灵兽密卷红点 及报错修改
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6f4cdc5098
commit
f1590fd206
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@ -157,6 +157,7 @@ function this:OnSortingOrderChange()
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cvs:GetComponent("Canvas").sortingOrder = this.sortingOrder + 2
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cvs:GetComponent("Canvas").sortingOrder = this.sortingOrder + 2
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end
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end
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orginLayer = self.sortingOrder
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orginLayer = self.sortingOrder
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CheckRedPointStatus(RedPointType.Pokemon_Fetter)
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end
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end
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function this.ShowSinglePokemonList(go,singleData,liveIndex)
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function this.ShowSinglePokemonList(go,singleData,liveIndex)
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local goParent = go.transform.parent.gameObject
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local goParent = go.transform.parent.gameObject
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@ -533,7 +533,8 @@ end
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--可激活的羁绊
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--可激活的羁绊
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function this.RefreshPokemonFetterRedPoint()
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function this.RefreshPokemonFetterRedPoint()
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TianShuMiJuanManger.CheckRedPoint(3)
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return TianShuMiJuanManger.CheckRedPoint(3)
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--TianShuMiJuanManger.CheckFetterStatus(3)
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end
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end
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--免费抽卡次数
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--免费抽卡次数
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@ -57,7 +57,7 @@ function TianShuMiJuanMainPanel:InitComponent()
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self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 2, Vector2.New(30,50))
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self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 2, Vector2.New(30,50))
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self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
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self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
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self.Image = Util.GetGameObject(self.gameObject,"bg/static/Image (1)"):GetComponent("RectTransform")
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--self.Image = Util.GetGameObject(self.gameObject,"bg/static/Image (1)"):GetComponent("RectTransform")
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end
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end
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function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status)
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function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status)
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@ -159,7 +159,7 @@ function TianShuMiJuanMainPanel:OnShow()
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end
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end
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function TianShuMiJuanMainPanel:RefreshData()
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function TianShuMiJuanMainPanel:RefreshData()
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self:ChengeSize()
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--self:ChengeSize()
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self:SortData()
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self:SortData()
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self.scroll:ForeachItemGO(function(index,go)
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self.scroll:ForeachItemGO(function(index,go)
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go.gameObject:SetActive(false)
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go.gameObject:SetActive(false)
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