634 lines
16 KiB
C#
634 lines
16 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_WWWWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.WWW), typeof(System.Object));
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L.RegFunction("EscapeURL", EscapeURL);
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L.RegFunction("UnEscapeURL", UnEscapeURL);
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L.RegFunction("LoadFromCacheOrDownload", LoadFromCacheOrDownload);
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L.RegFunction("LoadImageIntoTexture", LoadImageIntoTexture);
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L.RegFunction("Dispose", Dispose);
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L.RegFunction("GetAudioClip", GetAudioClip);
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L.RegFunction("GetAudioClipCompressed", GetAudioClipCompressed);
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L.RegFunction("New", _CreateUnityEngine_WWW);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("assetBundle", get_assetBundle, null);
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L.RegVar("bytes", get_bytes, null);
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L.RegVar("bytesDownloaded", get_bytesDownloaded, null);
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L.RegVar("error", get_error, null);
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L.RegVar("isDone", get_isDone, null);
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L.RegVar("progress", get_progress, null);
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L.RegVar("responseHeaders", get_responseHeaders, null);
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L.RegVar("text", get_text, null);
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L.RegVar("texture", get_texture, null);
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L.RegVar("textureNonReadable", get_textureNonReadable, null);
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L.RegVar("threadPriority", get_threadPriority, set_threadPriority);
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L.RegVar("uploadProgress", get_uploadProgress, null);
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L.RegVar("url", get_url, null);
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L.RegVar("keepWaiting", get_keepWaiting, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_WWW(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.WWW obj = new UnityEngine.WWW(arg0);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<byte[]>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.WWWForm>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.WWWForm arg1 = (UnityEngine.WWWForm)ToLua.ToObject(L, 2);
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UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else if (count == 3)
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{
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string arg0 = ToLua.CheckString(L, 1);
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byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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System.Collections.Generic.Dictionary<string,string> arg2 = (System.Collections.Generic.Dictionary<string,string>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.Dictionary<string,string>));
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UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1, arg2);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.WWW.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int EscapeURL(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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string o = UnityEngine.WWW.EscapeURL(arg0);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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System.Text.Encoding arg1 = (System.Text.Encoding)ToLua.CheckObject<System.Text.Encoding>(L, 2);
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string o = UnityEngine.WWW.EscapeURL(arg0, arg1);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.EscapeURL");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnEscapeURL(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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string o = UnityEngine.WWW.UnEscapeURL(arg0);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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System.Text.Encoding arg1 = (System.Text.Encoding)ToLua.CheckObject<System.Text.Encoding>(L, 2);
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string o = UnityEngine.WWW.UnEscapeURL(arg0, arg1);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.UnEscapeURL");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadFromCacheOrDownload(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Hash128>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.Hash128 arg1 = StackTraits<UnityEngine.Hash128>.To(L, 2);
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UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.CachedAssetBundle>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.CachedAssetBundle arg1 = StackTraits<UnityEngine.CachedAssetBundle>.To(L, 2);
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UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.CachedAssetBundle, uint>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.CachedAssetBundle arg1 = StackTraits<UnityEngine.CachedAssetBundle>.To(L, 2);
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uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
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UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes<int, uint>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
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uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
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UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Hash128, uint>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.Hash128 arg1 = StackTraits<UnityEngine.Hash128>.To(L, 2);
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uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
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UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2);
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ToLua.PushObject(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.LoadFromCacheOrDownload");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadImageIntoTexture(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.Texture2D));
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obj.LoadImageIntoTexture(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Dispose(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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obj.Dispose();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetAudioClip(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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UnityEngine.AudioClip o = obj.GetAudioClip();
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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UnityEngine.AudioClip o = obj.GetAudioClip(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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UnityEngine.AudioClip o = obj.GetAudioClip(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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UnityEngine.AudioType arg2 = (UnityEngine.AudioType)ToLua.CheckObject(L, 4, typeof(UnityEngine.AudioType));
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UnityEngine.AudioClip o = obj.GetAudioClip(arg0, arg1, arg2);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClip");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetAudioClipCompressed(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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UnityEngine.AudioClip o = obj.GetAudioClipCompressed();
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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UnityEngine.AudioClip o = obj.GetAudioClipCompressed(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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UnityEngine.AudioType arg1 = (UnityEngine.AudioType)ToLua.CheckObject(L, 3, typeof(UnityEngine.AudioType));
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UnityEngine.AudioClip o = obj.GetAudioClipCompressed(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClipCompressed");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_assetBundle(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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UnityEngine.AssetBundle ret = obj.assetBundle;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index assetBundle on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_bytes(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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byte[] ret = obj.bytes;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index bytes on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_bytesDownloaded(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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int ret = obj.bytesDownloaded;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index bytesDownloaded on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_error(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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string ret = obj.error;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index error on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_isDone(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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bool ret = obj.isDone;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index isDone on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_progress(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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float ret = obj.progress;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index progress on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_responseHeaders(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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System.Collections.Generic.Dictionary<string,string> ret = obj.responseHeaders;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index responseHeaders on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_text(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.WWW obj = (UnityEngine.WWW)o;
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string ret = obj.text;
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LuaDLL.lua_pushstring(L, ret);
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|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_texture(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.WWW obj = (UnityEngine.WWW)o;
|
|
UnityEngine.Texture2D ret = obj.texture;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index texture on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_textureNonReadable(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.WWW obj = (UnityEngine.WWW)o;
|
|
UnityEngine.Texture2D ret = obj.textureNonReadable;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index textureNonReadable on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_threadPriority(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.WWW obj = (UnityEngine.WWW)o;
|
|
UnityEngine.ThreadPriority ret = obj.threadPriority;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_uploadProgress(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.WWW obj = (UnityEngine.WWW)o;
|
|
float ret = obj.uploadProgress;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uploadProgress on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_url(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.WWW obj = (UnityEngine.WWW)o;
|
|
string ret = obj.url;
|
|
LuaDLL.lua_pushstring(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index url on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_keepWaiting(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.WWW obj = (UnityEngine.WWW)o;
|
|
bool ret = obj.keepWaiting;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepWaiting on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_threadPriority(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.WWW obj = (UnityEngine.WWW)o;
|
|
UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority));
|
|
obj.threadPriority = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|