灵兽密卷红点 及报错修改

PC-202302260912\Administrator 2024-04-10 18:20:41 +08:00
parent 6f4cdc5098
commit f1590fd206
3 changed files with 5 additions and 3 deletions

View File

@ -157,6 +157,7 @@ function this:OnSortingOrderChange()
cvs:GetComponent("Canvas").sortingOrder = this.sortingOrder + 2 cvs:GetComponent("Canvas").sortingOrder = this.sortingOrder + 2
end end
orginLayer = self.sortingOrder orginLayer = self.sortingOrder
CheckRedPointStatus(RedPointType.Pokemon_Fetter)
end end
function this.ShowSinglePokemonList(go,singleData,liveIndex) function this.ShowSinglePokemonList(go,singleData,liveIndex)
local goParent = go.transform.parent.gameObject local goParent = go.transform.parent.gameObject

View File

@ -533,7 +533,8 @@ end
--可激活的羁绊 --可激活的羁绊
function this.RefreshPokemonFetterRedPoint() function this.RefreshPokemonFetterRedPoint()
TianShuMiJuanManger.CheckRedPoint(3) return TianShuMiJuanManger.CheckRedPoint(3)
--TianShuMiJuanManger.CheckFetterStatus(3)
end end
--免费抽卡次数 --免费抽卡次数

View File

@ -57,7 +57,7 @@ function TianShuMiJuanMainPanel:InitComponent()
self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 2, Vector2.New(30,50)) self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 2, Vector2.New(30,50))
self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage") self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
self.Image = Util.GetGameObject(self.gameObject,"bg/static/Image (1)"):GetComponent("RectTransform") --self.Image = Util.GetGameObject(self.gameObject,"bg/static/Image (1)"):GetComponent("RectTransform")
end end
function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status) function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status)
@ -159,7 +159,7 @@ function TianShuMiJuanMainPanel:OnShow()
end end
function TianShuMiJuanMainPanel:RefreshData() function TianShuMiJuanMainPanel:RefreshData()
self:ChengeSize() --self:ChengeSize()
self:SortData() self:SortData()
self.scroll:ForeachItemGO(function(index,go) self.scroll:ForeachItemGO(function(index,go)
go.gameObject:SetActive(false) go.gameObject:SetActive(false)