Merge branch 'master_devlop_ys' of http://60.1.1.230/gaoxin/JL_Client into master_devlop_ys
commit
f72b3d8fe0
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m_ObjectHideFlags: 0
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@ -74,7 +74,8 @@ local _TimeCheckFunc = {
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if curCount < maxCount then
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if curCount < maxCount then
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.YunYouVle].nextFlushTime
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.YunYouVle].nextFlushTime
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local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间
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local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间
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if remationTime<-1 then
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if remationTime<0 then
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BagManager.bagDatas[UpViewRechargeType.YunYouVle].num=BagManager.bagDatas[UpViewRechargeType.YunYouVle].num+1
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remationTime=300-(math.abs(remationTime)%300)
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remationTime=300-(math.abs(remationTime)%300)
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end
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end
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return remationTime
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return remationTime
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@ -5,7 +5,8 @@ local cursortingOrder=0
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local mapData={}
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local mapData={}
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local curGridIndex=1
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local curGridIndex=1
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local allGridData={}
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local allGridData={}
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local isAuto=false
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local isAuto=false --是否开启自动游历
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local isAutoRun=false --是否在自动游历中
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local priThread = nil
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local priThread = nil
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local saiNum=1 --骰子数量
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local saiNum=1 --骰子数量
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@ -46,6 +47,8 @@ function this:InitComponent()
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this.grid=Util.GetGameObject(self.gameObject,"prefab/grid")
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this.grid=Util.GetGameObject(self.gameObject,"prefab/grid")
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--this.eventPoint=Util.GetGameObject(self.gameObject,"prefab/eventPoint")
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--this.eventPoint=Util.GetGameObject(self.gameObject,"prefab/eventPoint")
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this.startBtn=Util.GetGameObject(self.gameObject,"startBtn")
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this.startBtn=Util.GetGameObject(self.gameObject,"startBtn")
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this.isStart=Util.GetGameObject(self.gameObject,"isStart")
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this.isStartText=Util.GetGameObject(self.gameObject,"isStart/Text"):GetComponent("Text")
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this.TT=Util.GetGameObject(self.gameObject,"mapParent/TT")
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this.TT=Util.GetGameObject(self.gameObject,"mapParent/TT")
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this.mapY=this.mapParent.transform.localPosition.y
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this.mapY=this.mapParent.transform.localPosition.y
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@ -104,12 +107,11 @@ function this:BindEvent()
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--自动游历点击
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--自动游历点击
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Util.AddClick(this.autoBtn, function ()
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Util.AddClick(this.autoBtn, function ()
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if isAuto then
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if isAuto then
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this.StopAuto()
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isAuto=false
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else
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else
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isAuto=true
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isAuto=true
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this.toggle.gameObject:SetActive(true)
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end
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end
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this.toggle.gameObject:SetActive(isAuto)
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end)
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end)
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--开始游历
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--开始游历
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Util.AddClick(this.startBtn,function()
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Util.AddClick(this.startBtn,function()
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@ -123,16 +125,28 @@ function this:BindEvent()
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end)
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end)
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return
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return
|
||||||
end
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end
|
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this.youliTag:SetActive(isAuto)
|
if isAuto then
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this.isStart:SetActive(true)
|
||||||
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this.startBtn:SetActive(false)
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||||||
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this.youliTag:SetActive(true)
|
||||||
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this.isStartText.text="暂停"
|
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isAutoRun=true
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end
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XiaoYaoManager.StartXiaoYao()
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XiaoYaoManager.StartXiaoYao()
|
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end)
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end)
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||||||
--开始游历
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--开始游历
|
||||||
Util.AddClick(this.succeedObj,function()
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Util.AddClick(this.isStart,function()
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XiaoYaoManager.OpenMapList()
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if isAutoRun then
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||||||
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this.isStartText.text="开始"
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||||||
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isAutoRun=false
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||||||
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else
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||||||
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this.isStartText.text="暂停"
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||||||
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isAutoRun=true
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||||||
|
end
|
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end)
|
end)
|
||||||
end
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end
|
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|
||||||
--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
|
||||||
function this:AddListener()
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function this:AddListener()
|
||||||
Game.GlobalEvent:AddEvent(GameEvent.XiaoYao.StartXiaoYao, this.RunMap)
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Game.GlobalEvent:AddEvent(GameEvent.XiaoYao.StartXiaoYao, this.RunMap)
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@ -197,7 +211,7 @@ function this.MoveTT(targetIndex,_data)
|
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this.SetTTDirection()
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this.SetTTDirection()
|
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curGridIndex=curGridIndex+1
|
curGridIndex=curGridIndex+1
|
||||||
this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0.3):OnComplete(function ()
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this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0.3):OnComplete(function ()
|
||||||
this.mapProcess.text=string.format("%d%%",(curGridIndex/#allGridData*100))
|
this.mapProcess.text=string.format("游历进度:%d%%",(curGridIndex/#allGridData*100))
|
||||||
this.MapMove(allGridData[curGridIndex].x,0.3)
|
this.MapMove(allGridData[curGridIndex].x,0.3)
|
||||||
if curGridIndex==targetIndex then
|
if curGridIndex==targetIndex then
|
||||||
Log("待机动画")
|
Log("待机动画")
|
||||||
|
|
@ -207,9 +221,13 @@ function this.MoveTT(targetIndex,_data)
|
||||||
if curGridIndex>=#allGridData then
|
if curGridIndex>=#allGridData then
|
||||||
this.StopAuto()
|
this.StopAuto()
|
||||||
end
|
end
|
||||||
if isAuto then
|
if isAutoRun then
|
||||||
if costNum>BagManager.GetItemCountById(UpViewRechargeType.YunYouVle) then
|
if costNum>BagManager.GetItemCountById(UpViewRechargeType.YunYouVle) then
|
||||||
PopupTipPanel.ShowTip("云游值不足,休息一会吧!")
