xiyou_sanguo
parent
e86efd8c38
commit
f1b7ee0b59
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@ -44,6 +44,7 @@ SDKSubMitType = {
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TYPE_RESOURCE_purchase_total = 108,
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TYPE_RESOURCE_purchase_total = 108,
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--新埋点
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--新埋点
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TYPE_demon_crystal_under_100 = 1001,
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TYPE_demon_crystal_under_100 = 1001,
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TYPE_click_recharge_package = 1002,
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TYPE_CUSTOM = 1000
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TYPE_CUSTOM = 1000
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}
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}
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@ -2761,7 +2762,11 @@ FacePanelType = {
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silnigshilian = 18, --四灵试炼
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silnigshilian = 18, --四灵试炼
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redTreasure = 19, --红色品质宝物推送礼包
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redTreasure = 19, --红色品质宝物推送礼包
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jingjishilian = 20, --
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jingjishilian = 20, --
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XunXianZhaoMu = 21 -- 寻仙招募
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XunXianZhaoMu = 21, -- 寻仙招募
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XinTanchuang_1 = 101, -- 寻仙招募
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XinTanchuang_2 = 102, -- 寻仙招募
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XinTanchuang_3 = 103, -- 寻仙招募
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XinTanchuang_4 = 104, -- 寻仙招募
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}
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}
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--迷宫寻宝条件类型
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--迷宫寻宝条件类型
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FindTreasureNeedType = {
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FindTreasureNeedType = {
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@ -442,7 +442,9 @@ function this.RequestServerList(userId, callback)
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LoginRoot_Url, userId, LoginRoot_Channel, LoginRoot_SubChannel, SERVER_VERSION)
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LoginRoot_Url, userId, LoginRoot_Channel, LoginRoot_SubChannel, SERVER_VERSION)
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LogError("获取服务器列表url:" .. url)
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LogError("获取服务器列表url:" .. url)
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SubmitExtraData({ type = SDKSubMitType.TYPE_GETSERVERLIST })
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SubmitExtraData({ type = SDKSubMitType.TYPE_GETSERVERLIST })
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HttpManager:SendGetHttp(url, callback, nil, nil, nil)
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HttpManager:SendGetHttp(url, callback, nil, nil, function(msg)
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SubmitExtraData({ type = SDKSubMitType.TYPE_CUSTOM, roleLevelUpTime = "get_server_list_error" })
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end)
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end)
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end)
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--用户协议,隐私政策
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--用户协议,隐私政策
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@ -708,44 +710,44 @@ function this.ExecuteLoading()
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--[[[29] =]] function()
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--[[[29] =]] function()
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NetManager.RankFirstRequest({ 3, 22, 20, 4, 21 }, { 0, 0, 0, 0, 20 }, LoadingPanel
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NetManager.RankFirstRequest({ 3, 22, 20, 4, 21 }, { 0, 0, 0, 0, 20 }, LoadingPanel
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.OnStep)
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.OnStep)
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end, -- 排行榜数据
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end, -- 排行榜数据
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--[[[30] =]] function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end, --轩辕宝镜
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--[[[30] =]] function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end, --轩辕宝镜
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--[[[31] =]] function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end, --青龙秘宝倒计时
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--[[[31] =]] function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end, --青龙秘宝倒计时
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--[[[32] =]] function() HeroManager.CheckRepeatTreasure(LoadingPanel.OnStep) end, --检测所有重复穿戴的宝器并卸下
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--[[[32] =]] function() HeroManager.CheckRepeatTreasure(LoadingPanel.OnStep) end, --检测所有重复穿戴的宝器并卸下
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--[[[33] =]] function() XiaoYaoManager.GetOpenMapData(LoadingPanel.OnStep) end, --逍遥游
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--[[[33] =]] function() XiaoYaoManager.GetOpenMapData(LoadingPanel.OnStep) end, --逍遥游
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--[[[34] =]] function() NetManager.GetHeroSkinData(LoadingPanel.OnStep) end, --皮肤
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--[[[34] =]] function() NetManager.GetHeroSkinData(LoadingPanel.OnStep) end, --皮肤
