miduo_client/Assets/Source/Generate/UnityEngine_UI_SelectableWr...

651 lines
17 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_SelectableWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.Selectable), typeof(UnityEngine.EventSystems.UIBehaviour));
L.RegFunction("IsInteractable", IsInteractable);
L.RegFunction("FindSelectable", FindSelectable);
L.RegFunction("FindSelectableOnLeft", FindSelectableOnLeft);
L.RegFunction("FindSelectableOnRight", FindSelectableOnRight);
L.RegFunction("FindSelectableOnUp", FindSelectableOnUp);
L.RegFunction("FindSelectableOnDown", FindSelectableOnDown);
L.RegFunction("OnMove", OnMove);
L.RegFunction("OnPointerDown", OnPointerDown);
L.RegFunction("OnPointerUp", OnPointerUp);
L.RegFunction("OnPointerEnter", OnPointerEnter);
L.RegFunction("OnPointerExit", OnPointerExit);
L.RegFunction("OnSelect", OnSelect);
L.RegFunction("OnDeselect", OnDeselect);
L.RegFunction("Select", Select);
L.RegFunction("DisableButton", DisableButton);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("allSelectables", get_allSelectables, null);
L.RegVar("navigation", get_navigation, set_navigation);
L.RegVar("transition", get_transition, set_transition);
L.RegVar("colors", get_colors, set_colors);
L.RegVar("spriteState", get_spriteState, set_spriteState);
L.RegVar("animationTriggers", get_animationTriggers, set_animationTriggers);
L.RegVar("targetGraphic", get_targetGraphic, set_targetGraphic);
L.RegVar("interactable", get_interactable, set_interactable);
L.RegVar("image", get_image, set_image);
L.RegVar("animator", get_animator, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsInteractable(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
bool o = obj.IsInteractable();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindSelectable(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.UI.Selectable o = obj.FindSelectable(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindSelectableOnLeft(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.UI.Selectable o = obj.FindSelectableOnLeft();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindSelectableOnRight(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.UI.Selectable o = obj.FindSelectableOnRight();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindSelectableOnUp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.UI.Selectable o = obj.FindSelectableOnUp();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindSelectableOnDown(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.UI.Selectable o = obj.FindSelectableOnDown();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnMove(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject<UnityEngine.EventSystems.AxisEventData>(L, 2);
obj.OnMove(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerDown(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerDown(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerUp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerUp(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerEnter(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerEnter(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerExit(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerExit(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnSelect(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnSelect(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnDeselect(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnDeselect(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Select(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
obj.Select();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DisableButton(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject<UnityEngine.UI.Selectable>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.DisableButton(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_allSelectables(IntPtr L)
{
try
{
ToLua.PushSealed(L, UnityEngine.UI.Selectable.allSelectables);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_navigation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Navigation ret = obj.navigation;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index navigation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_transition(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Selectable.Transition ret = obj.transition;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index transition on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_colors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.ColorBlock ret = obj.colors;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index colors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_spriteState(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.SpriteState ret = obj.spriteState;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteState on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_animationTriggers(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.AnimationTriggers ret = obj.animationTriggers;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationTriggers on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_targetGraphic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Graphic ret = obj.targetGraphic;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetGraphic on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_interactable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
bool ret = obj.interactable;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index interactable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_image(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Image ret = obj.image;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_animator(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.Animator ret = obj.animator;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animator on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_navigation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Navigation arg0 = StackTraits<UnityEngine.UI.Navigation>.Check(L, 2);
obj.navigation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index navigation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_transition(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Selectable.Transition arg0 = (UnityEngine.UI.Selectable.Transition)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Selectable.Transition));
obj.transition = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index transition on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_colors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.ColorBlock arg0 = StackTraits<UnityEngine.UI.ColorBlock>.Check(L, 2);
obj.colors = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index colors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_spriteState(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.SpriteState arg0 = StackTraits<UnityEngine.UI.SpriteState>.Check(L, 2);
obj.spriteState = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteState on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_animationTriggers(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.AnimationTriggers arg0 = (UnityEngine.UI.AnimationTriggers)ToLua.CheckObject<UnityEngine.UI.AnimationTriggers>(L, 2);
obj.animationTriggers = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationTriggers on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_targetGraphic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 2);
obj.targetGraphic = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetGraphic on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_interactable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.interactable = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index interactable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_image(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o;
UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 2);
obj.image = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value");
}
}
}