miduo_client/Assets/ManagedResources/~Lua/Modules/Practice/CultivationPanel.lua

58 lines
1.6 KiB
Lua

local Cultivation = quick_class("Cultivation", BasePanel)
function Cultivation:InitComponent()
self.spLoader = SpriteLoader.New()
self.mask = Util.GetGameObject(self.gameObject,"Mask")
self.backBtn = Util.GetGameObject(self.gameObject,"Frame/backBtn")
self.grid = Util.GetGameObject(self.gameObject,"Frame/Grid")
self.textPre = Util.GetGameObject(self.grid,"TextPre")
self.Slide = Util.GetGameObject(self.gameObject,"Slide")
self.value = Util.GetGameObject(self.Slide,"Text"):GetComponent("Text")
self.level = Util.GetGameObject(self.Slide,"level"):GetComponent("Text")
self.power = Util.GetGameObject(self.Slide,"powerBtn/value"):GetComponent("Text")
self.upGradeBtn = Util.GetGameObject(self.Slide,"powerBtn")
self.textPreList = {}
end
function Cultivation:BindEvent()
--帮助按钮
-- Util.AddClick(self.helpBtn, function()
-- UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Cultivation, self.helpPosition.x,self.helpPosition.y)
-- end)
Util.AddClick(self.mask, function()
self:ClosePanel()
end)
Util.AddClick(self.backBtn, function()
self:ClosePanel()
end)
Util.AddClick(self.upGradeBtn, function()
PopupTipPanel.ShowTip("升级")
end)
end
function Cultivation:AddListener()
end
function Cultivation:RemoveListener()
end
function Cultivation:OnSortingOrderChange()
end
function Cultivation:OnOpen()
end
function Cultivation:OnShow()
self.configData = PracticeManager.GetCultivationData()
end
function Cultivation:OnClose()
end
function Cultivation:OnDestroy()
self.spLoader:Destroy()
end
return Cultivation