64 lines
3.6 KiB
Lua
64 lines
3.6 KiB
Lua
local PropertyConfig = {
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__count = 37,
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__indexs = {1.7,44,1.71,33,1.11},
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__values = {0,1.61,83,1,25,205,99671,1.4},
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__exVals = {109,nil,'将影响猎妖师的生存能力。生命值为0时,猎妖师死亡。','CurHp','当前生命','生命','攻击','护甲','魔抗','速度',1.5,'攻击力将影响猎妖师技能伤害能力。','护甲会降低所受到的物理伤害。','魔抗会降低所受到的魔法伤害。','速度越高,施展技能的间隔时间越短。','r_buff_Attack','r_buff_PD','r_buff_MD','r_buff_Speed','MaxHp','Attack','PhysicalDefence','MagicDefence','Speed','Anger','DamageBocusFactor','DamageReduceFactor','Hit','Dodge','CritFactor','CritDamageFactor','CureFacter','TreatFacter','DifferDemonsReduceFactor','AntiCritDamageFactor','MaxHpPercentage','AttackPercentage','PhysicalDefencePercentage','MagicDefencePercentage','SpeedPercentage','DifferDemonsBocusFactor','FireDamageBonusFactor','WindDamageBonusFactor','WaterDamageBonusFactor','LandDamageBonusFactor','LightDamageBonusFactor','DarkDamageBonusFactor','FireDamageReduceFactor','WindDamageReduceFactor','WaterDamageReduceFactor','LandDamageReduceFactor','LightDamageReduceFactor','DarkDamageReduceFactor','初始怒气','伤害加成','伤害减免','命中率','闪避率','暴击率','暴击伤害','受治疗','治疗','异妖减伤','抗暴率','异妖增伤','火焰伤害','狂风伤害','碧水伤害','大地伤害','神圣伤害','黑暗伤害','火焰抗性','狂风抗性','碧水抗性','大地抗性','神圣抗性','黑暗抗性',.21,4.5,'角色初始的怒气','造成的伤害增加。','受到的伤害降低。','释放绝技的概率。','绝技释放概率。用于施法率相关的属性降低。','造成暴击伤害的概率。','造成暴击伤害时,额外提升的伤害率。','受到治疗效果时,可以获得额外的治疗。','提高回复生命技能的治疗量。','减免受到的异妖伤害','减免造成暴击伤害的概率。','增加受到的异妖伤害','特殊处理用,将当前生命与最大生命关联','造成火焰伤害时,造成的伤害增加。','造成狂风伤害时,造成的伤害增加。','造成碧水伤害时,造成的伤害增加。','造成大地伤害时,造成的伤害增加。','造成神圣伤害时,造成的伤害增加。','造成暗黑伤害时,造成的伤害增加。','受到火焰伤害时,受到的伤害降低。','受到狂风伤害时,受到的伤害降低。','受到碧水伤害时,受到的伤害降低。','受到大地伤害时,受到的伤害降低。','受到神圣伤害时,受到的伤害降低。','受到暗黑伤害时,受到的伤害降低。','r_buff_healing','r_buff_Damage','r_buff_Hurt','r_buff_CriticalD','r_buff_CriticalR','r_buff_xue_Up'},
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__fields = {
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'PropertyId',
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'PropertyIdInBattle',
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'Name',
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'Info',
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'Style',
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'Score',
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'Desc',
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'TargetPropertyId',
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'IfFormula',
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'IfShow',
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'IfBuffShow',
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'BuffShow',
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'PropertyIcon'
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},
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__defaults = {
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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1,
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1,
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nil,
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1,
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nil,
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1
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},
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__refs = {
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{13,-11,1.3,9,3,-11,1.5,4,-3,-11,15,-15,.91},
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{45,1.4,-20,21,1.61,-37,0,38,1.11},
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{31,1.4,-5,49,1.01,-58,1.4,55,-60,0,61,1.11},
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{2,.6,1,.71,-1,.11},
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{103,-99,32,0,68,-103,0,20,0,-2,0,1,-1,.2,1,0,-19,.4,19,-19,0,5,.11},
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{28,9,1.3,-12,77,1.01,-87,6.2,76,-88,89,1.21},
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{2,1.5,0},
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{2,.11},
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{18,.6,-17,.2,17,-17,.5,17,.4,-17,17,0,-16,1.5,-6,.5},
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{2,.11},
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{27,14,1.3,86,-103,104,1,-105,0,106,1,-107,.4,12.2,-17,108,-108,.21},
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{23,-1,2,1.2}
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},
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__refPoss = {
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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{18,1.4,2,1},
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{26,1.11},
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nil,
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{2,1.3,3,1,3,1,6,1.3},
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nil,
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{1.5}
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},
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}
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return PropertyConfig |