【魂印添加新手引导】
parent
bf040e7544
commit
f86c0122bc
|
|
@ -85,6 +85,7 @@ function this:Init(gameObject, tabData, defaultSelect)
|
||||||
for index = 1, #self.TabData do
|
for index = 1, #self.TabData do
|
||||||
local newTab = newObjToParent(tab, box)
|
local newTab = newObjToParent(tab, box)
|
||||||
newTab:SetActive(true)
|
newTab:SetActive(true)
|
||||||
|
newTab.gameObject.name = "tab"..index
|
||||||
self.TabList[index] = newTab
|
self.TabList[index] = newTab
|
||||||
-- 检测tab是否可用
|
-- 检测tab是否可用
|
||||||
local isLock = false
|
local isLock = false
|
||||||
|
|
|
||||||
|
|
@ -498,6 +498,7 @@ function this:UpdateHeroInfoData()
|
||||||
this:OnPageTabChange(_CurPageIndex)
|
this:OnPageTabChange(_CurPageIndex)
|
||||||
|
|
||||||
local EquipSignUnlock = ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipSignUnlock
|
local EquipSignUnlock = ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipSignUnlock
|
||||||
|
local EquipSignUnlockTwo = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,87).OpenRules[2]
|
||||||
if teamHero[curHeroData.dynamicId] then
|
if teamHero[curHeroData.dynamicId] then
|
||||||
isUpZhen = true
|
isUpZhen = true
|
||||||
this.equipBtnRedPoint:SetActive(#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0)
|
this.equipBtnRedPoint:SetActive(#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0)
|
||||||
|
|
@ -523,10 +524,12 @@ function this:UpdateHeroInfoData()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--魂印按钮逻辑
|
--魂印按钮逻辑
|
||||||
|
-- print(EquipSignUnlockTwo,"@@@@@@@@@@@@@@")
|
||||||
if curHeroData.heroConfig.RankupConsumeMaterial then
|
if curHeroData.heroConfig.RankupConsumeMaterial then
|
||||||
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlock[1][2] and (#curHeroData.heroConfig.RankupConsumeMaterial + curHeroData.heroConfig.Star) >= EquipSignUnlock[2][2])
|
|
||||||
|
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlockTwo and (#curHeroData.heroConfig.RankupConsumeMaterial + curHeroData.heroConfig.Star) >= EquipSignUnlock[2][2])
|
||||||
else
|
else
|
||||||
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlock[1][2] and curHeroData.heroConfig.Star >= EquipSignUnlock[2][2])
|
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlockTwo and curHeroData.heroConfig.Star >= EquipSignUnlock[2][2])
|
||||||
end
|
end
|
||||||
|
|
||||||
this:SetDragView()
|
this:SetDragView()
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue