【ID1009947】

【优化】四元阵界面 新增界面特效
dev_chengFeng
jiaoyangna 2021-08-05 15:09:58 +08:00
parent e4416573b8
commit ed3494e263
38 changed files with 148400 additions and 77 deletions

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@ -22,6 +22,7 @@ function ElementDrawCardPanelNew:InitComponent()
self.getCardPanel = Util.GetGameObject(self.transform, "getCardPanel")
self.getCardPanel.gameObject:SetActive(false)
self.getCardPanelCanvas = self.getCardPanel:GetComponent("Canvas")
self.root = Util.GetGameObject(self.getCardPanel, "root")
self.content2 = Util.GetGameObject(self.getCardPanel,"content2")
self.buyOneBtn = Util.GetGameObject(self.getCardPanel,"content2/btn1")
@ -39,9 +40,12 @@ function ElementDrawCardPanelNew:InitComponent()
self.itemPos[i] = {}
self.itemPos[i].pos = Util.GetGameObject(self.transform, "enterCardPanel/itemPos/itemPre"..i)
self.itemPos[i].btn = Util.GetGameObject(self.itemPos[i].pos, "Button")
self.itemPos[i].codeLayer = Util.GetGameObject(self.itemPos[i].pos, "Image"):GetComponent("Canvas")
self.itemPos[i].effect = Util.GetGameObject(self.itemPos[i].pos, "effect")
end
self.effect=Util.GetGameObject(self.transform, "effect")
self.UI_effect_RecruitPanel_particle=Util.GetGameObject(self.effect, "UI_effect_RecruitPanel_particle")
self.fx_shiyuanzheng_diban=Util.GetGameObject(self.transform, "fx_shiyuanzheng_diban")
self.qianghua=Util.GetGameObject(self.effect, "qianghua")
self.bgImage=Util.GetGameObject(self.transform, "bgImage")
self.previewBtn = Util.GetGameObject(self.transform, "enterCardPanel/previewBtn")
@ -201,7 +205,15 @@ end
function ElementDrawCardPanelNew:OnSortingOrderChange(sortingOrder)
self.sortingOrder = sortingOrder
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 4)
Util.SetParticleSortLayer(self.fx_shiyuanzheng_diban, self.sortingOrder + 1)
self.getCardPanelCanvas.overrideSorting = true
self.getCardPanelCanvas.sortingOrder = self.sortingOrder + 3
for i = 1,4 do
self.itemPos[i].codeLayer.overrideSorting = true
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
Util.SetParticleSortLayer(self.itemPos[i].effect , self.sortingOrder + 1)
end
end
--界面打开时调用(用于子类重写)
@ -223,7 +235,15 @@ function ElementDrawCardPanelNew:OnShow(orginLayer)
self.parent.mask2.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
self.parent.mask1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.fx_shiyuanzheng_diban, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 4)
self.getCardPanelCanvas.overrideSorting = true
self.getCardPanelCanvas.sortingOrder = self.sortingOrder + 3
for i = 1,4 do
self.itemPos[i].codeLayer.overrideSorting = true
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
Util.SetParticleSortLayer(self.itemPos[i].effect, self.sortingOrder + 1)
end
self.itemPosCom.enabled = false
if isPlayAnim then
isPlayAnim = false