Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
|
@ -415,15 +415,37 @@ public class AutoPack : EditorWindow
|
||||||
GameEditor.Util.ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "gradlew assembleRelease>>" + APKPath + "/_log.txt");
|
GameEditor.Util.ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "gradlew assembleRelease>>" + APKPath + "/_log.txt");
|
||||||
|
|
||||||
EditorUtility.DisplayProgressBar("正在导出APK", "", 1f);
|
EditorUtility.DisplayProgressBar("正在导出APK", "", 1f);
|
||||||
|
|
||||||
|
string versionStr = GetAPKVersionStr(PackConfig[index][2]);
|
||||||
string apkFilePath = _MomPackPath + PackConfig[index][2] + "/build/outputs/apk/release/" + PackConfig[index][2] + "-release.apk";
|
string apkFilePath = _MomPackPath + PackConfig[index][2] + "/build/outputs/apk/release/" + PackConfig[index][2] + "-release.apk";
|
||||||
if (File.Exists(apkFilePath))
|
if (File.Exists(apkFilePath))
|
||||||
{
|
{
|
||||||
File.Copy(apkFilePath, APKPath + "/" + PackConfig[index][2] + ".apk");
|
File.Copy(apkFilePath, APKPath + "/" + PackConfig[index][0] +"_"+ PackConfig[index][2] + "_" + versionStr + "_" + PackTime + ".apk");
|
||||||
}
|
}
|
||||||
Debug.Log(PackConfig[index][0] + ":打包完成");
|
Debug.Log(PackConfig[index][0] + ":打包完成");
|
||||||
EditorUtility.ClearProgressBar();
|
EditorUtility.ClearProgressBar();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static string GetAPKVersionStr(string folder)
|
||||||
|
{
|
||||||
|
string tpath = _MomPackPath + folder + "/build.gradle";
|
||||||
|
string[] lines = File.ReadAllLines(tpath);
|
||||||
|
string versionCode = "";
|
||||||
|
string versionName = "";
|
||||||
|
foreach (string l in lines)
|
||||||
|
{
|
||||||
|
string lt = l.Trim();
|
||||||
|
if (lt.StartsWith("versionCode"))
|
||||||
|
{
|
||||||
|
versionCode = lt.Split(' ')[1];
|
||||||
|
}else if (lt.StartsWith("versionName"))
|
||||||
|
{
|
||||||
|
versionName = lt.Split('\'')[1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return string.Format("{0}({1})", versionName, versionCode);
|
||||||
|
}
|
||||||
|
|
||||||
private static void GitUpdate(int index)
|
private static void GitUpdate(int index)
|
||||||
{
|
{
|
||||||
EditorUtility.DisplayProgressBar("正在更新母包", "", 0f);
|
EditorUtility.DisplayProgressBar("正在更新母包", "", 0f);
|
||||||
|
@ -434,13 +456,14 @@ public class AutoPack : EditorWindow
|
||||||
{
|
{
|
||||||
if (CommitToGit)
|
if (CommitToGit)
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||||||
{
|
{
|
||||||
|
string versionStr = GetAPKVersionStr(PackConfig[index][2]);
|
||||||
EditorUtility.DisplayProgressBar("正在提交修改", "", 0f);
|
EditorUtility.DisplayProgressBar("正在提交修改", "", 0f);
|
||||||
string printlog = ">>" + APKPath + "/_log.txt";
|
string printlog = ">>" + APKPath + "/_log.txt";
|
||||||
string[] commands = new string[]{
|
string[] commands = new string[]{
|
||||||
"echo git add ." + printlog,
|
"echo git add ." + printlog,
|
||||||
"git add ." + printlog,
|
"git add ." + printlog,
|
||||||
"echo git commit -m 'AutoPack:" + PackConfig[index][0] + "-" + PackTime + "-" + PackConfig[index][2] + ".apk'" + printlog,
|
