【灵脉秘境】提交
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m_AnchoredPosition: {x: -0.00003671646, y: 280}
|
||||
m_SizeDelta: {x: 867.1, y: 559}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6398454522670644513
|
||||
|
|
|
@ -47,8 +47,9 @@ local _TabData2 = {
|
|||
--初始化组件(用于子类重写)
|
||||
function GeneralRankRewardPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
this.bottom = Util.GetGameObject(self.gameObject, "bgImage/Bottom")
|
||||
this.btnBack = Util.GetGameObject(self.gameObject, "Content/btnBack")
|
||||
this.maskImage = Util.GetGameObject(self.gameObject, "maskImage")
|
||||
this.bottom = Util.GetGameObject(self.gameObject, "Content/bgImage/Bottom")
|
||||
this.tabbox = Util.GetGameObject(this.bottom, "tabbox")
|
||||
this.myRank = Util.GetGameObject(this.bottom, "MyRank")
|
||||
this.myRankNum = Util.GetGameObject(this.myRank, "num"):GetComponent("Text")
|
||||
|
@ -59,8 +60,8 @@ function GeneralRankRewardPanel:InitComponent()
|
|||
this.text = Util.GetGameObject(this.bottom, "Tips/Text"):GetComponent("Text")
|
||||
this.text2 = Util.GetGameObject(this.bottom, "Tips/Text2"):GetComponent("Text")
|
||||
|
||||
this.scrollRect = Util.GetGameObject(self.gameObject, "bgImage/content1/scrollRect")
|
||||
this.rankPre = Util.GetGameObject(self.gameObject, "itemPre")
|
||||
this.scrollRect = Util.GetGameObject(self.gameObject, "Content/bgImage/content1/scrollRect")
|
||||
this.rankPre = Util.GetGameObject(self.gameObject, "Content/itemPre")
|
||||
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollRect.transform,
|
||||
this.rankPre, nil, Vector2.New(this.scrollRect.transform.sizeDelta.x, this.scrollRect.transform.sizeDelta.y), 1, 1, Vector2.New(10,10))
|
||||
|
@ -80,6 +81,9 @@ function GeneralRankRewardPanel:BindEvent()
|
|||
Util.AddClick(self.btnBack, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(self.maskImage, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
end
|
||||
|
||||
-- tab按钮自定义显示设置
|
||||
|
|
|
@ -29,7 +29,11 @@ end
|
|||
function this:OnShow(_parent)
|
||||
self.parent = _parent
|
||||
self.data = LingMaiMiJingManager.recordData
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai",this.recordData[1].time..#this.recordData)
|
||||
if #self.data > 0 then
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai",self.data[1].time)
|
||||
else
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai","")
|
||||
end
|
||||
self:Refresh()
|
||||
end
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ function this.GetLingMaiServerData(msg,func)
|
|||
this.myPlaceId = msg.myOccupyId
|
||||
this.startTime = msg.myOccupyTime
|
||||
this.fightTime = msg.remainChangeTimes
|
||||
-- this.endTime = msg.state.endTime
|
||||
this.endTime = msg.timePoint
|
||||
this.lingmaiData = msg.lingmaiData
|
||||
for i = 1, #msg.lingmaiData do
|
||||
this.curPage = lodeConfig[msg.lingmaiData[i].lingmaiId].PageNo
|
||||
|
@ -93,7 +93,8 @@ function this.GetLingMaiServerData(msg,func)
|
|||
.." practiceLevel:"..tostring(msg.lingmaiData[i].practiceLevel).." servername:"..tostring(msg.lingmaiData[i].servername))
|
||||
msg.lingmaiData[i].name = PracticeManager.SetNameColor(msg.lingmaiData[i].name,msg.lingmaiData[i].practiceLevel)
|
||||
end
|
||||
LogGreen("state:"..tostring(msg.state).." myPlaceId:"..tostring(msg.myOccupyId).." startTime:"..tostring(msg.myOccupyTime).." fightTime:"..tostring(msg.remainChangeTimes).." lingmaiData:"..tostring(#msg.lingmaiData).." curPage:"..tostring(this.curPage))
|
||||
LogGreen("state:"..tostring(msg.state).." myPlaceId:"..tostring(msg.myOccupyId).." startTime:"..tostring(msg.myOccupyTime)
|
||||
.." fightTime:"..tostring(msg.remainChangeTimes).." lingmaiData:"..tostring(#msg.lingmaiData).." curPage:"..tostring(this.curPage).." timePoint:"..tostring(msg.timePoint))
|
||||
-- Game.GlobalEvent:DispatchEvent(GameEvent.LingMaiMiJing.RefreshPanel)
|
||||
if func then
|
||||
func()
|
||||
|
@ -139,10 +140,10 @@ end
|
|||
function this.CheckRecord()
|
||||
NetManager.LingMaiRecordRequest(function ()
|
