Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
fc9377b8e9
|
|
@ -33,7 +33,7 @@ RectTransform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 224844119586139480}
|
- {fileID: 224844119586139480}
|
||||||
m_Father: {fileID: 224352509590574532}
|
m_Father: {fileID: 224352509590574532}
|
||||||
m_RootOrder: 10
|
m_RootOrder: 11
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
|
@ -357,7 +357,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!224 &224211946037199562
|
--- !u!224 &224211946037199562
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -371,7 +371,7 @@ RectTransform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 224590269023440768}
|
- {fileID: 224590269023440768}
|
||||||
m_Father: {fileID: 224352509590574532}
|
m_Father: {fileID: 224352509590574532}
|
||||||
m_RootOrder: 9
|
m_RootOrder: 10
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0}
|
m_AnchorMin: {x: 0.5, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0}
|
m_AnchorMax: {x: 0.5, y: 0}
|
||||||
|
|
@ -866,8 +866,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 51.99829, y: 0.000010692089}
|
m_AnchoredPosition: {x: 51.99829, y: -0.000019782978}
|
||||||
m_SizeDelta: {x: 837.9, y: 11.82}
|
m_SizeDelta: {x: 837.9, y: 0}
|
||||||
m_Pivot: {x: -9.313226e-10, y: -0.00000009685755}
|
m_Pivot: {x: -9.313226e-10, y: -0.00000009685755}
|
||||||
--- !u!114 &114856704771779596
|
--- !u!114 &114856704771779596
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
@ -1186,6 +1186,7 @@ RectTransform:
|
||||||
- {fileID: 224787721365717512}
|
- {fileID: 224787721365717512}
|
||||||
- {fileID: 224771781814760738}
|
- {fileID: 224771781814760738}
|
||||||
- {fileID: 224593020912391396}
|
- {fileID: 224593020912391396}
|
||||||
|
- {fileID: 1973047851017621686}
|
||||||
- {fileID: 224211946037199562}
|
- {fileID: 224211946037199562}
|
||||||
- {fileID: 224801584438335912}
|
- {fileID: 224801584438335912}
|
||||||
- {fileID: 3870214860758081861}
|
- {fileID: 3870214860758081861}
|
||||||
|
|
@ -1517,7 +1518,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: -0.000061035156, y: -0.00007426977}
|
m_AnchoredPosition: {x: -0.000061035156, y: -0.000036707417}
|
||||||
m_SizeDelta: {x: 857, y: 0}
|
m_SizeDelta: {x: 857, y: 0}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!222 &4820645118571433122
|
--- !u!222 &4820645118571433122
|
||||||
|
|
@ -1754,7 +1755,7 @@ RectTransform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 224352509590574532}
|
m_Father: {fileID: 224352509590574532}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 13
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
|
@ -1831,7 +1832,7 @@ RectTransform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 3635776725646956425}
|
- {fileID: 3635776725646956425}
|
||||||
m_Father: {fileID: 224352509590574532}
|
m_Father: {fileID: 224352509590574532}
|
||||||
m_RootOrder: 11
|
m_RootOrder: 12
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
|
@ -1937,3 +1938,77 @@ Animator:
|
||||||
m_HasTransformHierarchy: 1
|
m_HasTransformHierarchy: 1
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
m_KeepAnimatorControllerStateOnDisable: 0
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
|
--- !u!1 &8506394037060393049
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1973047851017621686}
|
||||||
|
- component: {fileID: 873176990563179154}
|
||||||
|
- component: {fileID: 3063341330409987123}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: line
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1973047851017621686
