xiyou_yueNanZhengshi
parent
c48d4e94c8
commit
f65cef243e
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@ -278,5 +278,5 @@ MonoBehaviour:
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isUpdate: 0
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isSDK: 0
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isSDKLogin: 0
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isGuide: 1
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isOpenGM: 0
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isGuide: 0
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isOpenGM: 1
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@ -68,7 +68,7 @@ Material:
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _R: 0.1
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- _R: 0.100000024
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- _ScaleX: 0.5625
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- _ScaleY: 1
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- _SmoothnessTextureChannel: 0
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File diff suppressed because it is too large
Load Diff
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@ -43718,10 +43718,10 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 40
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 4
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m_MinSize: 3
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m_MaxSize: 40
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m_Alignment: 3
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m_AlignByGeometry: 0
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@ -45393,10 +45393,10 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 48
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 4
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m_MinSize: 3
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m_MaxSize: 50
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m_Alignment: 4
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m_AlignByGeometry: 0
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@ -17561,7 +17561,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 36
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 2
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@ -23032,7 +23032,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 36
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 2
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@ -188,6 +188,7 @@ function this:NewItemView(config, gameObject, ...)
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end
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return sub
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end
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function this:playUIAnimsOnStart(gameObject)
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local anims = gameObject:GetComponentsInChildren(typeof(PlayFlyAnim))
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if anims.Length > 0 then
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@ -231,7 +232,8 @@ function this:SetLevelData(go, data)
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if BagManager.GetItemCountById(itemId) < costNum then
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costNumText.text = string.format("<color=#%s>%s</color>", "E23823", PrintWanNum2(costNum))
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else
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costNumText.text =string.format("<color=#%s>%s</color>", colorText.color[data.state], PrintWanNum2(costNum))
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costNumText.text = string.format("<color=#%s>%s</color>", colorText.color[data.state],
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PrintWanNum2(costNum))
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end
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end
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end
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@ -270,7 +272,8 @@ function this:SetLevelData(go, data)
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end)
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.XUANYUAN_MIRROR, curType, data)
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end
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.XuanYuanBuyTimes,costNum,func,GetLanguageStrById(itemConfig[itemId].Name))
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UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.XuanYuanBuyTimes, costNum, func,
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GetLanguageStrById(itemConfig[itemId].Name))
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else
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.XUANYUAN_MIRROR, curType, data)
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end
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@ -324,7 +327,7 @@ function this:SetLevelData(go, data)
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end
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Util.GetGameObject(go, "Bg/BgQuality/title"):GetComponent("Text").text = "" --mirrors[data.type].id
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Util.GetGameObject(go, "Bg/BgQuality/difficult"):GetComponent("Text").text = difficult.text[data.difficulity]
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Util.GetGameObject(go, "Bg/BgQuality/Text"):GetComponent("Text").text = data.power
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Util.GetGameObject(go, "Bg/BgQuality/Text"):GetComponent("Text").text = GetLanguageStrById(data.power)
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if GetCurLanguage() == 2 then
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Util.GetGameObject(go, "Bg/BgQuality/title"):GetComponent("Text").fontSize = 28
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Util.GetGameObject(go, "Bg/BgQuality/difficult"):GetComponent("Text").fontSize = 28
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@ -89,15 +89,11 @@ function ExpeditionMonsterInfoPopup:OnOpen(popupType,...)
