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|
||||||
|
m_Color: {r: 0.41960788, g: 0.95294124, b: 0.32156864, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||||
|
m_FontSize: 24
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 0
|
||||||
|
m_MinSize: 10
|
||||||
|
m_MaxSize: 50
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: 59:10
|
||||||
|
--- !u!114 &5492246566377086564
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6973211072785825039}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_EffectColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_EffectDistance: {x: 1, y: -1}
|
||||||
|
m_UseGraphicAlpha: 1
|
||||||
--- !u!1 &7248017425188273480
|
--- !u!1 &7248017425188273480
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -3426,12 +3683,13 @@ RectTransform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 7892887258064875542}
|
- {fileID: 7892887258064875542}
|
||||||
|
- {fileID: 9198196378565562289}
|
||||||
m_Father: {fileID: 913146193029197762}
|
m_Father: {fileID: 913146193029197762}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 92.5, y: -575.5}
|
m_AnchoredPosition: {x: 92.5, y: -534.36}
|
||||||
m_SizeDelta: {x: 185, y: 193}
|
m_SizeDelta: {x: 185, y: 193}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &497349341869745824
|
--- !u!222 &497349341869745824
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,10 @@ local isAuto=false
|
||||||
local priThread = nil
|
local priThread = nil
|
||||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||||
local saiNum=1 --骰子数量
|
local saiNum=1 --骰子数量
|
||||||
|
local eventTimer
|
||||||
|
local shopLeftTime=0
|
||||||
|
local rouleLeftTime=0
|
||||||
|
local bossLeftTime=0
|
||||||
|
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
function this:InitComponent()
|
function this:InitComponent()
|
||||||
|
|
@ -17,8 +21,11 @@ function this:InitComponent()
|
||||||
this.mapProcess=Util.GetGameObject(self.gameObject,"mapTitle/mapProcess"):GetComponent("Text")
|
this.mapProcess=Util.GetGameObject(self.gameObject,"mapTitle/mapProcess"):GetComponent("Text")
|
||||||
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||||
this.shopBtn = Util.GetGameObject(self.gameObject, "btnGrid/shopBtn")
|
this.shopBtn = Util.GetGameObject(self.gameObject, "btnGrid/shopBtn")
|
||||||
|
this.shopTime=Util.GetGameObject(self.gameObject, "btnGrid/shopBtn/time"):GetComponent("Text")
|
||||||
this.rouleBtn = Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn")
|
this.rouleBtn = Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn")
|
||||||
|
this.rouleTime=Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn/time"):GetComponent("Text")
|
||||||
this.bossBtn = Util.GetGameObject(self.gameObject, "btnGrid/bossBtn")
|
this.bossBtn = Util.GetGameObject(self.gameObject, "btnGrid/bossBtn")
|
||||||
|
this.bossTime=Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/time"):GetComponent("Text")
|
||||||
this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn")
|
this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn")
|
||||||
this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮
|
this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮
|
||||||
this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示
|
this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示
|
||||||
|
|
@ -148,6 +155,7 @@ end
|
||||||
function this.EventTrigger(_data)
|
function this.EventTrigger(_data)
|
||||||
Util.GetGameObject(this.gridParent.transform:GetChild(curGridIndex-1).gameObject,"eventPoint"):SetActive(false)
|
Util.GetGameObject(this.gridParent.transform:GetChild(curGridIndex-1).gameObject,"eventPoint"):SetActive(false)
|
||||||
