【sdk】避免出现sdk初始化慢导致无法自动打开登录界面的问题
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@ -438,5 +438,8 @@ GameEvent = {
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UpdateGongMingLv= "HongMeng.UpdateGongMingLv",
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UpdateGongMingLv= "HongMeng.UpdateGongMingLv",
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--鸿蒙碑新手引导
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--鸿蒙碑新手引导
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HongMengGuide = "HongMeng.HongMengGuide",
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HongMengGuide = "HongMeng.HongMengGuide",
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},
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SDK={
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InitSuccess = "SDK.InitSuccess",
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}
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}
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}
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}
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@ -23,6 +23,11 @@ function this.Initialize()
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this.isRegister = false
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this.isRegister = false
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SDKMgr.onInitLaunchCallback = function(result)
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if result == "1" then
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Game.GlobalEvent:DispatchEvent(GameEvent.SDK.InitSuccess)
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end
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end
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SDKMgr.onRegisterCallback = function()
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SDKMgr.onRegisterCallback = function()
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this.isRegister = true
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this.isRegister = true
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end
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end
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@ -125,22 +125,28 @@ function this:BindEvent()
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end
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end
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-- sdk 初始化完成回调
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function this.OnInitSuccess()
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this.sdkLoginBtn:SetActive(false)
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this.SDKLogin()
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end
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--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
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function this:AddListener()
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function this:AddListener()
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Game.GlobalEvent:AddEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:AddEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:AddEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:AddEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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Game.GlobalEvent:AddEvent(GameEvent.SDK.InitSuccess, this.OnInitSuccess)
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end
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end
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--移除事件监听(用于子类重写)
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:RemoveEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:RemoveEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:RemoveEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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Game.GlobalEvent:RemoveEvent(GameEvent.SDK.InitSuccess, this.OnInitSuccess)
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end
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end
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function this:OnLogout()
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function this:OnLogout()
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