|
PopupTipPanel.ShowTip("云游值不足,休息一会吧!")
|
||||||
|
this.youliTag:SetActive(false)
|
||||||
|
this.isStart:SetActive(false)
|
||||||
|
this.startBtn:SetActive(true)
|
||||||
|
isAutoRun=false
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if priThread then
|
if priThread then
|
||||||
|
|
@ -220,7 +238,10 @@ function this.MoveTT(targetIndex,_data)
|
||||||
coroutine.wait(1)
|
coroutine.wait(1)
|
||||||
XiaoYaoManager.StartXiaoYao()
|
XiaoYaoManager.StartXiaoYao()
|
||||||
end)
|
end)
|
||||||
|
else
|
||||||
|
this.youliTag:SetActive(false)
|
||||||
|
this.isStart:SetActive(false)
|
||||||
|
this.startBtn:SetActive(true)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
this.MoveTT(targetIndex,_data)
|
this.MoveTT(targetIndex,_data)
|
||||||
|
|
@ -231,6 +252,7 @@ end
|
||||||
--取消自动游历
|
--取消自动游历
|
||||||
function this.StopAuto()
|
function this.StopAuto()
|
||||||
isAuto=false
|
isAuto=false
|
||||||
|
isAutoRun=false
|
||||||
this.youliTag:SetActive(false)
|
this.youliTag:SetActive(false)
|
||||||
this.toggle.gameObject:SetActive(false)
|
this.toggle.gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
|
|
@ -278,7 +300,7 @@ end
|
||||||
|
|
||||||
function this.SetEventBtn(_data)
|
function this.SetEventBtn(_data)
|
||||||
this.RefreshEventBtn()
|
this.RefreshEventBtn()
|
||||||
if isAuto then
|
if isAutoRun then
|
||||||
this.PlayEffect()
|
this.PlayEffect()
|
||||||
PopupTipPanel.ShowTip(string.format("触发仙缘<color=#F1FF00>★%s★</color>",allGridData[curGridIndex].eventData.Desc))
|
PopupTipPanel.ShowTip(string.format("触发仙缘<color=#F1FF00>★%s★</color>",allGridData[curGridIndex].eventData.Desc))
|
||||||
else
|
else
|
||||||
|
|
@ -487,8 +509,7 @@ function this.ShowCountTime()
|
||||||
this.timer = Timer.New(function ()
|
this.timer = Timer.New(function ()
|
||||||
local leftTime = AutoRecoverManager.GetRecoverTime(UpViewRechargeType.YunYouVle)
|
local leftTime = AutoRecoverManager.GetRecoverTime(UpViewRechargeType.YunYouVle)
|
||||||
if leftTime<=0 then
|
if leftTime<=0 then
|
||||||
curValue=curValue+1
|
this.UpdateYunyouVleShow()
|
||||||
this.costInfo.text=string.format("%d/%d",curValue,maxValue)
|
|
||||||
end
|
end
|
||||||
if curValue>=maxValue then
|
if curValue>=maxValue then
|
||||||
-- 回复满了,在地图外面可以停止计时器
|
-- 回复满了,在地图外面可以停止计时器
|
||||||
|
|
@ -540,6 +561,9 @@ function this:OnShow()
|
||||||
--显示资源条
|
--显示资源条
|
||||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
||||||
this.ShowCountTime()
|
this.ShowCountTime()
|
||||||
|
this.startBtn:SetActive(true)
|
||||||
|
this.isStart:SetActive(false)
|
||||||
|
isAutoRun=false
|
||||||
isPlayMove=0
|
isPlayMove=0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue