变身卡修改提交
parent
88c10d8031
commit
fefd3a7fd5
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@ -161,6 +161,7 @@ GameEvent = {
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GetNewItem = "Bag.GetNewItem",--得一个新item
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OnRefreshSoulPanelData="Bag.OnRefreshSoulPanelData",
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OnBagShowWarPowerChange="Bag.OnBagShowWarPowerChange",
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GetNewItemIncarnation = "Bag.GetNewItemIncarnation",--得一个新item
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},
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Adventure = {
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OnAreaStateChange = "Adventure.OnAreaStateChange",
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@ -93,6 +93,7 @@ function this.UpDataBagItemIdNumber(_itemData)
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CheckRedPointStatus(RedPointType.tailsmanSoul_gold)
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CheckRedPointStatus(RedPointType.tailsmanSoul_red)
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CheckRedPointStatus(RedPointType.tailsmanSoul_whiteGold)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.GetNewItemIncarnation)
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end
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--后端刷新
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@ -113,6 +114,7 @@ function this.BackDataRefreshEnerny(msgItemInfo)
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CheckRedPointStatus(RedPointType.tailsmanSoul_gold)
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CheckRedPointStatus(RedPointType.tailsmanSoul_red)
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CheckRedPointStatus(RedPointType.tailsmanSoul_whiteGold)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.GetNewItemIncarnation)
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end
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end
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@ -605,6 +607,7 @@ function this.GoIntoBackData(drop)
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CheckRedPointStatus(RedPointType.tailsmanSoul_gold)
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CheckRedPointStatus(RedPointType.tailsmanSoul_red)
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CheckRedPointStatus(RedPointType.tailsmanSoul_whiteGold)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.GetNewItemIncarnation)
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end
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if (#drop.equipId > 0) then
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for i = 1, #drop.equipId do
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@ -698,6 +701,7 @@ function this.GetTableByBackDropData(drop)
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CheckRedPointStatus(RedPointType.tailsmanSoul_gold)
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CheckRedPointStatus(RedPointType.tailsmanSoul_red)
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CheckRedPointStatus(RedPointType.tailsmanSoul_whiteGold)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.GetNewItemIncarnation)
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end
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if drop.equipId ~= nil and #drop.equipId > 0 then
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for i = 1, #drop.equipId do
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@ -1132,6 +1136,7 @@ function this.BagIndicationRefresh(msg)
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CheckRedPointStatus(RedPointType.tailsmanSoul_gold)
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CheckRedPointStatus(RedPointType.tailsmanSoul_red)
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CheckRedPointStatus(RedPointType.tailsmanSoul_whiteGold)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.GetNewItemIncarnation)
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-- 超出最大数量限制提示
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if msg.isMax and msg.isMax == 1 then
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PopupTipPanel.ShowTip(Language[10169])
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@ -28,7 +28,7 @@ function this.InitItemDataList()
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end
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this.SingleIncarnationProDes = ""
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this.SingleIncarnationProDes = this.GetproDesStr(this.SingleIncarnationProDes,this.SingleIncarnationPro)
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Game.GlobalEvent:AddEvent(GameEvent.Bag.GetNewItem, this.SetItemDataByCardId)
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Game.GlobalEvent:AddEvent(GameEvent.Bag.GetNewItemIncarnation, this.GetbagIncarnationData)
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end
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function this.CreatEmptyItemData(id)
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@ -106,6 +106,7 @@ function this.SetItemDataList(dataList,isBack)
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end
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function this.GetbagIncarnationData()
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LogGreen("刷新背包数据刷新变身卡:")
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local data = BagManager.GetDataByItemType(ItemType.Incarnation)
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for i = 1,#data do
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this.SetItemDataByCardId(data[i].id)
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