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8506394037060393049}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 224352509590574532}
|
||||||
|
m_RootOrder: 9
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: -0.56073, y: -89.29999}
|
||||||
|
m_SizeDelta: {x: 912.8, y: 4.4400024}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &873176990563179154
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8506394037060393049}
|
||||||
|
m_CullTransparentMesh: 0
|
||||||
|
--- !u!114 &3063341330409987123
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8506394037060393049}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 19d5542f3ad36154883cfc2022d17e0a, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
|
|
||||||
|
|
@ -249,7 +249,7 @@ function this.GetHeroProp(dId, formationId, NoFuncProp)
|
||||||
DoubleTableCompound(allPropList, basePropList)
|
DoubleTableCompound(allPropList, basePropList)
|
||||||
|
|
||||||
-- 自身条件属性加成
|
-- 自身条件属性加成
|
||||||
local conPropList = this.GetConditionProp(dId)
|
local conPropList = this.GetConditionProp(dId,formationId)
|
||||||
Log_Prop("自身条件属性")
|
Log_Prop("自身条件属性")
|
||||||
LogGreenTable_Prop(conPropList)
|
LogGreenTable_Prop(conPropList)
|
||||||
DoubleTableCompound(allPropList, conPropList)
|
DoubleTableCompound(allPropList, conPropList)
|
||||||
|
|
@ -286,7 +286,7 @@ function this.GetHeroProp(dId, formationId, NoFuncProp)
|
||||||
DoubleTableCompound(allPropList, teamProp)
|
DoubleTableCompound(allPropList, teamProp)
|
||||||
-- 团队条件属性加成
|
-- 团队条件属性加成
|
||||||
Log_Prop("团队条件属性")
|
Log_Prop("团队条件属性")
|
||||||
local conTeamProp = this.GetConditionTeamData(heroId, dId)
|
local conTeamProp = this.GetConditionTeamData(heroId, dId,formationId)
|
||||||
LogGreenTable_Prop(conTeamProp)
|
LogGreenTable_Prop(conTeamProp)
|
||||||
DoubleTableCompound(allPropList, conTeamProp)
|
DoubleTableCompound(allPropList, conTeamProp)
|
||||||
end
|
end
|
||||||
|
|
@ -488,7 +488,7 @@ function this.GetConditionPropByType(dId, powerType)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 获取自身的条件属性
|
-- 获取自身的条件属性
|
||||||
function this.GetConditionProp(dId)
|
function this.GetConditionProp(dId,teamId)
|
||||||
-- 判空
|
-- 判空
|
||||||
if not this.IsConPropDirty[dId] then
|
if not this.IsConPropDirty[dId] then
|
||||||
this.IsConPropDirty[dId] = {}
|
this.IsConPropDirty[dId] = {}
|
||||||
|
|
@ -496,6 +496,7 @@ function this.GetConditionProp(dId)
|
||||||
if this.IsConPropDirty[dId].isDirty ~= false then
|
if this.IsConPropDirty[dId].isDirty ~= false then
|
||||||
-- 创建计算属性的数据
|
-- 创建计算属性的数据
|
||||||
local list = {}
|
local list = {}
|
||||||
|
local formationList = FormationManager.GetFormationByID(teamId)
|
||||||
local cData = this.CreateHeroCountData(dId)
|
local cData = this.CreateHeroCountData(dId)
|
||||||
for _, powerType in pairs(Hero_Prop_Type) do
|
for _, powerType in pairs(Hero_Prop_Type) do
|
||||||
if this.IsConPropDirty[dId][powerType] ~= false then
|
if this.IsConPropDirty[dId][powerType] ~= false then
|
||||||
|
|
@ -503,7 +504,7 @@ function this.GetConditionProp(dId)
|
||||||
if this.ConList[dId] and this.ConList[dId][powerType] then
|
if this.ConList[dId] and this.ConList[dId][powerType] then
|
||||||
for _, cond in ipairs(this.ConList[dId][powerType]) do
|
for _, cond in ipairs(this.ConList[dId][powerType]) do
|
||||||
if Condition_Prop_Func[cond.type] then
|
if Condition_Prop_Func[cond.type] then
|
||||||
local propList = Condition_Prop_Func[cond.type](cData, cData, cond.propList, cond.args)
|
local propList = Condition_Prop_Func[cond.type](cData, cData, cond.propList, cond.args,formationList)
