69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_EventSystems_AbstractEventDataWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.EventSystems.AbstractEventData), typeof(System.Object));
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L.RegFunction("Reset", Reset);
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L.RegFunction("Use", Use);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("used", get_used, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Reset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.EventSystems.AbstractEventData obj = (UnityEngine.EventSystems.AbstractEventData)ToLua.CheckObject<UnityEngine.EventSystems.AbstractEventData>(L, 1);
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obj.Reset();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Use(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.EventSystems.AbstractEventData obj = (UnityEngine.EventSystems.AbstractEventData)ToLua.CheckObject<UnityEngine.EventSystems.AbstractEventData>(L, 1);
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obj.Use();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_used(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.AbstractEventData obj = (UnityEngine.EventSystems.AbstractEventData)o;
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bool ret = obj.used;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index used on a nil value");
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}
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}
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}
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