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contentScripts[index].view:OnShow(this, ...) --1、传入自己 2、传入不定参
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ExpeditionMonsterInfoPopup:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function ExpeditionMonsterInfoPopup:OnClose()
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for i = 1, #contentScripts do
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@ -51,7 +51,6 @@ end
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--绑定事件(用于子类重写)
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function FightSmallChoosePanel:BindEvent()
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Util.AddClick(self.BtnBack, function()
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self:ClosePanel()
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end)
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@ -72,7 +71,6 @@ end
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--界面打开时调用(用于子类重写)
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function FightSmallChoosePanel:OnOpen(smallFightId)
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curSmallFightId = smallFightId
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curMiddleFightId = math.floor(smallFightId / 1000)
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difficultType = smallFightId % 10
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@ -81,7 +79,6 @@ end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function FightSmallChoosePanel:OnShow()
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--self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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self:OnShowPanelData()
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SoundManager.PlaySound(SoundConfig.Sound_LittleMap)
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@ -128,7 +125,8 @@ function FightSmallChoosePanel:OnShowPanelData()
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self.curMapBg.sprite = self.spLoader:LoadSprite(curMiddleConFigData.ChapterBg)
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self.curMapBg:SetNativeSize()
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self.curMapBg.transform.localScale = Vector3.one
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self.curMapBg.transform.localPosition = Vector3.New(curMiddleConFigData.ChapterBgPos[1],curMiddleConFigData.ChapterBgPos[2],0)
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self.curMapBg.transform.localPosition = Vector3.New(curMiddleConFigData.ChapterBgPos[1],
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curMiddleConFigData.ChapterBgPos[2], 0)
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curDifficulSData = {}
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if difficultType == FightDifficultyState.SimpleLevel then
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@ -171,22 +169,28 @@ function FightSmallChoosePanel:OnShowPanelData()
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chaterInfoList[i].text = descs[i] or ""
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end
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end
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function FightSmallChoosePanel:SingleSmallFightShow(indext)
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smallListGo[indext]:SetActive(true)
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local curSmallFightConFig = mainLevelConfig[curDifficulSData[indext]]
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smallListGo[indext]:GetComponent("RectTransform").anchoredPosition = Vector2.New(curSmallFightConFig.LevelPointPosition[1], curSmallFightConFig.LevelPointPosition[2])
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Util.GetGameObject(smallListGo[indext].transform, "icon"):SetActive((math.floor((curSmallFightConFig.Id%100)/10))%5 ~= 0)
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Util.GetGameObject(smallListGo[indext].transform, "icon2"):SetActive((math.floor((curSmallFightConFig.Id%100)/10))%5 == 0)
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smallListGo[indext]:GetComponent("RectTransform").anchoredPosition = Vector2.New(
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curSmallFightConFig.LevelPointPosition[1], curSmallFightConFig.LevelPointPosition[2])
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Util.GetGameObject(smallListGo[indext].transform, "icon"):SetActive((math.floor((curSmallFightConFig.Id % 100) / 10)) %
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5 ~= 0)
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Util.GetGameObject(smallListGo[indext].transform, "icon2"):SetActive((math.floor((curSmallFightConFig.Id % 100) / 10)) %
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5 == 0)
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if curSmallFightConFig.Id == curSmallFightId then
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self:SelectRenPos(smallListGo[indext])
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end
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end
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function FightSmallChoosePanel:SelectRenPos(_parent)
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self.selectMap.transform:SetParent(_parent.transform.parent)
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self.selectMap.transform.localPosition = _parent.transform.localPosition
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self.selectMap.transform.localScale = Vector3.one
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--self.selectMap.transform.localPosition = Vector3.zero
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end
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--界面关闭时调用(用于子类重写)
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function FightSmallChoosePanel:OnClose()
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end
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@ -96,7 +96,7 @@ function PracticeStatePreview:SetSingleData(index, _go, _data)
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end
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if _data.RealmDesc then
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specialText.gameObject:SetActive(true)
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specialText.text = GetLanguageStrById(GetLanguageStrById(_data.RealmDesc))
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specialText.text = GetLanguageStrById(_data.RealmDesc)
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if _data.IsActive == 1 or _data.IsActive == 2 then
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specialText.text = string.format("<color=#1CC853>%s</color>", GetLanguageStrById(_data.RealmDesc))
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end
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@ -48,7 +48,7 @@ function this:OnShow(_parent,...)
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this.addTextList[i].transform.localPosition = Vector3.zero
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end
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this.addTextList[i]:SetActive(true)
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local str = QiJieStageBuff[attri].Describe
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local str = GetLanguageStrById(QiJieStageBuff[attri].Describe)
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this.addTextList[i]:GetComponent("Text").text = str
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this.addTextList[i]:GetComponent("Text").text = string.format("<color=#2E2929>·%s</color>", str)
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end
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@ -310,18 +310,22 @@ function GodPrintPopUp:RefreshShow(_type)
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elseif index == 2 then
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if equipConfig[soulId].Star >= index - 1 then
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stringInfo = stringInfo ..
