【每日豪礼】金钱数量走表
parent
4a3d61b159
commit
effab48074
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@ -17,10 +17,6 @@ local rechargeBgDef = {
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[4] = "r_mrcz_zi_4_zh",
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[4] = "r_mrcz_zi_4_zh",
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}
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}
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local rechargeNum = {
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[MoneyType.RMB] = 18,
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[MoneyType.USD] = 3,
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}
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local cursortingOrder
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local cursortingOrder
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local isFirstOpen = false
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local isFirstOpen = false
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function DailyRechargePanel:InitComponent()
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function DailyRechargePanel:InitComponent()
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@ -45,7 +41,7 @@ function DailyRechargePanel:InitComponent()
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if not self.moneyNum then
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if not self.moneyNum then
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self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, Util.GetGameObject(self.transform,"frame/bg/descbg").transform,
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self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, Util.GetGameObject(self.transform,"frame/bg/descbg").transform,
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rechargeNum[MoneyUtil.MT], MoneyNumViewType.Image_Horizontal, "LevelFont", 42, 1, Vector2.New(60, 100), Vector2.New(20, 0), MoneyNumViewImageType.Big_1)
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math.round(MoneyUtil.GetMoney(18)), MoneyNumViewType.Image_Horizontal, "LevelFont", 42, 1, Vector2.New(60, 100), Vector2.New(20, 0), MoneyNumViewImageType.Big_1)
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end
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end
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self.moneyNum:SetOffsetPosition(Vector2.New(480, -90))
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self.moneyNum:SetOffsetPosition(Vector2.New(480, -90))
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self.moneyNum:SetOffsetRotation(Vector3.New(0, 0, -10))
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self.moneyNum:SetOffsetRotation(Vector3.New(0, 0, -10))
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