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--[[[35] =]] function() NetManager.GetFourElementGetInfo(LoadingPanel.OnStep) end, --四灵试炼
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--[[[35] =]] function() NetManager.GetFourElementGetInfo(LoadingPanel.OnStep) end, --四灵试炼
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--[[[35] =]] function() NetManager.GetChallengeCopyInfo(LoadingPanel.OnStep) end, --挑战副本
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--[[[35] =]] function() NetManager.GetChallengeCopyInfo(LoadingPanel.OnStep) end, --挑战副本
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--[[[36] =]] function() MonsterCampManager.SetMyHelpHeroData(nil, nil, LoadingPanel.OnStep) end, --助战神将
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--[[[36] =]] function() MonsterCampManager.SetMyHelpHeroData(nil, nil, LoadingPanel.OnStep) end, --助战神将
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--[[[37] =]] function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
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--[[[37] =]] function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
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--[--[[38] =]]function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end, --天枢密卷
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--[--[[38] =]]function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end, --天枢密卷
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--[[[39] =]] function() NetManager.AllEndLessHeroDataResponse(0, LoadingPanel.OnStep) end, --无尽英雄数据
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--[[[39] =]] function() NetManager.AllEndLessHeroDataResponse(0, LoadingPanel.OnStep) end, --无尽英雄数据
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--[[[40] =]] function() NetManager.GetEndlessTreasureInfoResponse(LoadingPanel.OnStep) end, --无尽密保
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--[[[40] =]] function() NetManager.GetEndlessTreasureInfoResponse(LoadingPanel.OnStep) end, --无尽密保
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--[[[41] =]] function() MyGuildManager.ReuqsetRedPackage(LoadingPanel.OnStep) end, --请求红包
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--[[[41] =]] function() MyGuildManager.ReuqsetRedPackage(LoadingPanel.OnStep) end, --请求红包
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--[[[42] =]] function() NetManager.HardStageRequest(LoadingPanel.OnStep) end, --山河社稷图
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--[[[42] =]] function() NetManager.HardStageRequest(LoadingPanel.OnStep) end, --山河社稷图
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--[[[43] =]] function() NetManager.VipLevelStateRequset(LoadingPanel.OnStep) end, --vip
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--[[[43] =]] function() NetManager.VipLevelStateRequset(LoadingPanel.OnStep) end, --vip
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--[[[44] =]] function() NetManager.RequestRedPacketData(LoadingPanel.OnStep) end, --福利红包
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--[[[44] =]] function() NetManager.RequestRedPacketData(LoadingPanel.OnStep) end, --福利红包
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--[[[45] =]] function() NetManager.BeautyBagWishEquipRequest(nil, LoadingPanel.OnStep) end, --心愿魂印
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--[[[45] =]] function() NetManager.BeautyBagWishEquipRequest(nil, LoadingPanel.OnStep) end, --心愿魂印
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--[[[46] =]] function() LingLongBaoJingManager.InitData(LoadingPanel.OnStep) end, --玲珑宝镜
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--[[[46] =]] function() LingLongBaoJingManager.InitData(LoadingPanel.OnStep) end, --玲珑宝镜
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--[[[47] =]] function() NetManager.IsCrossRequert(LoadingPanel.OnStep) end, --跨服
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--[[[47] =]] function() NetManager.IsCrossRequert(LoadingPanel.OnStep) end, --跨服
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--[[[48] =]] function() NetManager.TaiChuSecretvolumeRequest(LoadingPanel.OnStep) end, --太初密卷
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--[[[48] =]] function() NetManager.TaiChuSecretvolumeRequest(LoadingPanel.OnStep) end, --太初密卷
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--[[[49] =]] function() NetManager.CrossYuXuLunDaoGetInfoRequest(2, LoadingPanel.OnStep) end, --玉虚论道红点
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--[[[49] =]] function() NetManager.CrossYuXuLunDaoGetInfoRequest(2, LoadingPanel.OnStep) end, --玉虚论道红点
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--[[[50] =]] function() NetManager.GetLikeableDataRequest(LoadingPanel.OnStep) end, --好感度
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--[[[50] =]] function() NetManager.GetLikeableDataRequest(LoadingPanel.OnStep) end, --好感度
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--[[[51] =]] function() NetManager.GetTransformationRequest(LoadingPanel.OnStep) end, --身外化身
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--[[[51] =]] function() NetManager.GetTransformationRequest(LoadingPanel.OnStep) end, --身外化身
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--[[[52] =]] function() NetManager.GetLingMaiInfoRequest(0, LoadingPanel.OnStep) end, --灵脉秘境
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--[[[52] =]] function() NetManager.GetLingMaiInfoRequest(0, LoadingPanel.OnStep) end, --灵脉秘境
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--[[[53] =]] function() NetManager.SendGetTailsmanSoulData(LoadingPanel.OnStep) end, --法宝之灵
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--[[[53] =]] function() NetManager.SendGetTailsmanSoulData(LoadingPanel.OnStep) end, --法宝之灵
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--[[[54] =]] --function() NetManager.RequestArenaRankData(1,LoadingPanel.OnStep) end, --获取竞技场数据
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--[[[54] =]] --function() NetManager.RequestArenaRankData(1,LoadingPanel.OnStep) end, --获取竞技场数据
