miduo_client/Assets/Source/Generate/UnityEngine_EventSystems_Ab...

69 lines
1.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_EventSystems_AbstractEventDataWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.EventSystems.AbstractEventData), typeof(System.Object));
L.RegFunction("Reset", Reset);
L.RegFunction("Use", Use);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("used", get_used, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Reset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.EventSystems.AbstractEventData obj = (UnityEngine.EventSystems.AbstractEventData)ToLua.CheckObject<UnityEngine.EventSystems.AbstractEventData>(L, 1);
obj.Reset();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Use(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.EventSystems.AbstractEventData obj = (UnityEngine.EventSystems.AbstractEventData)ToLua.CheckObject<UnityEngine.EventSystems.AbstractEventData>(L, 1);
obj.Use();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_used(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.EventSystems.AbstractEventData obj = (UnityEngine.EventSystems.AbstractEventData)o;
bool ret = obj.used;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index used on a nil value");
}
}
}