【ios推荐】白片处理

dev_chengFeng
gaoxin 2021-04-22 21:34:11 +08:00
parent fa61ea1317
commit f1c10a99e9
3 changed files with 7 additions and 1 deletions

View File

@ -23,6 +23,7 @@ local timer = Timer.New()
local curAllHeros = {}
local isMaterial = true
local curPanelHerosSortNum = 1
local tabsImg = {"z_icon_01_zh", "r_hero_huo 1_zh", "r_hero_feng 1_zh", "r_hero_shui 1_zh", "r_hero_dadi 1_zh"}
--初始化组件(用于子类重写)
function FindTreasureDispatchPanel:InitComponent()
self.spLoader = SpriteLoader.New()
@ -43,6 +44,9 @@ function FindTreasureDispatchPanel:InitComponent()
self.selectBtn = Util.GetGameObject(self.gameObject, "Tabs/selectBtn")
for i = 0, 6 do
tabs[i] = Util.GetGameObject(self.transform, "Tabs/grid/Btn" .. i)
if tabsImg[i + 1] then
Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
end
end
for i = 1, 5 do

View File

@ -13,6 +13,8 @@ function BattleFailPopup:InitComponent()
orginLayer = 0
this.btnClose = Util.GetGameObject(self.gameObject, "Lose")
this.failImg = Util.GetGameObject(self.gameObject, "Lose/image/ziti"):GetComponent("Image")
this.failImg.sprite = this.spLoader:LoadSprite("UI_effect_JJC_JieSuan_ShiBai_png_zh")
this.btnBattleBack = Util.GetGameObject(this.btnClose, "btnBattleBack")
end

View File

@ -481,7 +481,7 @@ function this:SetSelectBtn(index)
this.selectBtn.transform:SetParent(tabsList[index].transform)
this.selectBtn.transform.localScale = Vector3.one
this.selectBtn.transform.localPosition=Vector3.zero
this.selectBtn:GetComponent.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
this.selectBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = GetCurLanguage() == 0 and tabs[index].title or "<size=45>"..tabs[index].title.."</size>"--tabs[index].title--
Util.GetGameObject(self.transform,"talentBtn/tipStr"):SetActive(false)
if index == 2 then