parent
cc1db8e2a7
commit
fbbf3482d6
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@ -1604,6 +1604,11 @@ function this:RoleOnDead(pos)
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local startColor = Color.New(0.07843138, 0.145098, 1, 1)
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local startColor = Color.New(0.07843138, 0.145098, 1, 1)
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local endColor = Color.New(startColor.r, startColor.g, startColor.b, 1)
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local endColor = Color.New(startColor.r, startColor.g, startColor.b, 1)
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local _roleLiveGo = roleLiveGo[pos]
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local _liveNodes = liveNodes[pos]
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local _liveNames = liveNames[pos]
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liveNames[pos] = nil
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liveNodes[pos] = nil
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if DoColor_Spine_Tweener[pos] then
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if DoColor_Spine_Tweener[pos] then
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DoColor_Spine_Tweener[pos]:Kill()
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DoColor_Spine_Tweener[pos]:Kill()
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end
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end
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@ -1630,14 +1635,12 @@ function this:RoleOnDead(pos)
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table.remove(DeadMaterial_Tweener, removeIndex)
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table.remove(DeadMaterial_Tweener, removeIndex)
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end
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end
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]]
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]]
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roleLiveGo[pos]:SetActive(false)
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_roleLiveGo:SetActive(false)
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liveNodes[pos]:SetActive(false)
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_liveNodes:SetActive(false)
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spineComponent.AnimationState:SetAnimation(0, RoleAnimationName.Stand, true)
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spineComponent.AnimationState:SetAnimation(0, RoleAnimationName.Stand, true)
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this:DelayFunc(0.5, function()
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this:DelayFunc(0.5, function()
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poolManager:UnLoadLive(liveNames[pos], liveNodes[pos])
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poolManager:UnLoadLive(_liveNames, liveNodes[pos])
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end)
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end)
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liveNames[pos] = nil
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liveNodes[pos] = nil
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end
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end
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)
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)
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end
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end
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