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"<color=#44C853>" .. curStr .. string.format(Language[11173], index - 1) .. "</color>\n"
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"<color=#44C853>" ..
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curStr .. " " .. string.format(Language[11173], index - 1) .. "</color>\n"
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else
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stringInfo = stringInfo ..
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"<color=#725949>" .. curStr .. string.format(Language[11173], index - 1) .. "</color>\n"
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"<color=#725949>" ..
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curStr .. " " .. string.format(Language[11173], index - 1) .. "</color>\n"
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end
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else
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if equipConfig[soulId].Star >= index - 1 then
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stringInfo = stringInfo ..
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"<color=#44C853>" .. curStr .. string.format(Language[11173], index - 1) .. "</color>\n"
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"<color=#44C853>" ..
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curStr .. " " .. string.format(Language[11173], index - 1) .. "</color>\n"
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else
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stringInfo = stringInfo ..
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"<color=#725949>" .. curStr .. string.format(Language[11173], index - 1) .. "</color>\n"
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"<color=#725949>" ..
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curStr .. " " .. string.format(Language[11173], index - 1) .. "</color>\n"
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end
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end
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end
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@ -34,7 +34,8 @@ function RewardGemSingleShowPopup:InitComponent()
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this.howGet = Util.GetGameObject(self.transform, "bg/midBar/layout1")
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this.scroll = Util.GetGameObject(self.transform, "bg/midBar/scroll")
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this.equipProGrid = Util.GetGameObject(self.transform, "bg/midBar/scroll/grid")
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this.equipProGridCom = Util.GetGameObject(self.transform, "bg/midBar/scroll/grid"):GetComponent("VerticalLayoutGroup")
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this.equipProGridCom = Util.GetGameObject(self.transform, "bg/midBar/scroll/grid"):GetComponent(
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"VerticalLayoutGroup")
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this.bottomBar = Util.GetGameObject(self.transform, "bg/bottomBar")
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this.btnSure = Util.GetGameObject(self.transform, "bg/bottomBar/btnSure")
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this.btnJump = Util.GetGameObject(self.transform, "bg/bottomBar/btnJump")
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@ -47,12 +48,10 @@ function RewardGemSingleShowPopup:InitComponent()
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this.proPre = Util.GetGameObject(this.proGrid, "proName")
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this.proPre:SetActive(false)
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this.proList = {}
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end
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--绑定事件(用于子类重写)
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function RewardGemSingleShowPopup:BindEvent()
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Util.AddClick(this.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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PlayerManager.RewardItemSingleShowPopupIsRoleUpStarLayout2 = false
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@ -124,6 +123,7 @@ function RewardGemSingleShowPopup:OnOpen(...)
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this.position = data[5]
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end
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end
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function RewardGemSingleShowPopup:OnShow()
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Log("itemSid:" .. tostring(itemSid))
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this.itemName.text = GetLanguageStrById(itemData.config.Name) -- GetStringByEquipQua(itemData.config.Quality, GetLanguageStrById(itemData.config.Name))
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@ -197,7 +197,8 @@ function RewardGemSingleShowPopup:OnShow()
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for i = 1, #jumpSortData do
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-- type 大于 10000为活动 直接显示按钮,如果小于1000 为功能 开启才显示
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if jumpSortData[i].id > 0 and (JumpConfig[jumpSortData[i].id].Type >= 10000 or ActTimeCtrlManager.SingleFuncState(JumpConfig[jumpSortData[i].id].Type)) then
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local tempView = SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true,self)
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local tempView = SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,
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true, self)
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if tempView then
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table.insert(this.jumpViewList, tempView)
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end
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@ -206,7 +207,8 @@ function RewardGemSingleShowPopup:OnShow()
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this.scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(912.8, 600)
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this.equipProGridCom.spacing = 130
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if jumpDataList and #jumpDataList then
