[玉虚论道]======玉虚段位奖励界面特效层级修改提交
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9c76f42161
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fbf66138ca
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@ -36,8 +36,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.00000095367, y: -377}
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m_SizeDelta: {x: 847.3, y: 177.8}
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m_AnchoredPosition: {x: -0.00000095367, y: -388.9}
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m_SizeDelta: {x: 847.3, y: 201.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7368018991282595720
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CanvasRenderer:
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@ -449,8 +449,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -2, y: 36.300003}
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m_SizeDelta: {x: 1076, y: 960.7}
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m_AnchoredPosition: {x: -2, y: 17}
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m_SizeDelta: {x: 1076, y: 999.2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5267261137994259565
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CanvasRenderer:
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@ -757,7 +757,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000015258789}
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m_AnchoredPosition: {x: 0, y: 0.000022888184}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &5343069358979546458
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@ -794,8 +794,8 @@ MonoBehaviour:
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m_ChildAlignment: 4
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m_StartCorner: 0
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m_StartAxis: 0
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m_CellSize: {x: 135, y: 135}
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m_Spacing: {x: 50, y: 21.75}
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m_CellSize: {x: 135, y: 150}
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m_Spacing: {x: 50, y: 45}
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m_Constraint: 0
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m_ConstraintCount: 2
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--- !u!1 &2755785382488797040
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@ -68,7 +68,7 @@ function WorldArenaUpRewardPanel:OnOpen(data)
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titleLive.transform:SetParent(this.rankImg.transform)
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titleLive.transform.localPosition=Vector3.New(0,-600,0)
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titleLive.transform.localScale =Vector3.New(1,1,1)
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AddParticleSortLayer(titleLive,self.sortingOrder)
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SetParticleSortLayer(titleLive,self.sortingOrder)
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if not rankData then
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return
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end
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@ -113,7 +113,7 @@ function this.SetStarShow(star,grade,layer)
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titleLive.transform.localPosition=Vector3.New(0,-600,0)
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titleLive.transform.localScale =Vector3.New(1,1,1)
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end
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AddParticleSortLayer(titleLive,layer)
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SetParticleSortLayer(titleLive,layer)
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end
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this.rankName.text=rankData.RankName
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end
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@ -175,6 +175,9 @@ end
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function WorldArenaUpRewardPanel:OnSortingOrderChange()
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layer=self.sortingOrder
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if titleLive then
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SetParticleSortLayer(titleLive,self.sortingOrder)
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end
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end
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--滚动条数
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@ -253,6 +256,11 @@ function this:OnClose()
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this.TimeCounter:Stop()
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this.TimeCounter = nil
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end
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if titleLive then
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destroy(titleLive)
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titleLive=nil
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end
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end
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