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--[[[55] =]] function() HomeLandManager.GetData(LoadingPanel.OnStep) end, --家园获取数据
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--[[[55] =]] function() HomeLandManager.GetData(LoadingPanel.OnStep) end, --家园获取数据
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--[[[56] =]] function() NetManager.ExplorerMapInfoRequest(LoadingPanel.OnStep) end, --灵脉秘境
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--[[[56] =]] function() NetManager.ExplorerMapInfoRequest(LoadingPanel.OnStep) end, --灵脉秘境
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--[[[57] =]] function() CommonActPageManager.GetPowerRicePower(LoadingPanel.OnStep) end, --战力冲刺
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--[[[57] =]] function() CommonActPageManager.GetPowerRicePower(LoadingPanel.OnStep) end, --战力冲刺
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--[[[58] =]] function() NetManager.RequestMagicSoldierInfo(LoadingPanel.OnStep) end, --神兵
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--[[[58] =]] function() NetManager.RequestMagicSoldierInfo(LoadingPanel.OnStep) end, --神兵
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--[[[59] =]] function() NetManager.GemNewInfoRequest(LoadingPanel.OnStep) end, --新命石
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--[[[59] =]] function() NetManager.GemNewInfoRequest(LoadingPanel.OnStep) end, --新命石
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--[[[60] =]] function() NetManager.BaublesAllInfoRequest(LoadingPanel.OnStep) end, --新法宝
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--[[[60] =]] function() NetManager.BaublesAllInfoRequest(LoadingPanel.OnStep) end, --新法宝
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--[[[61] =]] function() NetManager.TrainingArchitectureInfoRequest(LoadingPanel.OnStep) end, --特训信息
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--[[[61] =]] function() NetManager.TrainingArchitectureInfoRequest(LoadingPanel.OnStep) end, --特训信息
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--[[[62] =]] function() NetManager.NewArenaResetRequest(LoadingPanel.OnStep) end, -- 竞技场
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--[[[62] =]] function() NetManager.NewArenaResetRequest(LoadingPanel.OnStep) end, -- 竞技场
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--[[[63] =]] function() NetManager.GetNewArenaInfoRequest(LoadingPanel.OnStep) end, -- 竞技场
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--[[[63] =]] function() NetManager.GetNewArenaInfoRequest(LoadingPanel.OnStep) end, -- 竞技场
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--[[[64] =]] function() NetManager.GetSoldiersInfoRequest(LoadingPanel.OnStep) end, --小兵
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--[[[64] =]] function() NetManager.GetSoldiersInfoRequest(LoadingPanel.OnStep) end, --小兵
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--[[[65] =]] function() NetManager.BaublesAllInfoRequest(LoadingPanel.OnStep) end, --新法宝
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--[[[65] =]] function() NetManager.BaublesAllInfoRequest(LoadingPanel.OnStep) end, --新法宝
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--[[[66] =]] function() NetManager.TrainingArchitectureInfoRequest(LoadingPanel.OnStep) end,
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--[[[66] =]] function() NetManager.TrainingArchitectureInfoRequest(LoadingPanel.OnStep) end,
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--[[[67] =]] function() NetManager.QueryBookImageRequest(6, LoadingPanel.OnStep) end,
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--[[[67] =]] function() NetManager.QueryBookImageRequest(6, LoadingPanel.OnStep) end,
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--[[[68] =]] function() NetManager.QueryBookImageRequest(7, LoadingPanel.OnStep) end,
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--[[[68] =]] function() NetManager.QueryBookImageRequest(7, LoadingPanel.OnStep) end,
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@ -355,6 +355,18 @@ function this.UpdateRankInfo(go, data)
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elseif rankType == RANK_TYPE.UpStar or rankType == RANK_TYPE.UpStar2 then
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elseif rankType == RANK_TYPE.UpStar or rankType == RANK_TYPE.UpStar2 then
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infoTxt.gameObject:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.text = Language[11932] .. data.rankInfo.param1
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infoTxt.text = Language[11932] .. data.rankInfo.param1
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elseif rankType == RANK_TYPE.DaijinquanRank then
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infoTxt.gameObject:SetActive(true)
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infoTxt.text = GetLanguageStrById("代金券")..":" .. data.rankInfo.param1
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elseif rankType == RANK_TYPE.YingxiongRank then
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infoTxt.gameObject:SetActive(true)
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infoTxt.text = GetLanguageStrById("次数:") .. data.rankInfo.param1
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elseif rankType == RANK_TYPE.FabaoRank then
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infoTxt.gameObject:SetActive(true)
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infoTxt.text = GetLanguageStrById("次数:") .. data.rankInfo.param1
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elseif rankType == RANK_TYPE.XunxianRank then
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infoTxt.gameObject:SetActive(true)
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infoTxt.text = GetLanguageStrById("次数:") .. data.rankInfo.param1
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end
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end
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