"echo git commit -m 'AutoPack:" + PackConfig[index][0] +"_"+ PackConfig[index][2] + "_" + versionStr + "_" + PackTime + ".apk'" + printlog,
|
||||||
"git commit -m 'AutoPack:" + PackConfig[index][0] + "-" + PackTime + "-" + PackConfig[index][2] + ".apk'" + printlog,
|
"git commit -m 'AutoPack:" + PackConfig[index][0] +"_"+ PackConfig[index][2] + "_" + versionStr + "_" + PackTime + ".apk'" + printlog,
|
||||||
"git push",
|
"git push",
|
||||||
};
|
};
|
||||||
ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], commands);
|
ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], commands);
|
||||||
|
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@ -22,6 +22,7 @@ ServerConfigManager.SettingConfig = {
|
||||||
IS_SELECT_RESLUTION = "IS_SELECT_RESLUTION", -- 是否可以选择帧率
|
IS_SELECT_RESLUTION = "IS_SELECT_RESLUTION", -- 是否可以选择帧率
|
||||||
USER_CHANNEL = "USER_CHANNEL", -- 获取登录信息渠道
|
USER_CHANNEL = "USER_CHANNEL", -- 获取登录信息渠道
|
||||||
USER_PROTO = "USER_PROTO", -- 用户协议功能是否开启
|
USER_PROTO = "USER_PROTO", -- 用户协议功能是否开启
|
||||||
|
IS_NO_NOTICE = "IS_NO_NOTICE", -- 是否禁用公告
|
||||||
}
|
}
|
||||||
|
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||||||
|
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||||||
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|
|
@ -305,7 +305,7 @@ end
|
||||||
|
|
||||||
function this.CheckNoticeShow()
|
function this.CheckNoticeShow()
|
||||||
-- 判断公告显示
|
-- 判断公告显示
|
||||||
IsShowNotice = SERVER_VERSION == 0 -- 正式服显示公告
|
IsShowNotice = not ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_NO_NOTICE)
|
||||||
this.btnNotice:SetActive(IsShowNotice)
|
this.btnNotice:SetActive(IsShowNotice)
|
||||||
end
|
end
|
||||||
-- 打开公告界面
|
-- 打开公告界面
|
||||||
|
@ -317,6 +317,11 @@ function this.ShowNotice()
|
||||||
local subNoticeID = PackageManager.GetSubNoticeID()
|
local subNoticeID = PackageManager.GetSubNoticeID()
|
||||||
if subNoticeID then
|
if subNoticeID then
|
||||||
noticeChannel = noticeChannel.. subNoticeID
|
noticeChannel = noticeChannel.. subNoticeID
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||||||
|
else
|
||||||
|
local packID = PackageManager.GetPackageID()
|
||||||
|
if packID then
|
||||||
|
noticeChannel = noticeChannel .. packID
|
||||||
|
end
|
||||||
end
|
end
|
||||||
local url = LoginRoot_Url .. "jl_loginserver/getNotice?timestamp="..timeStamp.."&sign=".. timeSign.."&packageName="..noticeChannel
|
local url = LoginRoot_Url .. "jl_loginserver/getNotice?timestamp="..timeStamp.."&sign=".. timeSign.."&packageName="..noticeChannel
|
||||||
Log(url)
|
Log(url)
|
||||||
|
|
|
@ -22,6 +22,7 @@ function ElementDrawCardPanelNew:InitComponent()
|
||||||
|
|
||||||
self.getCardPanel = Util.GetGameObject(self.transform, "getCardPanel")
|
self.getCardPanel = Util.GetGameObject(self.transform, "getCardPanel")
|
||||||
self.getCardPanel.gameObject:SetActive(false)
|
self.getCardPanel.gameObject:SetActive(false)
|
||||||
|
self.getCardPanelCanvas = self.getCardPanel:GetComponent("Canvas")
|
||||||
self.root = Util.GetGameObject(self.getCardPanel, "root")
|
self.root = Util.GetGameObject(self.getCardPanel, "root")
|
||||||
self.content2 = Util.GetGameObject(self.getCardPanel,"content2")
|
self.content2 = Util.GetGameObject(self.getCardPanel,"content2")