Log("触发事件类型为:".._data.pathType)
|
Log("触发事件类型为:".._data.pathType)
|
||||||
|
Log("触发事件时间为:".._data.overTime)
|
||||||
if _data.pathType==0 then --普通节点
|
if _data.pathType==0 then --普通节点
|
||||||
|
|
||||||
elseif _data.pathType==1 then --宝箱
|
elseif _data.pathType==1 then --宝箱
|
||||||
|
|
@ -157,33 +165,23 @@ function this.EventTrigger(_data)
|
||||||
elseif _data.pathType==3 then --额外骰子节点
|
elseif _data.pathType==3 then --额外骰子节点
|
||||||
PopupTipPanel.ShowTip("骰子x2")
|
PopupTipPanel.ShowTip("骰子x2")
|
||||||
saiNum=2
|
saiNum=2
|
||||||
elseif _data.pathType==4 then --招募英雄节点
|
elseif _data.pathType==4 then --东海寻仙节点
|
||||||
local temp = XiaoYaoManager.GetHeroDatas()
|
this.shopBtn:SetActive(true)
|
||||||
if temp and #temp > 0 then
|
shopLeftTime=_data.overTime
|
||||||
this.shopBtn:SetActive(true)
|
|
||||||
else
|
|
||||||
this.shopBtn:SetActive(false)
|
|
||||||
end
|
|
||||||
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
||||||
elseif _data.pathType==5 then --怪物节点
|
elseif _data.pathType==5 then --怪物节点
|
||||||
local temp = XiaoYaoManager.GetMonsterDatas()
|
this.bossBtn:SetActive(true)
|
||||||
if temp and #temp > 0 then
|
bossLeftTime=_data.overTime
|
||||||
this.bossBtn:SetActive(true)
|
|
||||||
else
|
|
||||||
this.bossBtn:SetActive(false)
|
|
||||||
end
|
|
||||||
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
||||||
elseif _data.pathType==6 then --转盘
|
elseif _data.pathType==6 then --转盘
|
||||||
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
|
this.rouleBtn:SetActive(true)
|
||||||
this.rouleBtn:SetActive(true)
|
rouleLeftTime=_data.overTime
|
||||||
else
|
|
||||||
this.rouleBtn:SetActive(false)
|
|
||||||
end
|
|
||||||
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,_data.pathType,allGridData[curGridIndex].eventData)
|
||||||
end
|
end
|
||||||
if _data.drop.itemlist ~= nil and #_data.drop.itemlist > 0 then
|
if _data.drop.itemlist ~= nil and #_data.drop.itemlist > 0 then
|
||||||
local content = {}
|
local content = {}
|
||||||
for i = 1, #_data.drop.itemlist do
|
for i = 1, #_data.drop.itemlist do
|
||||||
|
Log("这是基础奖励")
|
||||||
local itemdata = {}
|
local itemdata = {}
|
||||||
itemdata.configData = itemConfig[_data.drop.itemlist[i].itemId]
|
itemdata.configData = itemConfig[_data.drop.itemlist[i].itemId]
|
||||||
itemdata.name = itemdata.configData.Name
|
itemdata.name = itemdata.configData.Name
|
||||||
|
|
@ -206,6 +204,7 @@ end
|
||||||
function this:OnOpen(_mapData)
|
function this:OnOpen(_mapData)
|
||||||
mapData=_mapData
|
mapData=_mapData
|
||||||
this.InitShowEvent()
|
this.InitShowEvent()
|
||||||
|
this.LoadTT()
|
||||||
--初始化地图
|
--初始化地图
|
||||||
for i = 1, #mapData.cell do
|
for i = 1, #mapData.cell do
|
||||||
local x, y=Map_Pos2UV(mapData.cell[i].cellId)
|
local x, y=Map_Pos2UV(mapData.cell[i].cellId)
|
||||||
|
|
@ -270,30 +269,52 @@ function this:OnOpen(_mapData)
|
||||||
this.mapParent.transform:GetChild(i-1):GetComponent("Image").sprite=Util.LoadSprite(mapBg[i])
|
this.mapParent.transform:GetChild(i-1):GetComponent("Image").sprite=Util.LoadSprite(mapBg[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
---加载跑图角色
|
||||||
|
function this.LoadTT()
|
||||||
|
local mapNpc = "live2d_npc_map"
|
||||||
|
local mapNpc2 = "live2d_npc_map_nv"
|
||||||
|
npc = NameManager.roleSex == ROLE_SEX.BOY and mapNpc or mapNpc2
|
||||||
|
scale = NameManager.roleSex == ROLE_SEX.BOY and Vector3.one * 0.25 or Vector3.one * 0.12
|
||||||
|
if not this.liveNode then
|
||||||
|
this.liveNode = poolManager:LoadLive(npc, this.TT.transform, scale, Vector3.New(0,-42.4,0))
|
||||||
|
end
|
||||||
|
local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
|
||||||
|
if SkeletonGraphic then