||||
if #this.recordData > 0 then
|
||||
if not PlayerPrefs.GetString(PlayerManager.uid.."LingMai", this.recordData[1].time..#this.recordData) then
|
||||
if not PlayerPrefs.GetString(PlayerManager.uid.."LingMai") then
|
||||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai", "")
|
||||
end
|
||||
if PlayerPrefs.GetString(PlayerManager.uid.."LingMai") ~= this.recordData[1].time..#this.recordData then
|
||||
if PlayerPrefs.GetString(PlayerManager.uid.."LingMai") ~= tostring(this.recordData[1].time) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
|
@ -23,18 +23,18 @@ local TabDataIndex = 1
|
|||
--初始化组件(用于子类重写)
|
||||
function RankingSingleListPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.tabBox = Util.GetGameObject(self.gameObject, "RankList/TabBox")
|
||||
this.tabBox = Util.GetGameObject(self.gameObject, "Content/RankList/TabBox")
|
||||
this.Mask = Util.GetGameObject(self.gameObject, "mask")
|
||||
this.TabCtrl = TabBox.New()
|
||||
this.backBtn=Util.GetGameObject(self.gameObject,"bg/btnBack")
|
||||
this.firsthead=Util.GetGameObject(self.gameObject,"firstHead")
|
||||
this.firstheadClick=Util.GetGameObject(self.gameObject,"firstHead/click")
|
||||
this.livePrefab=Util.GetGameObject(self.gameObject,"firstHead/livePrefab")
|
||||
this.name=Util.GetGameObject(self.gameObject,"bg/name"):GetComponent("Text")
|
||||
this.firstHeadName=Util.GetGameObject(self.gameObject,"firstHead/nameText"):GetComponent("Text")
|
||||
this.firstHeadinfoGo=Util.GetGameObject(self.gameObject,"firstHead/infoGo")
|
||||
this.scrollParentView=Util.GetGameObject(self.gameObject,"RankList/ScrollParentView")
|
||||
this.itemPre=Util.GetGameObject(self.gameObject,"RankList/ScrollParentView/ItemPre")
|
||||
this.backBtn=Util.GetGameObject(self.gameObject,"Content/bg/btnBack")
|
||||
this.firsthead=Util.GetGameObject(self.gameObject,"Content/firstHead")
|
||||
this.firstheadClick=Util.GetGameObject(self.gameObject,"Content/firstHead/click")
|
||||
this.livePrefab=Util.GetGameObject(self.gameObject,"Content/firstHead/livePrefab")
|
||||
this.name=Util.GetGameObject(self.gameObject,"Content/bg/name"):GetComponent("Text")
|
||||
this.firstHeadName=Util.GetGameObject(self.gameObject,"Content/firstHead/nameText"):GetComponent("Text")
|
||||
this.firstHeadinfoGo=Util.GetGameObject(self.gameObject,"Content/firstHead/infoGo")
|
||||
this.scrollParentView=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollParentView")
|
||||
this.itemPre=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollParentView/ItemPre")
|
||||
this.scrollView = nil
|
||||
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scrollParentView.transform,this.itemPre,
|
||||
nil,Vector2.New(903,571.1),1,1,Vector2.New(0,-10))
|
||||
|
@ -45,14 +45,14 @@ function RankingSingleListPanel:InitComponent()
|
|||
this.scrollView.moveTween.MomentumAmount = 1
|
||||
this.scrollView.moveTween.Strength = 2
|
||||
|
||||
--this.titleName=Util.GetGameObject(self.gameObject,"RankList/ScrollTitleRoot/Name"):GetComponent("Text")
|
||||
--this.titleInfo=Util.GetGameObject(self.gameObject,"RankList/ScrollTitleRoot/Info"):GetComponent("Text")
|
||||
this.record=Util.GetGameObject(self.gameObject,"RankList/Record")
|
||||
--this.titleName=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollTitleRoot/Name"):GetComponent("Text")
|
||||
--this.titleInfo=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollTitleRoot/Info"):GetComponent("Text")
|
||||
this.record=Util.GetGameObject(self.gameObject,"Content/RankList/Record")
|
||||
this.info0=Util.GetGameObject(this.record,"grid/Info0"):GetComponent("Text")
|
||||
this.rank0=Util.GetGameObject(this.record,"grid/Rank0"):GetComponent("Text")
|
||||
this.infoGo=Util.GetGameObject(this.record,"infoGo")
|
||||
|
||||
this.noneImage=Util.GetGameObject(self.gameObject,"RankList/NoneImage")--无信息图片
|
||||
this.noneImage=Util.GetGameObject(self.gameObject,"Content/RankList/NoneImage")--无信息图片
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
|
Loading…
Reference in New Issue