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this.equipProGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(807.7,this.equipProGridCom.spacing*(#jumpDataList))
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this.equipProGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(807.7,
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this.equipProGridCom.spacing * (#jumpDataList))
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end
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this.itemView:OnOpen(true, itemData, 1.1, false, false, false, self.sortingOrder)
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@ -252,13 +254,14 @@ function this.SetGemProperty()
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if data[i][2] == itemData.config.MaxProperty then
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add = string.format(" <color=#529764FF>%s</color>", "(Max)")
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else
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add=string.format(" <color=#529764FF>%s</color>","("..string.format("%.2f",data[i][2]/itemData.config.MaxProperty*100).."%)")
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add = string.format(" <color=#529764FF>%s</color>",
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"(" .. string.format("%.2f", data[i][2] / itemData.config.MaxProperty * 100) .. "%)")
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end
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if PropertyConfig[data[i][1]].Style == 1 then
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str=string.format( "%s+%s",PropertyConfig[data[i][1]].Info,data[i][2])
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str = string.format("%s+%s", GetLanguageStrById(PropertyConfig[data[i][1]].Info), data[i][2])
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elseif PropertyConfig[data[i][1]].Style == 2 then
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LogError("data[i][2]==============" .. data[i][2])
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str=string.format( "%s+%s",PropertyConfig[data[i][1]].Info,data[i][2]/100).."%"
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str = string.format("%s+%s", GetLanguageStrById(PropertyConfig[data[i][1]].Info), data[i][2] / 100) .. "%"
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end
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go:GetComponent("Text").text = str .. add
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end
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@ -305,8 +308,8 @@ function RewardGemSingleShowPopup:OnDestroy()
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this.gemType = nil
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this.position = nil
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this.spLoader:Destroy()
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end
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function this.WarPowerChange(oldPowerNum, type)
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-- 设置脏数据
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HeroPropManager.SetFuncPropDirty(Func_Prop_Type.PlayerExtra)
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@ -317,4 +320,5 @@ function this.WarPowerChange(oldPowerNum,type)
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2, { oldValue = oldPowerNum, newValue = newPowerNum })
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end
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end
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return RewardGemSingleShowPopup
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@ -508,15 +508,19 @@ function RewardTalismanSingleShowPopup2:SetSkillShow(_infos, _preList, _grid, _l
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local str = ""
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if self.position > 6 then
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if value.lv <= _lv then
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str = "<color=#1CC853>" .. proper.Desc .. " (" .. value.lv .. Language[12233] .. "</color>"
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str = "<color=#1CC853>" ..
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GetLanguageStrById(proper.Desc) .. " (" .. value.lv .. Language[12233] .. "</color>"
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else
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str = "<color=#828282>" .. proper.Desc .. " (" .. value.lv .. Language[12233] .. "</color>"
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str = "<color=#828282>" ..
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GetLanguageStrById(proper.Desc) .. " (" .. value.lv .. Language[12233] .. "</color>"
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end
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else
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if value.lv <= _lv then
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str = "<color=#1CC853>" .. proper.Desc .. Language[12234] .. value.lv .. Language[12235] .. "</color>"
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str = "<color=#1CC853>" ..
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GetLanguageStrById(proper.Desc) .. Language[12234] .. value.lv .. Language[12235] .. "</color>"
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else
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str = "<color=#828282>" .. proper.Desc .. Language[12234] .. value.lv .. Language[12235] .. "</color>"
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str = "<color=#828282>" ..
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GetLanguageStrById(proper.Desc) .. Language[12234] .. value.lv .. Language[12235] .. "</color>"
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end
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end
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@ -624,7 +628,9 @@ function RewardTalismanSingleShowPopup2:SetPropertyShow2(_infos, _preList, _grid
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else
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string = "<color=#828282>" ..
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string ..
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"\n" .. "<size=25>" .. string.format(Language[12237], GetLanguageStrById(attriConfig[index][2])) .. "</size></color>"
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"\n" ..
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"<size=25>" ..
