名刀回炉改成名刀重铸
parent
beefc36516
commit
f50cb684b0
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@ -218,7 +218,7 @@ function this.ResetBtnOnClick()
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end
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.PokemonResolve,lingshouConfig,allMaterials,2,function ()
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NetManager.MagicSoldierReturnRequest(godwData.Did,function(msg)
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PopupTipPanel.ShowTip("回炉成功")
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PopupTipPanel.ShowTip("重铸成功")
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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GodWeaponManager.ResetGodWeapon(godwData.Did,1,0)
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this.UpdateWin(GodWeaponManager.GetSingleWeaponData(godwData.Did))
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@ -67,8 +67,8 @@ function this:OnShow(_parent,...)
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this.titleText.text=Language[11569]
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this.confirmBtnText.text=Language[11570]
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else
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this.titleText.text="名刀回炉"
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this.confirmBtnText.text="回炉"
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this.titleText.text="名刀重铸"
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this.confirmBtnText.text="重铸"
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end
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this.numImage.sprite = SetIcon(this.spLoader, id)
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fun = args[4]
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@ -77,7 +77,7 @@ function this:OnShow(_parent,...)
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if type==1 then
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this.infoTxt.text=string.format(Language[12213],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
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else
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local str="确认花费<color=#FF0000>%s</color>%s将%s回炉为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"
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local str="确认花费<color=#FF0000>%s</color>%s将%s重铸为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"
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this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
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end
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@ -85,7 +85,7 @@ function this:OnShow(_parent,...)
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if type==1 then
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this.infoTxt.text=string.format(Language[12214],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
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else
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local str="确认花费<color=#55C78AFF>%s</color>%s将%s回炉为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"
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local str="确认花费<color=#55C78AFF>%s</color>%s将%s重铸为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"
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this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
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end
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end
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