|
||||||
DoubleTableCompound(condProp, propList)
|
DoubleTableCompound(condProp, propList)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -591,15 +592,16 @@ function this.SetConditionTeamData(dId, powerType, condList)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 获取团队条件数据(动态计算,不缓存属性)
|
-- 获取团队条件数据(动态计算,不缓存属性)
|
||||||
function this.GetConditionTeamData(dId, tdId)
|
function this.GetConditionTeamData(dId, tdId,teamId)
|
||||||
local list = {}
|
local list = {}
|
||||||
|
local formationList = FormationManager.GetFormationByID(teamId)
|
||||||
if this.ConTeamList[dId] then
|
if this.ConTeamList[dId] then
|
||||||
local dData = this.CreateHeroCountData(dId)
|
local dData = this.CreateHeroCountData(dId)
|
||||||
local tdData = this.CreateHeroCountData(tdId)
|
local tdData = this.CreateHeroCountData(tdId)
|
||||||
for powerType, conds in pairs(this.ConTeamList[dId]) do
|
for powerType, conds in pairs(this.ConTeamList[dId]) do
|
||||||
for _, cond in ipairs(conds) do
|
for _, cond in ipairs(conds) do
|
||||||
if Condition_Prop_Func[cond.type] then
|
if Condition_Prop_Func[cond.type] then
|
||||||
local propList = Condition_Prop_Func[cond.type](dData, tdData, cond.propList, cond.args)
|
local propList = Condition_Prop_Func[cond.type](dData, tdData, cond.propList, cond.args,formationList)
|
||||||
DoubleTableCompound(list, propList)
|
DoubleTableCompound(list, propList)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,7 @@ local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
|
||||||
Condition_Prop_Type = {
|
Condition_Prop_Type = {
|
||||||
LV_100 = 1, -- 100级生效的属性
|
LV_100 = 1, -- 100级生效的属性
|
||||||
ELE_TEAM_ADD = 2, -- 元素属性
|
ELE_TEAM_ADD = 2, -- 元素属性
|
||||||
|
TEAM_ELE_NUM = 3,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -30,7 +31,24 @@ Condition_Prop_Func = {
|
||||||
if config and args and config.PropertyName == tonumber(args[1]) then
|
if config and args and config.PropertyName == tonumber(args[1]) then
|
||||||
return propList
|
return propList
|
||||||
end
|
end
|
||||||
end
|
end,
|
||||||
|
[Condition_Prop_Type.TEAM_ELE_NUM] = function(ower, target, propList, args,teamInfo)
|
||||||
|
if teamInfo and teamInfo.teamHeroInfos and #teamInfo.teamHeroInfos > 0 then
|
||||||
|
local num=0
|
||||||
|
for _, hero in ipairs(teamInfo.teamHeroInfos) do
|
||||||
|
local heroData=HeroManager.GetSingleHeroData(hero.heroId)
|
||||||
|
if heroData and heroData.heroConfig.PropertyName==args[1] then
|
||||||
|
num=num+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local newProList={}
|
||||||
|
for key, value in pairs(propList) do
|
||||||
|
newProList[key]=value*num
|
||||||
|
end
|
||||||
|
return newProList
|
||||||
|
end
|
||||||
|
|
||||||
|
end,
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -75,7 +75,7 @@ local function PassiveListToPropList(skillids)
|
||||||
if curSkillData.EffectiveRange > 1 then
|
if curSkillData.EffectiveRange > 1 then
|
||||||
local args = curSkillData.Value
|
local args = curSkillData.Value
|
||||||
-- 计算
|
-- 计算
|
||||||
local pId, v, ct
|
local pId, v, ct,ele
|
||||||
if curSkillData.Type == 90 then -- [a]增加[b],[c]改变 || a[属性]b[float]c[改变类型]
|
if curSkillData.Type == 90 then -- [a]增加[b],[c]改变 || a[属性]b[float]c[改变类型]
|
||||||
pId, v, ct = args[1], args[2], args[3]
|
pId, v, ct = args[1], args[2], args[3]
|
||||||
elseif curSkillData.Type == 94 then -- 全体上阵武将增加[a]%[b],[c]改变 || a[float]b[属性]c[改变类型]
|
elseif curSkillData.Type == 94 then -- 全体上阵武将增加[a]%[b],[c]改变 || a[float]b[属性]c[改变类型]
|
||||||
|
|
@ -84,6 +84,8 @@ local function PassiveListToPropList(skillids)