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string.format(Language[12237], GetLanguageStrById(attriConfig[index][2])) .. "</size></color>"
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end
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obj.transform:GetComponent("Text").text = string
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obj.gameObject:SetActive(true)
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@ -278,15 +278,17 @@ end
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function this.GetPreviewSingleText(id, value)
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if id > 112 then
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if PropertyConfig[id].Style == 1 then
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return string.format("%s", PropertyConfig[id].Info), string.format("+%s", value)
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return string.format("%s", GetLanguageStrById(PropertyConfig[id].Info)), string.format("+%s", value)
|
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elseif PropertyConfig[id].Style == 2 then
|
||||
return string.format("%s", PropertyConfig[id].Info), string.format("+%s", value) .. "%"
|
||||
return string.format("%s", GetLanguageStrById(PropertyConfig[id].Info)), string.format("+%s", value) .. "%"
|
||||
end
|
||||
else
|
||||
if PropertyConfig[id].Style == 1 then
|
||||
return string.format(Language[12460], PropertyConfig[id].Info), string.format("+%s", value)
|
||||
return string.format(Language[12460], GetLanguageStrById(PropertyConfig[id].Info)),
|
||||
string.format("+%s", value)
|
||||
elseif PropertyConfig[id].Style == 2 then
|
||||
return string.format(Language[12460], PropertyConfig[id].Info), string.format("+%s", value) .. "%"
|
||||
return string.format(Language[12460], GetLanguageStrById(PropertyConfig[id].Info)),
|
||||
string.format("+%s", value) .. "%"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -147,9 +147,9 @@ function this.CheckGoalIsFinish(_dataId, _obj, _formationList)
|
|||
final = false
|
||||
end
|
||||
end
|
||||
_obj.text = string.format("<color=#BAAF98>%s</color>", goalData.Describe)
|
||||
_obj.text = string.format("<color=#BAAF98>%s</color>", GetLanguageStrById(goalData.Describe))
|
||||
if final then
|
||||
_obj.text = string.format("<color=#27DD65>%s</color>", goalData.Describe)
|
||||
_obj.text = string.format("<color=#27DD65>%s</color>", GetLanguageStrById(goalData.Describe))
|
||||
end
|
||||
return final
|
||||
end
|
||||
|
|
|
@ -98,7 +98,7 @@ end
|
|||
|
||||
-- 编队数据匹配
|
||||
function QiJieShiLianMonsterInfo:FormationAdapter()
|
||||
self.titleText.text = string.format(Language[12491], self.configData.Chapter, self.configData.Stage)
|
||||
self.titleText.text = string.format(Language[12491], GetLanguageStrById(self.configData.Chapter), self.configData.Stage)
|
||||
self.power.text = self.configData.Puwer
|
||||
local bossTeaminfo = monsterGroup[self.configData.MonsterGroup].Contents[1]
|
||||
for i = 1, #heroListGo do
|
||||
|
|
|
@ -236,14 +236,15 @@ end
|
|||
function QiJieShiLianPanel:SetTabBox()
|
||||
local tabList = QiJieShiLianManager.GetTabList()
|
||||
self.ScrollView:SetData(tabList, function(index, go)
|
||||
Util.GetGameObject(go, "Text"):GetComponent("Text").text = tabList[index].Chapter
|
||||
Util.GetGameObject(go, "Text"):GetComponent("Text").text = GetLanguageStrById(tabList[index].Chapter)
|
||||
local state = tabList[index].QijieType == self.configData.QijieType
|
||||
local name = state and "r_hero_xuanze_001" or "r_hero_xuanze_002"
|
||||
Util.GetGameObject(go, "Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(name)
|
||||
Util.GetGameObject(go, "LockImage"):SetActive(not state)
|
||||
Util.AddOnceClick(go, function()
|
||||
if not state then
|
||||
PopupTipPanel.ShowTip(string.format(Language[12495], NumToWeek[index], tabList[index].Chapter))
|
||||
PopupTipPanel.ShowTip(string.format(Language[12495], NumToWeek[index],
|
||||
GetLanguageStrById(tabList[index].Chapter)))
|
||||
end
|
||||
end)
|
||||
end, false, true)
|
||||
|
@ -256,7 +257,7 @@ function QiJieShiLianPanel:SetTopBar()
|
|||
local text = self.qijieData.curRank > 0 and self.qijieData.curRank or Language[10036]
|
||||
local text2 = self.qijieData.curScore >= 0 and self.qijieData.curScore or "0"
|
||||
self.info.text = string.format(Language[12496], text, text2)
|
||||
self.name.text = string.format(Language[12491], self.configData.Chapter, self.configData.Stage)
|
||||
self.name.text = string.format(Language[12491], GetLanguageStrById(self.configData.Chapter), self.configData.Stage)
|
||||
end
|
||||
|
||||
--设置下方挑战信息和奖励信息
|
||||
|
|
|
@ -171,7 +171,7 @@ function this.SetScrollPre(root, data)
|
|||
SoulPrintSpriteByQuantity[data.Quantity].circleBg2)
|
||||
Util.GetGameObject(root, "circleFrameBg/circleFrame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
|
||||
SoulPrintSpriteByQuantity[data.Quantity].circle)
|
||||
local str = data.Name
|
||||
local str = GetLanguageStrById(data.Name)
|
||||
if GetCurLanguage() == 0 and LengthString(data.Name) >= 5 then
|
||||
str = SubString(data.Name, 4) .. "..."
