段位排行修改
parent
31e656624f
commit
f17b1f767a
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@ -997,10 +997,10 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 50
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m_FontSize: 40
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m_FontStyle: 0
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m_FontStyle: 0
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m_BestFit: 1
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m_BestFit: 0
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m_MinSize: 30
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m_MinSize: 0
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m_MaxSize: 50
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m_MaxSize: 50
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m_Alignment: 3
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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@ -167,25 +167,25 @@ function this.RefreshMyInfo()
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itemList2[i].gameObject:SetActive(false)
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itemList2[i].gameObject:SetActive(false)
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end
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end
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LogError("baseData.lvScore==="..baseData.lvScore)
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for k,value in ConfigPairs(arenaLevel) do
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for k,value in ConfigPairs(arenaLevel) do
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if baseData.lvScore>=value.ArenaLevelIntegral[1] then
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if baseData.lvScore<value.ArenaLevelIntegral[2] then
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rewardList =value.ArenaLevelReward
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rewardList =value.ArenaLevelReward
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break
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break
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end
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end
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end
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if rewardList and #rewardList>0 and type(rewardList[1][1])~="userdata" then
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end
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--显示奖励
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if rewardList and #rewardList>0 and type(rewardList[1][1])~="userdata" then
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for i = 1, #rewardList do
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--显示奖励
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if itemList2[i] then
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for i = 1, #rewardList do
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itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting)
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if itemList2[i] then
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else
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itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting)
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itemList2[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(this.myInfo, "content").transform)
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else
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itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting)
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itemList2[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(this.myInfo, "content").transform)
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end
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itemList2[i]:OnOpen(false, rewardList[i], 0.75,false,false,false,sorting)
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itemList2[i].gameObject:SetActive(true)
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end
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end
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itemList2[i].gameObject:SetActive(true)
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end
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end
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end
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end
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end
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