TCX_LongZhu
parent
838a42cfad
commit
f0bde7e48c
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@ -311,18 +311,20 @@ end
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function this.PlayerSkillAdapter2(MSkillId)
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function this.PlayerSkillAdapter2(MSkillId)
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local skill = {}
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local skill = {}
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local monsterSkill = playerSkill[tonumber(MSkillId)]
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local monsterSkill = playerSkill[tonumber(MSkillId)]
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for index, skillId in ipairs(monsterSkill.SkillIDList) do
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if monsterSkill then
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skill[index] = {}
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for index, skillId in ipairs(monsterSkill.SkillIDList) do
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skill[index].effect = this.GetSkillData(tonumber(skillId))
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skill[index] = {}
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skill[index].triggerId = monsterSkill.ReleasePoint[index]
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skill[index].effect = this.GetSkillData(tonumber(skillId))
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skill[index].triggerCondition = { 0 }
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skill[index].triggerId = monsterSkill.ReleasePoint[index]
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if monsterSkill.ReleaseLimit and monsterSkill.ReleaseLimit[index] then
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skill[index].triggerCondition = { 0 }
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for k, v in ipairs(monsterSkill.ReleaseLimit[index]) do
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if monsterSkill.ReleaseLimit and monsterSkill.ReleaseLimit[index] then
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skill[index].triggerCondition[k] = v
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for k, v in ipairs(monsterSkill.ReleaseLimit[index]) do
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skill[index].triggerCondition[k] = v
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end
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end
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end
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skill[index].maxCount = monsterSkill.WarEffectCount[index] or 999
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skill[index].maxRoundCount = monsterSkill.TurnEffectCount[index] or 999
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end
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end
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skill[index].maxCount = monsterSkill.WarEffectCount[index] or 999
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skill[index].maxRoundCount = monsterSkill.TurnEffectCount[index] or 999
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end
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end
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return skill
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return skill
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end
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end
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@ -877,7 +879,9 @@ function this.GetMonsterDataFromGroup(gId, camp)
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local id = monster[1]
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local id = monster[1]
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local star = monster[2]
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local star = monster[2]
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local level = monster[3]
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local level = monster[3]
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if star == nil then
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break
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end
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local mUnit = {
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local mUnit = {
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unitId = id,
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unitId = id,
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position = i,
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position = i,
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