|
||||
end
|
||||
|
|
|
@ -28,14 +28,14 @@ function SoulPrintHandBook:InitComponent()
|
|||
this.scrollRoot = Util.GetGameObject(this.gameObject, "ScrollRoot")
|
||||
this.pre = Util.GetGameObject(this.scrollRoot, "Pre")
|
||||
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollRoot.transform, this.pre, nil, --
|
||||
Vector2.New(this.scrollRoot.transform.rect.width,this.scrollRoot.transform.rect.height),1,4,Vector2.New(50,15))
|
||||
Vector2.New(this.scrollRoot.transform.rect.width, this.scrollRoot.transform.rect.height), 1, 4,
|
||||
Vector2.New(50, 15))
|
||||
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
|
||||
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
|
||||
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
|
||||
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
||||
this.scrollView.moveTween.MomentumAmount = 1
|
||||
this.scrollView.moveTween.Strength = 2
|
||||
|
||||
end
|
||||
|
||||
function SoulPrintHandBook:BindEvent()
|
||||
|
@ -69,6 +69,7 @@ end
|
|||
|
||||
function SoulPrintHandBook:AddListener()
|
||||
end
|
||||
|
||||
function SoulPrintHandBook:RemoveListener()
|
||||
end
|
||||
|
||||
|
@ -97,6 +98,7 @@ function SoulPrintHandBook:SetSelect()
|
|||
this.selectBtn.transform.localPosition = tabs[curIndex].transform.localPosition
|
||||
this.selectBtnText.text = Util.GetGameObject(tabs[curIndex].transform, "Text"):GetComponent("Text").text
|
||||
end
|
||||
|
||||
function this.GetAllData()
|
||||
allSoulPrintData = {}
|
||||
local allCurSoulPrintData = ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipConfig, "Position", 5)
|
||||
|
@ -117,6 +119,7 @@ function this.GetAllData()
|
|||
--end
|
||||
end
|
||||
end
|
||||
|
||||
--特殊的开启条件
|
||||
function this.SetBottomBarIsActive()
|
||||
for i = 1, #tabs do
|
||||
|
@ -172,6 +175,7 @@ function this.OnRefresh(index)
|
|||
orginLayer2 = this.sortingOrder
|
||||
orginLayer = this.sortingOrder
|
||||
end
|
||||
|
||||
--设置预设
|
||||
function this.SetScrollPre(root, data)
|
||||
Util.SetParticleSortLayer(root, this.sortingOrder + 1)
|
||||
|
@ -185,9 +189,11 @@ function this.SetScrollPre(root,data)
|
|||
|
||||
frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(data.Quality))
|
||||
icon.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.Id].ResourceID))
|
||||
Util.GetGameObject(root,"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[data.Id].Quantity].circleBg2)
|
||||
Util.GetGameObject(root,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[data.Id].Quantity].circle)
|
||||
local str = data.Name
|
||||
Util.GetGameObject(root, "circleFrameBg"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
|
||||
SoulPrintSpriteByQuantity[itemConfig[data.Id].Quantity].circleBg2)
|
||||
Util.GetGameObject(root, "circleFrameBg/circleFrame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
|
||||
SoulPrintSpriteByQuantity[itemConfig[data.Id].Quantity].circle)
|
||||
local str = GetLanguageStrById(data.Name)
|
||||
if GetCurLanguage() == 0 and LengthString(data.Name) >= 5 then
|
||||
str = SubString(data.Name, 4) .. "..."
|
||||
end
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 928fd3985e8c04d4fa22136ad79aee4d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue