gaoxin
|
1ce0e4b15c
|
战斗怒气文字修改
|
2020-08-27 17:26:55 +08:00 |
gaoxin
|
3dc8330e4b
|
修复连续点击导致战斗界面打开多次导致报错,立绘重叠的问题
|
2020-08-26 22:37:23 +08:00 |
JieLing
|
0da90f06a5
|
添加无敌吸血盾的判断
|
2020-08-25 16:33:04 +08:00 |
zhangqiang
|
4d19e7ce98
|
中文表导出提交
|
2020-08-25 15:46:38 +08:00 |
gaoxin
|
af532fce6e
|
海外相关修改合并
|
2020-08-22 16:19:50 +08:00 |
wangzhenxing
|
cd5f26e8af
|
完整显示多段伤害
|
2020-08-17 17:12:34 +09:00 |
jiaoyangna
|
e0359bb37a
|
encoding upate
|
2020-08-06 17:52:32 +08:00 |
jiaoyangna
|
54aae5181f
|
fix bug
|
2020-08-03 15:51:48 +08:00 |
JieLing
|
dadf5e2fe9
|
音效播放时机放在特效之前
|
2020-07-29 18:11:25 +08:00 |
gaoxin
|
2980205399
|
修复假战斗报错的问题
|
2020-07-29 00:02:19 +08:00 |
wangzhenxing
|
19a069994b
|
修改杨戬锤不死金翅大鹏一直锤的bug
|
2020-07-27 15:19:17 +09:00 |
gaoxin
|
2b7eb6bf2a
|
Merge branch '英雄技能特效添加' into master_develop
# Conflicts:
# Assets/Effect/Prefab.meta
# Assets/ManagedResources/Prefabs/Effect/Skill/Effect_c_bhxz_00013_t1_attack_01.prefab.meta
# Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchGuessTipViewPopup.lua.meta
|
2020-07-25 16:13:55 +08:00 |
gaoxin
|
7c47d7c6a4
|
攻击音效提前0.3秒
|
2020-07-25 15:30:33 +08:00 |
zhangqiang
|
6a855cf7a2
|
巅峰赛问题修改
|
2020-07-23 20:39:21 +08:00 |
gaoxin
|
3cf3cf7e90
|
特效旋转功能添加
|
2020-07-23 13:44:03 +08:00 |
gaoxin
|
560b366938
|
添加前置特效转向的效果
|
2020-07-22 14:49:32 +08:00 |
gaoxin
|
abf8830744
|
前置特效添加全屏类型
|
2020-07-21 21:34:47 +08:00 |
gaoxin
|
f420ee3bd7
|
Merge branch 'master_develop' into 英雄技能特效添加
# Conflicts:
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ab_lzhl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_axl_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bah_dww01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bxxz_lhzf01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_chdr_qsqy01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_cy_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dhc_dhjf01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dj_hmhx01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dlsm_hskj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dm_lrzj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dst_zxtsl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dz_htjl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_eh_hslc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fhlh_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ft_csl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fx_lrzs01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_gg_alky01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ghn_ysyn01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hdxj_llhl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hhe_swzh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hsmw_swzh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hxps_xtcz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jcdp_dpzc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jgtn_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhns_ylp01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhxn_wxlz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jl_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jll_yjl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jls_jlsw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jmm_myjm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jw_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jy_jyh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jzy_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lc_ssym01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ldb_qzjfl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ljgz_hllw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ls_lshd01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lsx_swz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lzz_fjlyl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mjn_lhj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mp_lqfc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mslz_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mw_mwz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_dzcx01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_pxz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_nxq_lyc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ny_qmsg01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_qxn_yyw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_rd_gftm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sdxj_sbj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sgb_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sjll_bgxp01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tljz_zxxzl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ts_jzlcl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tyxj_tyyq01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_wg_wgfg01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_xllh_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yc_ycmh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygl_yll01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygps_ysqr01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yj_fjcy01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ylw_pgdm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zbj_tpywl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zz_zzm01.mp3.meta
# data_execl/base_data/CombatControl.xlsx
|
2020-07-21 14:48:51 +08:00 |
gaoxin
|
d8b88221da
|
修复中心全屏特效显示错误的问题
|
2020-07-16 20:23:11 +08:00 |
gaoxin
|
958caebcb1
|
添加技能特效效果5 屏幕中心的全屏特效
|
2020-07-16 18:06:06 +08:00 |
JieLing
|
abde9c93bf
|
casting音效播放添加
|
2020-07-16 16:52:43 +08:00 |
gaoxin
|
5c1e235228
|
技能名称音效添加
|
2020-07-11 15:42:56 +08:00 |
ZhangBiao
|
310802e967
|
language导出
|
2020-07-10 19:13:29 +08:00 |
gaoxin
|
b5ab2384c3
|
优化rendertexture的数量20->6
|
2020-07-08 21:21:49 +08:00 |
gaoxin
|
da6bb67d50
|
技能配置优化
|
2020-07-08 18:23:12 +08:00 |
gaoxin
|
9c7377e3d6
|
未命中效果添加
|
2020-07-03 18:55:45 +08:00 |
gaoxin
|
0bdb498338
|
添加全屏弹道按列区分释放位移
|
2020-07-03 16:50:14 +08:00 |
gaoxin
|
5b5577d50b
|
添加全屏弹道技能
|
2020-07-02 19:23:42 +08:00 |
gaoxin
|
8653437ee1
|
修复退出战斗界面持续伤害特效导致报错的问题,修复2号位立绘第一次没有淡出效果的问题
|
2020-07-01 18:35:45 +08:00 |
gaoxin
|
78b6a988d2
|
战斗添加前摇特效,添加多段伤害
|
2020-07-01 17:48:00 +08:00 |
JieLing
|
8c61581548
|
外网 0.16.10 内网 0.15.23
|
2020-06-28 17:48:49 +08:00 |
JieLing
|
d87ab3767e
|
内网 0.15.20
|
2020-06-23 18:36:24 +08:00 |
JieLing
|
e189462ac9
|
内网测试 0.15.14
|
2020-06-18 20:39:29 +08:00 |
JieLing
|
cf5f3e9952
|
内网测试 0.15.12
|
2020-06-13 11:47:13 +08:00 |
JieLing
|
b499b77bbe
|
外网0.16.4版本热更
|
2020-06-08 13:57:30 +08:00 |
JieLing
|
59db757cf9
|
六月三号开发提交
|
2020-06-03 19:09:01 +08:00 |
JieLing
|
063868ce73
|
外网包 0.16.1
|
2020-05-25 19:16:23 +08:00 |
JieLing
|
266b9065d8
|
测试版本 带热更 0.15.1
|
2020-05-15 16:52:35 +08:00 |
JieLing
|
4c8d2cf8de
|
提交
|
2020-05-09 13:31:21 +08:00 |