寻仙招募移到点将台修改

wangzhenxing 2022-11-14 17:43:00 +08:00
parent e7f973409e
commit f1e9105b96
5 changed files with 380 additions and 13 deletions

View File

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@ -54,7 +54,8 @@ function TimeLimitUpHero:InitComponent()
self.sliderText=Util.GetGameObject(self.getBtn,"Text"):GetComponent("Text")
self.sliderText2=Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text")
self.nextReward = Util.GetGameObject(self.getBtn, "reward")
self.effect=Util.GetGameObject(self.nextReward,"juneng_chenggong")
self.effect=Util.GetGameObject(self.nextReward,"juneng_chenggong")
self.Bg = Util.GetGameObject(self.gameObject,"Bg2"):GetComponent("Image")
self.mask1=Util.GetGameObject(self.gameObject,"Bg2/mask")
self.heroPar=Util.GetGameObject(self.mask1,"curObj")
@ -62,6 +63,7 @@ function TimeLimitUpHero:InitComponent()
self.btn_hero=Util.GetGameObject(self.gameObject,"btngroup/btn_hero")
self.lsth = Util.GetGameObject(self.gameObject,"btngroup/zqbg")
self.zqbgRed = Util.GetGameObject(self.gameObject,"btngroup/zqbg/red")
self.zqbgEffect = Util.GetGameObject(self.gameObject,"btngroup/zqbg/Fx_Circle 1")
BindRedPointObject(RedPointType.TimeLimitWishStore,self.zqbgRed)
self.heroIcon=Util.GetGameObject(self.btn_hero,"Icon"):GetComponent("Image")
self.callTimeImg=Util.GetGameObject(self.gameObject,"callTimeImg"):GetComponent("Image")
@ -146,7 +148,10 @@ function TimeLimitUpHero:OnOpen(_activityConfig,_index,parent)
self.parent = parent
end
function TimeLimitUpHero:OnSortingOrderChange()
function TimeLimitUpHero:OnSortingOrderChange(layer)
sortingOrder =layer
SetParticleSortLayer(self.effect,layer)
SetParticleSortLayer(self.zqbgEffect,layer)
end
-- 打开,重新打开时回调
@ -154,7 +159,9 @@ function TimeLimitUpHero:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
Util.SetParticleSortLayer(self.effect, sortingOrder+1)
Util.SetParticleSortLayer(self.zqbgEffect, sortingOrder+1)
self.actId = self.actConfig.ActId
LogError("self.actId===="..self.actId.." self.actConfig.ActiveType=="..self.actConfig.ActiveType.." self.actConfig.FunType== "..self.actConfig.FunType)
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then

View File

@ -298,6 +298,7 @@ local redSort = {
[2] = 2,
[3] = 1,
[4] = 4,
[5] = 5,
}
--界面打开时调用(用于子类重写)

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@ -640,9 +640,23 @@ end
function this.GetRecruitData()
local dicData = {}
local allConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityGroups, "PageType",1)
-- for i = 1,#allConfigs do
-- if allConfigs[i].ActiveType and allConfigs[i].ActiveType > 0 then
-- elseif allConfigs[i].FunType and allConfigs[i].FunType > 0 then
-- if allConfigs[i].IfBack == 1 then
-- if ActTimeCtrlManager.SingleFuncState(allConfigs[i].FunType) then
-- table.insert(dicData,allConfigs[i])
-- end
-- else
-- if ActTimeCtrlManager.IsQualifiled(allConfigs[i].FunType) then
-- table.insert(dicData,allConfigs[i])
-- end
-- end
-- end
-- end
for i = 1,#allConfigs do
if allConfigs[i].ActiveType and allConfigs[i].ActiveType > 0 then
elseif allConfigs[i].FunType and allConfigs[i].FunType > 0 then
--if allConfigs[i].ActiveType and allConfigs[i].ActiveType > 0 then
if allConfigs[i].FunType and allConfigs[i].FunType > 0 then
if allConfigs[i].IfBack == 1 then
if ActTimeCtrlManager.SingleFuncState(allConfigs[i].FunType) then
table.insert(dicData,allConfigs[i])

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@ -323,7 +323,7 @@ function RecruitPanelNew:UpdatePanelData()
itemId=d[1]
itemNum=d[2]
m.icon.sprite=self.spLoader:LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
m.num.text= tostring(itemNum)
m.num.text= PrintWanNum2(itemNum)
end
Util.AddOnceClick(m.btn,function()