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|
||||
self.getCardPanelCanvas = self.getCardPanel:GetComponent("Canvas")
|
||||
self.root = Util.GetGameObject(self.getCardPanel, "root")
|
||||
self.content2 = Util.GetGameObject(self.getCardPanel,"content2")
|
||||
self.buyOneBtn = Util.GetGameObject(self.getCardPanel,"content2/btn1")
|
||||
|
@ -39,9 +40,12 @@ function ElementDrawCardPanelNew:InitComponent()
|
|||
self.itemPos[i] = {}
|
||||
self.itemPos[i].pos = Util.GetGameObject(self.transform, "enterCardPanel/itemPos/itemPre"..i)
|
||||
self.itemPos[i].btn = Util.GetGameObject(self.itemPos[i].pos, "Button")
|
||||
self.itemPos[i].codeLayer = Util.GetGameObject(self.itemPos[i].pos, "Image"):GetComponent("Canvas")
|
||||
self.itemPos[i].effect = Util.GetGameObject(self.itemPos[i].pos, "effect")
|
||||
end
|
||||
self.effect=Util.GetGameObject(self.transform, "effect")
|
||||
self.UI_effect_RecruitPanel_particle=Util.GetGameObject(self.effect, "UI_effect_RecruitPanel_particle")
|
||||
self.fx_shiyuanzheng_diban=Util.GetGameObject(self.transform, "fx_shiyuanzheng_diban")
|
||||
self.qianghua=Util.GetGameObject(self.effect, "qianghua")
|
||||
self.bgImage=Util.GetGameObject(self.transform, "bgImage")
|
||||
self.previewBtn = Util.GetGameObject(self.transform, "enterCardPanel/previewBtn")
|
||||
|
@ -201,7 +205,15 @@ end
|
|||
function ElementDrawCardPanelNew:OnSortingOrderChange(sortingOrder)
|
||||
self.sortingOrder = sortingOrder
|
||||
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 4)
|
||||
Util.SetParticleSortLayer(self.fx_shiyuanzheng_diban, self.sortingOrder + 1)
|
||||
self.getCardPanelCanvas.overrideSorting = true
|
||||
self.getCardPanelCanvas.sortingOrder = self.sortingOrder + 3
|
||||
for i = 1,4 do
|
||||
self.itemPos[i].codeLayer.overrideSorting = true
|
||||
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
|
||||
Util.SetParticleSortLayer(self.itemPos[i].effect , self.sortingOrder + 1)
|
||||
end
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
|
@ -223,7 +235,15 @@ function ElementDrawCardPanelNew:OnShow(orginLayer)
|
|||
self.parent.mask2.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
||||
self.parent.mask1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
||||
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(self.fx_shiyuanzheng_diban, self.sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 4)
|
||||
self.getCardPanelCanvas.overrideSorting = true
|
||||
self.getCardPanelCanvas.sortingOrder = self.sortingOrder + 3
|
||||
for i = 1,4 do
|
||||
self.itemPos[i].codeLayer.overrideSorting = true
|
||||
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
|
||||
Util.SetParticleSortLayer(self.itemPos[i].effect, self.sortingOrder + 1)
|
||||
end
|
||||
self.itemPosCom.enabled = false
|
||||
if isPlayAnim then
|
||||
isPlayAnim = false
|
||||
|
|