|
||||||
self.buyOneBtn = Util.GetGameObject(self.getCardPanel,"content2/btn1")
|
self.buyOneBtn = Util.GetGameObject(self.getCardPanel,"content2/btn1")
|
||||||
|
@ -39,9 +40,12 @@ function ElementDrawCardPanelNew:InitComponent()
|
||||||
self.itemPos[i] = {}
|
self.itemPos[i] = {}
|
||||||
self.itemPos[i].pos = Util.GetGameObject(self.transform, "enterCardPanel/itemPos/itemPre"..i)
|
self.itemPos[i].pos = Util.GetGameObject(self.transform, "enterCardPanel/itemPos/itemPre"..i)
|
||||||
self.itemPos[i].btn = Util.GetGameObject(self.itemPos[i].pos, "Button")
|
self.itemPos[i].btn = Util.GetGameObject(self.itemPos[i].pos, "Button")
|
||||||
|
self.itemPos[i].codeLayer = Util.GetGameObject(self.itemPos[i].pos, "Image"):GetComponent("Canvas")
|
||||||
|
self.itemPos[i].effect = Util.GetGameObject(self.itemPos[i].pos, "effect")
|
||||||
end
|
end
|
||||||
self.effect=Util.GetGameObject(self.transform, "effect")
|
self.effect=Util.GetGameObject(self.transform, "effect")
|
||||||
self.UI_effect_RecruitPanel_particle=Util.GetGameObject(self.effect, "UI_effect_RecruitPanel_particle")
|
self.UI_effect_RecruitPanel_particle=Util.GetGameObject(self.effect, "UI_effect_RecruitPanel_particle")
|
||||||
|
self.fx_shiyuanzheng_diban=Util.GetGameObject(self.transform, "fx_shiyuanzheng_diban")
|
||||||
self.qianghua=Util.GetGameObject(self.effect, "qianghua")
|
self.qianghua=Util.GetGameObject(self.effect, "qianghua")
|
||||||
self.bgImage=Util.GetGameObject(self.transform, "bgImage")
|
self.bgImage=Util.GetGameObject(self.transform, "bgImage")
|
||||||
self.previewBtn = Util.GetGameObject(self.transform, "enterCardPanel/previewBtn")
|
self.previewBtn = Util.GetGameObject(self.transform, "enterCardPanel/previewBtn")
|
||||||
|
@ -201,7 +205,15 @@ end
|
||||||
function ElementDrawCardPanelNew:OnSortingOrderChange(sortingOrder)
|
function ElementDrawCardPanelNew:OnSortingOrderChange(sortingOrder)
|
||||||
self.sortingOrder = sortingOrder
|
self.sortingOrder = sortingOrder
|
||||||
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
|
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
|
||||||
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 1)
|
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 4)
|
||||||
|
Util.SetParticleSortLayer(self.fx_shiyuanzheng_diban, self.sortingOrder + 1)
|
||||||
|
self.getCardPanelCanvas.overrideSorting = true
|
||||||
|
self.getCardPanelCanvas.sortingOrder = self.sortingOrder + 3
|
||||||
|
for i = 1,4 do
|
||||||
|
self.itemPos[i].codeLayer.overrideSorting = true
|
||||||
|
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
|
||||||
|
Util.SetParticleSortLayer(self.itemPos[i].effect , self.sortingOrder + 1)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--界面打开时调用(用于子类重写)
|
--界面打开时调用(用于子类重写)
|
||||||
|
@ -223,7 +235,15 @@ function ElementDrawCardPanelNew:OnShow(orginLayer)
|
||||||
self.parent.mask2.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
self.parent.mask2.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
||||||
self.parent.mask1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
self.parent.mask1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
|
||||||