|
||||||
pId, v, ct = args[1], args[2], args[3]
|
pId, v, ct = args[1], args[2], args[3]
|
||||||
elseif curSkillData.Type == 129 then -- 全体上阵[a]元素角色增加[b]%[c],[d]改变 || a[元素]b[float]c[属性]d[改变类型]
|
elseif curSkillData.Type == 129 then -- 全体上阵[a]元素角色增加[b]%[c],[d]改变 || a[元素]b[float]c[属性]d[改变类型]
|
||||||
pId, v, ct = args[3], args[2], args[4]
|
pId, v, ct = args[3], args[2], args[4]
|
||||||
|
elseif curSkillData.Type ==413 then
|
||||||
|
pId, v, ct,ele = args[3],args[2],args[4],args[1] --a[int],b[float],c[属性],d[int]
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 获取UI属性
|
-- 获取UI属性
|
||||||
|
|
@ -110,6 +112,10 @@ local function PassiveListToPropList(skillids)
|
||||||
local propList = {}
|
local propList = {}
|
||||||
propList[propId] = value
|
propList[propId] = value
|
||||||
table.insert(conTeamPropList, {type = Condition_Prop_Type.ELE_TEAM_ADD, propList = propList, args = args})
|
table.insert(conTeamPropList, {type = Condition_Prop_Type.ELE_TEAM_ADD, propList = propList, args = args})
|
||||||
|
elseif curSkillData.Type == 413 then
|
||||||
|
local propList = {}
|
||||||
|
propList[propId] = value
|
||||||
|
table.insert(conTeamPropList, {type = Condition_Prop_Type.TEAM_ELE_NUM, propList = propList, args = args})
|
||||||
else
|
else
|
||||||
if not teamPropList[propId] then
|
if not teamPropList[propId] then
|
||||||
teamPropList[propId] = 0
|
teamPropList[propId] = 0
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,7 @@ function MainSingleInfoPanel:InitComponent()
|
||||||
self.btnSure=Util.GetGameObject(self.gameObject, "bg/btnSure")
|
self.btnSure=Util.GetGameObject(self.gameObject, "bg/btnSure")
|
||||||
self.btnDel = Util.GetGameObject(self.gameObject, "bg/btnDel")
|
self.btnDel = Util.GetGameObject(self.gameObject, "bg/btnDel")
|
||||||
self.root = Util.GetGameObject(self.gameObject, "bg/newScroll")
|
self.root = Util.GetGameObject(self.gameObject, "bg/newScroll")
|
||||||
|
self.line = Util.GetGameObject(self.gameObject, "bg/line")
|
||||||
local v21 = Util.GetGameObject(self.gameObject, "bg/newScroll"):GetComponent("RectTransform").rect
|
local v21 = Util.GetGameObject(self.gameObject, "bg/newScroll"):GetComponent("RectTransform").rect
|
||||||
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "bg/newScroll").transform,
|
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "bg/newScroll").transform,
|
||||||
self.itemPre, nil, Vector2.New(v21.width, v21.height), 1, 5, Vector2.New(20,15))
|
self.itemPre, nil, Vector2.New(v21.width, v21.height), 1, 5, Vector2.New(20,15))
|
||||||
|
|
@ -181,10 +182,12 @@ function MainSingleInfoPanel:OnShowMailData(mailData)
|
||||||
-- 根据是否有附件动态修改邮件内容显示状态
|
-- 根据是否有附件动态修改邮件内容显示状态
|
||||||
if #rewardStr > 0 then
|
if #rewardStr > 0 then
|
||||||
self.root:SetActive(true)
|
self.root:SetActive(true)
|
||||||
|
self.line:SetActive(true)
|
||||||
self.mialInfoRoot.transform.sizeDelta = Vector2.New(857, 526)
|
self.mialInfoRoot.transform.sizeDelta = Vector2.New(857, 526)
|
||||||
self.mialInfoRoot.transform.localPosition = Vector2.New(0, 173)
|
self.mialInfoRoot.transform.localPosition = Vector2.New(0, 173)
|
||||||
else
|
else
|
||||||
self.root:SetActive(false)
|
self.root:SetActive(false)
|
||||||
|
self.line:SetActive(false)
|
||||||
self.mialInfoRoot.transform.sizeDelta = Vector2.New(857, 898)
|
self.mialInfoRoot.transform.sizeDelta = Vector2.New(857, 898)
|
||||||
self.mialInfoRoot.transform.localPosition = Vector2.New(0, 0)
|
self.mialInfoRoot.transform.localPosition = Vector2.New(0, 0)
|
||||||
end
|
end
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue