【踏碎凌霄】战斗中掉落的宝箱特效,会在结算界面穿透

dev_chengFeng
gaoxin 2021-04-27 22:30:17 +08:00
parent 2be2ba92dd
commit fb2139ffef
2 changed files with 9 additions and 4 deletions

View File

@ -44371,7 +44371,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &803833580
RectTransform:
m_ObjectHideFlags: 0
@ -93233,7 +93233,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 410
m_SortingOrder: 1
m_RenderMode: 0
m_SortMode: 0
m_MinParticleSize: 0
@ -98506,7 +98506,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 410
m_SortingOrder: 1
m_RenderMode: 0
m_SortMode: 0
m_MinParticleSize: 0
@ -213853,7 +213853,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 410
m_SortingOrder: 1
m_RenderMode: 0
m_SortMode: 0
m_MinParticleSize: 0

View File

@ -212,6 +212,9 @@ end
function this:OnSortingOrderChange()
Util.AddParticleSortLayer(this.gameObject, this.sortingOrder - orginLayer)
for _, v in pairs(boxList2) do
Util.AddParticleSortLayer(v.obj, this.sortingOrder - orginLayer)
end
orginLayer = this.sortingOrder
BattleView:OnSortingOrderChange(this.sortingOrder)
@ -801,7 +804,9 @@ function this.RefreshMyDamageShow(role)
this.dmg3Text.text = string.format("%s/%s",num1,num2)
this.dmg3Progress.fillAmount = num1/num2
LogGreen(#boxs)
for i = 1, #boxs do
LogGreen(tostring(myDamage).."|"..tostring(boxs[i][1]))
if myDamage >= boxs[i][1] then
if boxList2[i+1] then
boxList2[i+1].obj:SetActive(true)