竞技守卫修改
parent
45c90098b2
commit
f7a06a5783
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@ -1141,8 +1141,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 196.2, y: -59.4}
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m_SizeDelta: {x: 200, y: 50}
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m_AnchoredPosition: {x: 198.1, y: -63.3}
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m_SizeDelta: {x: 196.1, y: 57.7}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2091693181
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CanvasRenderer:
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@ -165,7 +165,7 @@ function this.RequestArenaChallenge(index, isSkip, func)
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arg.blue.deltaScore = msg.myScoreChange
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arg.red= {}
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arg.red.uid = enemy.personInfo.uid
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arg.red.name = enemy.personInfo.name
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arg.red.name =JingJiShouWeiToEn(enemy.personInfo.name)
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arg.red.head = enemy.personInfo.head
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arg.red.frame = enemy.personInfo.headFrame
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arg.red.deltaScore = msg.defScoreChange
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@ -178,14 +178,14 @@ function this.RequestArenaChallenge(index, isSkip, func)
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if isSkip == 0 then
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-- 播放完成后,打开结果界面
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this.RequestReplayRecord(msg.fightResult, fightData, nil,function()
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BattleRecordManager.SetBattleBothNameStr(PlayerManager.nickName.."|"..enemy.personInfo.name)
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BattleRecordManager.SetBattleBothNameStr(PlayerManager.nickName.."|"..JingJiShouWeiToEn(enemy.personInfo.name) )
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UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
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end,BATTLE_TYPE.ARENA)
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else
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-- 设置战斗数据用于统计战斗
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local _fightData = BattleManager.GetBattleServerData({fightData = fightData}, 1)
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BattleRecordManager.SetBattleRecord(_fightData)
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BattleRecordManager.SetBattleBothNameStr(PlayerManager.nickName.."|"..enemy.personInfo.name)
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BattleRecordManager.SetBattleBothNameStr(PlayerManager.nickName.."|"..JingJiShouWeiToEn(enemy.personInfo.name) )
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-- 不用回放直接显示结果
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UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
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end
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@ -98,7 +98,7 @@ function this.RefreshArenaShow()
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if myRank < 0 then
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myRank = Language[10036]
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end
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this.Arena_Rank.text = myRank
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this.Arena_Rank.text = myRank
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local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.ARENA)
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local startDate = os.date("%m.%d", serData.startTime)
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@ -313,7 +313,7 @@ function this.RefreshEnemyData()
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local btnItem = Util.GetGameObject(node, "challenge/item"):GetComponent("Image")
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local btnItemNum = Util.GetGameObject(node, "challenge/item/num"):GetComponent("Text")
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lv_name:GetComponent("Text").text = EnemyList[i].personInfo.name
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lv_name:GetComponent("Text").text = JingJiShouWeiToEn(EnemyList[i].personInfo.name)
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integral:GetComponent("Text").text = Language[11693].. EnemyList[i].personInfo.score
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power:GetComponent("Text").text = Language[12179]..EnemyList[i].personInfo.totalForce
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btnText.gameObject:SetActive(leftTimes > 0)
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@ -132,7 +132,7 @@ function this.RankNodeAdapter(node, data,myRank)
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_PlayerHeadList[node]:SetHead(data.personInfo.head)
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_PlayerHeadList[node]:SetFrame(data.personInfo.headFrame)
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_PlayerHeadList[node]:SetLayer(this.sortingOrder)
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lv_name:GetComponent("Text").text = "lv"..data.personInfo.level.." "..data.personInfo.name
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lv_name:GetComponent("Text").text = "lv"..data.personInfo.level.." "..JingJiShouWeiToEn(data.personInfo.name)
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integral:GetComponent("Text").text = data.personInfo.score
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power:GetComponent("Text").text = Language[10082]..data.personInfo.totalForce
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Util.AddOnceClick(bg, function()
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@ -153,9 +153,9 @@ function PlayerInfoPopup:OnShow()
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this.RefreshBtnShow()
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-- 请求数据
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-- LogGreen(this._PlayerId.." "..this._Config.formationType)
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NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType, function(msg)
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NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType, function(msg)
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-- 如果是好友更新好友数据
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GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, msg.teamInfo.name, msg.teamInfo.head, msg.teamInfo.headFrame)
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GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, JingJiShouWeiToEn(msg.teamInfo.name) , msg.teamInfo.head, msg.teamInfo.headFrame)
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this._PlayerData = msg.teamInfo
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this.RefreshPlayerInfo(msg.teamInfo)
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local teamInfo = msg.teamInfo.team
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@ -192,7 +192,7 @@ function this.SetArenaInfo()
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if index>3 then
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return
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end
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this.SetHeadsInfo(arenaData[index].personInfo,root,index,arenaData[index].personInfo.name,arenaData[index].personInfo.level)
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this.SetHeadsInfo(arenaData[index].personInfo,root,index,JingJiShouWeiToEn(arenaData[index].personInfo.name),arenaData[index].personInfo.level)
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end, not this.istop)
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this.CheckIsTop()
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end
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@ -203,7 +203,7 @@ function this.ShowArenaInfo(root,data,myRankData)
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this.SetSelfBG(root,myRankData.myRank,data.personInfo.rank)
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this.SetRankingNum(root,data.personInfo.rank)
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this.SetHeadInfo(root,data.personInfo.head,data.personInfo.headFrame,data.personInfo.level)
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this.SetShowInfo(info1,info2,data.personInfo.name,data.personInfo.score)
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this.SetShowInfo(info1,info2,JingJiShouWeiToEn(data.personInfo.name),data.personInfo.score)
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--设置出战角色头像
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--for i = 1, 5 do
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-- local heroHeadBg = Util.GetGameObject(root, "Demons/Head_"..i)
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