【踏碎凌霄】战斗中掉落的宝箱特效,会在结算界面穿透
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2be2ba92dd
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@ -44371,7 +44371,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &803833580
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RectTransform:
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m_ObjectHideFlags: 0
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@ -93233,7 +93233,7 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 410
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m_SortingOrder: 1
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m_RenderMode: 0
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m_SortMode: 0
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m_MinParticleSize: 0
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@ -98506,7 +98506,7 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 410
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m_SortingOrder: 1
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m_RenderMode: 0
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m_SortMode: 0
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m_MinParticleSize: 0
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@ -213853,7 +213853,7 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 410
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m_SortingOrder: 1
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m_RenderMode: 0
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m_SortMode: 0
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m_MinParticleSize: 0
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@ -212,6 +212,9 @@ end
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function this:OnSortingOrderChange()
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Util.AddParticleSortLayer(this.gameObject, this.sortingOrder - orginLayer)
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for _, v in pairs(boxList2) do
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Util.AddParticleSortLayer(v.obj, this.sortingOrder - orginLayer)
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end
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orginLayer = this.sortingOrder
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BattleView:OnSortingOrderChange(this.sortingOrder)
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@ -801,7 +804,9 @@ function this.RefreshMyDamageShow(role)
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this.dmg3Text.text = string.format("%s/%s",num1,num2)
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this.dmg3Progress.fillAmount = num1/num2
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LogGreen(#boxs)
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for i = 1, #boxs do
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LogGreen(tostring(myDamage).."|"..tostring(boxs[i][1]))
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if myDamage >= boxs[i][1] then
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if boxList2[i+1] then
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boxList2[i+1].obj:SetActive(true)
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