妖精抽卡修改
parent
7ad25b9993
commit
f6fd7b4fc6
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@ -175,6 +175,7 @@ end
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local progresss=0
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local wishLv=0
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local num
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function RecruitPanelNew:UpdataPanel()
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self.bg1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
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self.bg2.sprite = self.spLoader:LoadSprite(self.config.Icon[4])
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@ -205,8 +206,8 @@ function RecruitPanelNew:UpdataPanel()
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self:UpdataWishPanel()
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self:UpdataBoxReward()
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local num=PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MoneyTimes)
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self.upper.text=string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]) --string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2].." 剩余妖晶召唤次数:"..num) --特权上限
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num=PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MoneyTimes)
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self.upper.text=string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2].." 剩余妖晶召唤次数:"..num) --特权上限
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self:UpdatePanelData()
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self:TimeCountDown()
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end
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@ -384,7 +385,7 @@ function RecruitPanelNew:UpdatePanelData()
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m.time.gameObject:SetActive(false)
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m.info.text="免费召唤"
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else
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local d = RecruitManager.GetExpendData(type)
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local d =RecruitManager.GetExpendDataByCostItem(lotterySetting[type].CostItem,n,num) --RecruitManager.GetExpendData(type)
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itemId=d[1]
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itemNum=d[2]
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m.icon.sprite=self.spLoader:LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
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@ -394,16 +395,16 @@ function RecruitPanelNew:UpdatePanelData()
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Util.AddOnceClick(m.btn,function()
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if not isFree then
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if BagManager.GetItemCountById(itemId)<itemNum then
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--PopupTipPanel.ShowTip(itemConfig[itemId].Name.."数量不足!")
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local sureFunc=function()
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JumpManager.GoJump(20009)
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end
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local args={}
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args[1]="当前点将神符数量不足,是否前往秘宝商店购买"
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args[2]="前往"
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args[3]="取消"
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args[4]=sureFunc
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UIManager.OpenPanel(UIName.GMCommonConfirmPanel,args)
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PopupTipPanel.ShowTip(itemConfig[itemId].Name.."数量不足!")
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-- local sureFunc=function()
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-- JumpManager.GoJump(20009)
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-- end
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-- local args={}
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-- args[1]="当前点将神符数量不足,是否前往秘宝商店购买"
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-- args[2]="前往"
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-- args[3]="取消"
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-- args[4]=sureFunc
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-- UIManager.OpenPanel(UIName.GMCommonConfirmPanel,args)
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return
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end
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end
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