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
|
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
|
||||||
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 1)
|
Util.SetParticleSortLayer(self.fx_shiyuanzheng_diban, self.sortingOrder + 1)
|
||||||
|
Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 4)
|
||||||
|
self.getCardPanelCanvas.overrideSorting = true
|
||||||
|
self.getCardPanelCanvas.sortingOrder = self.sortingOrder + 3
|
||||||
|
for i = 1,4 do
|
||||||
|
self.itemPos[i].codeLayer.overrideSorting = true
|
||||||
|
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
|
||||||
|
Util.SetParticleSortLayer(self.itemPos[i].effect, self.sortingOrder + 1)
|
||||||
|
end
|
||||||
self.itemPosCom.enabled = false
|
self.itemPosCom.enabled = false
|
||||||
if isPlayAnim then
|
if isPlayAnim then
|
||||||
isPlayAnim = false
|
isPlayAnim = false
|
||||||
|
|
|
@ -78,7 +78,7 @@ local function SetItemIndex(self, curIndex)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SetPosition(self, dv2)
|
local function SetPosition(self, dv2,isBack)
|
||||||
local av2 = self.dragGOTran.anchoredPosition
|
local av2 = self.dragGOTran.anchoredPosition
|
||||||
if self.dragType == 1 then
|
if self.dragType == 1 then
|
||||||
dv2.x = 0
|
dv2.x = 0
|
||||||
|
@ -92,12 +92,16 @@ local function SetPosition(self, dv2)
|
||||||
if self.dragType == 1 then
|
if self.dragType == 1 then
|
||||||
if fv2.y < (0 - self.maxOffSet) or fv2.y > (self.itemDis + self.maxOffSet) then
|
if fv2.y < (0 - self.maxOffSet) or fv2.y > (self.itemDis + self.maxOffSet) then
|
||||||
fv2.y = math.clamp(fv2.y, 0, self.itemDis)
|
fv2.y = math.clamp(fv2.y, 0, self.itemDis)
|
||||||
return
|
if not isBack then
|
||||||
|
return
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif self.dragType == 2 then
|
elseif self.dragType == 2 then
|
||||||
if fv2.x < (0 - self.maxOffSet) or fv2.x > (self.itemDis + self.maxOffSet) then
|
if fv2.x < (0 - self.maxOffSet) or fv2.x > (self.itemDis + self.maxOffSet) then
|
||||||
fv2.x = math.clamp(-fv2.x, -self.itemDis, 0)
|
fv2.x = math.clamp(-fv2.x, -self.itemDis, 0)
|
||||||
return
|
if not isBack then
|
||||||
|
return
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
@ -142,7 +146,7 @@ end
|
||||||
local function OnEndDrag(self, Pointgo, data)
|
local function OnEndDrag(self, Pointgo, data)
|
||||||
if not self.isBeginDrag then return end
|
if not self.isBeginDrag then return end
|
||||||
if not self.dataList then return end
|
if not self.dataList then return end
|
||||||
SetPosition(self, data.delta)
|
SetPosition(self, data.delta,true)
|
||||||
self.moveTween.IsUseCallBack = true
|
self.moveTween.IsUseCallBack = true
|
||||||
data:Use()
|
data:Use()
|
||||||
self.isBeginDrag = false
|
self.isBeginDrag = false
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
包配置PackConfig.txt参数字段说明:
|
包配置PackConfig.txt参数字段说明:
|
||||||
PackID 用于标识母包的唯一ID
|
PackID 用于标识母包的唯一ID
|
||||||
SubNoticeID 用于子包自定义公告用的ID
|
|
||||||
UpdatePanelBG 更新界面背景(只支持png)
|
UpdatePanelBG 更新界面背景(只支持png)
|
||||||
LoginPanelBG 登录界面背景(只支持png)
|
LoginPanelBG 登录界面背景(只支持png)
|
||||||
LoginPanelLogo 登录界面Logo(只支持png)
|
LoginPanelLogo 登录界面Logo(只支持png)
|
||||||
|
|