|
||||||
|
SkeletonGraphic.AnimationState:SetAnimation(0, "move2", true)
|
||||||
|
SkeletonGraphic.transform.localEulerAngles = Vector3.New(0, 0, 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
--初始化地图事件显示
|
--初始化地图事件显示
|
||||||
function this.InitShowEvent()
|
function this.InitShowEvent()
|
||||||
|
|
||||||
if mapData.diceNum>1 then --骰子x2
|
if mapData.diceNum>1 then --骰子x2
|
||||||
saiNum=mapData.diceNum
|
saiNum=mapData.diceNum
|
||||||
end
|
end
|
||||||
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
|
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
|
||||||
this.rouleBtn:SetActive(true)
|
this.rouleBtn:SetActive(true)
|
||||||
else
|
else
|
||||||
this.rouleBtn:SetActive(false)
|
this.rouleBtn:SetActive(false)
|
||||||
end
|
end
|
||||||
local temp = XiaoYaoManager.GetMonsterDatas()
|
local temp = XiaoYaoManager.GetMonsterDatas()
|
||||||
if temp and #temp > 0 then
|
if temp and #temp > 0 then
|
||||||
this.bossBtn:SetActive(true)
|
this.bossBtn:SetActive(true)
|
||||||
else
|
else
|
||||||
this.bossBtn:SetActive(false)
|
this.bossBtn:SetActive(false)
|
||||||
end
|
end
|
||||||
local temp = XiaoYaoManager.GetHeroDatas()
|
local temp = XiaoYaoManager.GetHeroDatas()
|
||||||
if temp and #temp > 0 then
|
if temp and #temp > 0 then
|
||||||
this.shopBtn:SetActive(true)
|
this.shopBtn:SetActive(true)
|
||||||
else
|
else
|
||||||
this.shopBtn:SetActive(false)
|
this.shopBtn:SetActive(false)
|
||||||
end
|
end
|
||||||
|
shopLeftTime=XiaoYaoManager.GetHeroDataTime()
|
||||||
|
rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime
|
||||||
|
bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime()
|
||||||
|
if not eventTimer then
|
||||||
|
eventTimer=this.DownTime()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
--控制地图移动
|
||||||
function this.MapMove(curX,moveTime)
|
function this.MapMove(curX,moveTime)
|
||||||
if curX>2700 and this.mapParent:GetComponent("RectTransform").localPosition.x<=-2200 then
|
if curX>2700 and this.mapParent:GetComponent("RectTransform").localPosition.x<=-2200 then
|
||||||
return
|
return
|
||||||
|
|
@ -331,6 +352,40 @@ function this.ShowCountTime()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.DownTime()
|
||||||
|
local _timer
|
||||||
|
_timer = Timer.New(function ()
|
||||||
|
local couTime =shopLeftTime- PlayerManager.serverTime
|
||||||
|
if couTime<=0 then
|
||||||
|
-- 倒计时结束
|
||||||
|
this.shopBtn:SetActive(false)
|
||||||
|
else
|
||||||
|
this.shopTime.text = TimeToHMS(math.floor(couTime))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
couTime =rouleLeftTime- PlayerManager.serverTime
|
||||||
|
if couTime<=0 then
|
||||||
|
-- 倒计时结束
|
||||||
|
this.rouleBtn:SetActive(false)
|
||||||
|
else
|
||||||
|
this.rouleTime.text = TimeToHMS(math.floor(couTime))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
couTime =bossLeftTime- PlayerManager.serverTime
|
||||||
|
if couTime<=0 then
|
||||||
|
-- 倒计时结束
|
||||||
|
this.bossBtn:SetActive(false)
|
||||||
|
else
|
||||||
|
this.bossTime.text = TimeToHMS(math.floor(couTime))
|
||||||
|
end
|
||||||
|
|
||||||
|
end, 1, -1, true)
|
||||||
|
_timer:Start()
|
||||||
|
return _timer
|
||||||
|
end
|
||||||
|
|
||||||
function this:OnShow()
|
function this:OnShow()
|
||||||
--显示资源条
|
--显示资源条
|
||||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
||||||
|
|
@ -358,6 +413,9 @@ end
|
||||||
|
|
||||||
--界面销毁时调用(用于子类重写)
|
--界面销毁时调用(用于子类重写)
|
||||||
function this:OnDestroy()
|
function this:OnDestroy()
|
||||||
|
if eventTimer then
|
||||||
|
eventTimer:Stop()
|
||||||
|
eventTimer = nil
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return XiaoYaoMapPanel
|
return XiaoYaoMapPanel
|
||||||