【玉虚论道】其他人信息界面

dev_chengFeng
ZhangBiao 2021-08-26 18:14:46 +08:00
parent dc943be130
commit f13f1937c7
7 changed files with 6171 additions and 5712 deletions

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@ -22216,6 +22216,14 @@ MonoBehaviour:
extension: .png
resPathIndex: 117
resAbNameIndex: 62
- resName: bd_zhanli-wan
extension: .png
resPathIndex: 117
resAbNameIndex: 62
- resName: bd_zhanli-yi
extension: .png
resPathIndex: 117
resAbNameIndex: 62
- resName: bd_zhanli-zhan_zh
extension: .png
resPathIndex: 117

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@ -87,6 +87,35 @@ function WorldArenaOtherTeamPanel:Refresh()
end)
end
--实在不想算了,直接写死吧,毁灭吧
function WorldArenaOtherTeamPanel:SetImgPos(_go,data)
local img = Util.GetGameObject(_go,"WarPower/Img")
local warPower = Util.GetGameObject(_go,"WarPower/Text"):GetComponent("Text")
local setPos = function (num)
if num >= 10 and num < 100 then
img.transform.localPosition = Vector2.New(55.6,0)
elseif num >= 100 and num < 1000 then
img.transform.localPosition = Vector2.New(77.3,0)
elseif num >= 1000 and num < 10000 then
img.transform.localPosition = Vector2.New(103.4,0)
end
end
if data < 100000 then
warPower.text = data
img:SetActive(false)
elseif data >= 100000000 then
warPower.text = math.floor( data/100000000 )
img:SetActive(true)
img:GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_zhanli-yi")
setPos(math.floor( data/100000000 ))
else
warPower.text = math.floor( data/10000 )
img:SetActive(true)
img:GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_zhanli-wan")
setPos(math.floor( data/10000 ))
end
end
--玩家信息
function WorldArenaOtherTeamPanel:SetPlayerInfo(go,playerData)
local head = Util.GetGameObject(go, "head")
@ -116,10 +145,9 @@ function WorldArenaOtherTeamPanel:SetTeamInfo(_go,teamData)
local go = Util.GetGameObject(_go,"Team ("..index..")")
local data = teamData[index]
local title = Util.GetGameObject(go,"Title"):GetComponent("Text")
local warPower = Util.GetGameObject(go,"WarPower/Text"):GetComponent("Text")
local teamList = Util.GetGameObject(go,"TeamList")
title.text = string.format( "第%s队",NumToChinese[index])
warPower.text = data.totalForce
self:SetImgPos(go,data.totalForce)
for i, demon in ipairs(self.teamList[index].heroList) do
Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(1))