sprite=self.spLoader:LoadSprite(GetQuantityImageByquality(_ItemConfig[id].Quantity))
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pre.rewards[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(
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_ItemConfig[id].Quantity))
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local icon1 = Util.GetGameObject(pre.rewards[i], "Image"):GetComponent("Image")
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icon1.sprite = self.spLoader:LoadSprite(icon)
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local stateTxt = Util.GetGameObject(pre.rewards[i], "Text"):GetComponent("Text")
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@ -354,13 +357,8 @@ function WeekCardPanel:ShowCardInfo(index,config)
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end)
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end)
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end
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end
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function WeekCardPanel:SetCardShow(index, data)
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local pre = self.cardPres[index]
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if not pre then
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@ -448,10 +446,11 @@ function WeekCardPanel:OnClose()
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CheckRedPointStatus(RedPointType.WeekCardOpen)
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CheckRedPointStatus(RedPointType.WeekCardReward)
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end
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--界面销毁时调用(用于子类重写)
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function WeekCardPanel:OnDestroy()
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self.spLoader:Destroy()
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self.cardPres = {}
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end
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return WeekCardPanel
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return WeekCardPanel
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